In that case, it's what's behind the cave entrance not being there. Third party patch is available at "https://www.nexusmods.com/skyrimspecialedition/mods/61928?tab=files&file_id=256640&nmm=1"
Nice mod! Can u add compability patch for https://www.nexusmods.com/skyrimspecialedition/mods/14075?tab=files? The lantern at south exit is floating because that mod move those woods at higher place.
If you are still looking for a fix, my version takes care of that too (see the link on the top of the description tab - it's on my guide's page but you can use it on its own).
Hi, since I saw that modifications were allowed, I took the liberty to make version where I have: - cleaned the plugin - disabled a lamp that had nothing inherently wrong, but was incompatible with the very popular fix for RR exit on horseback. I shared in on my modlist's page, I hope you don't mind and do whatever you want with it: https://www.nexusmods.com/skyrimspecialedition/mods/37078
So this mod was originally causing CTD's whenever I entered the Raven Rock area, but I managed to fix it by cleaning the mod in SSEedit. I also made sure it won record conflicts with Simple Raven Rock Expansion while I was in SSEedit, but I'm almost positive that cleaning it is what fixed the crashes, because there seamed to be quite a few dirty records. Even when disabling all other plugins that edited the Raven Rock area, it was still this plugin that caused the crash. Anyway I really like what this mod adds, especially the Azura statue.
Thanks for the feedback, this was one of my first mods so I apologize for the inconveniences it caused. In the future I will release an update which cleans the plugin.
Hello ImmotalIce, Very nice mod with nice additions for this part of the world that is normally neglected :)
At the right exit of the city, towards Old Attius Farm, I think a new lantern has been added. Is it possible that a rope is missing so that it is attached to the wooden frame.
Here's what I am talking about; https://imgur.com/a/9q8bojV
That's very strange, It's supposed to be attached to the wooden beam overhead. I'm not sure what caused that problem for you. Perhaps just use the disable command to get rid of it for now.
Do you have any plans to release this for consoles? If you ever touch the southern entrance, would you lower the ground there to allow riding a horse through the gate?
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In that case, it's what's behind the cave entrance not being there. Third party patch is available at "https://www.nexusmods.com/skyrimspecialedition/mods/61928?tab=files&file_id=256640&nmm=1"
Hope it helps
The lantern at south exit is floating because that mod move those woods at higher place.
- cleaned the plugin
- disabled a lamp that had nothing inherently wrong, but was incompatible with the very popular fix for RR exit on horseback.
I shared in on my modlist's page, I hope you don't mind and do whatever you want with it: https://www.nexusmods.com/skyrimspecialedition/mods/37078
TLDR: Needs to be cleaned in SSEedit.
Very nice mod with nice additions for this part of the world that is normally neglected :)
At the right exit of the city, towards Old Attius Farm, I think a new lantern has been added. Is it possible that a rope is missing so that it is attached to the wooden frame.
Here's what I am talking about; https://imgur.com/a/9q8bojV
Thanks again. Endorsed!
If you ever touch the southern entrance, would you lower the ground there to allow riding a horse through the gate?