Skyrim Special Edition

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spikyfishy

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spkyfshy

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7 comments

  1. spkyfshy
    spkyfshy
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    Known issues:
    This is based off of the vanilla hack and slash perk. It doesn't effect undeads, ghosts, and Dwemer Constructs.
  2. loxyandersss
    loxyandersss
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    Does the bleeding effect stack?
  3. J4ckH4mm3r
    J4ckH4mm3r
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    Dont work whit ABT.
  4. poop4
    poop4
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    love this mod but it doesn't work with Arrow Recovery System Overhaul

    https://www.nexusmods.com/skyrimspecialedition/mods/18141

    your other arrow mod works fine since the arrows are inherently magic (i think). i'm guessing ARSO and this mod are attempting to add some parameter to the arrow after it's been fired, and ARSO always wins
  5. balmz
    balmz
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    pretty cool but can we have bolts as well please?
  6. xJaegermeifter
    xJaegermeifter
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    I wouldnt say thats an "issue".

    Bleeding on a ghost/undead/dwemer constructs just isnt logical.
  7. Gothpunk4Christ
    Gothpunk4Christ
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    Tried a similar setup using CK and was unable to finally determine how I wanted bleed applied... was going to make bleeds standardized across all normal arrows, instead of creating new ones. I had a list of numbers (bleed approx 50% of the base damage of said arrow) but it just got insane after a certain point. Would like to see this as a replacer for all arrows, and thank you for the work.