He says he modified the keywords so that it works with vanilla perks. Depending on load order, the Ordinator perks should be able to check for those keywords and work with these runes.
I really found I found this mod before I went down the rabbit hole in trying to fix runes myself or lse I would have used this instead.
Awesome looking mod and while I disagree with the 3 rune limit everything else looks to be what i'm working towards as well.
I'm currently still working on the elemental runes and supporting the pers like deep freeze and intense flames after playing with the "better runes" mod and being not satisfied with the performance of that mod in how it played but yours llooks to be a new take on them.
If I I will likely differ some people to this mod should I release mine. Looks very well thought out.
Hey would this happen to tweak the runes so they can be can be placed without alerting enemies? I've been looking for a mod to replace stealthy runes for oldrim. Anyways just curious if this mod has a tweak like that.
Do you allow this to be uploaded on bethesda.net properly credited or are you planning to upload it yourself? Always liked the idea of using rune ambushes and non-stealth archery as a playstyle, just never worked out with vanilla rune magic.
GestaltGaul wrote: Do you allow this to be uploaded on bethesda.net properly credited or are you planning to upload it yourself? Always liked the idea of using rune ambushes and non-stealth archery as a playstyle, just never worked out with vanilla rune magic.
This comment piqued me into learning how to upload to bethesda.net.
After this experience, I have decided bethesda.net can go die in a hole as far as I'm concerned.
Seriously, I can't be arsed to wait five and a half minutes (three hundred and thirty seconds), plus having to input a login which refuses to save, every time I want the CK to load whatever crap I want to publish or update, to a webpage with the user interface equivalent of wet paper. And my attempt appears to have failed anyways, for non-explained reasons. Or maybe it's in limbo there as an unpublished file, I can't tell. So much for trying.
But feel free to upload anything by me there, again I really don't care much what is done with my minutia of mods.
I can try uploading your mods there for you and also test them on Xbox One. It works out for me since I can only play on Xbox but I love your mods. I'll just credit them to you and link your nexus page, is that alright?
16 comments
is this mod compatible with Ordinator?
Awesome looking mod and while I disagree with the 3 rune limit everything else looks to be what i'm working towards as well.
I'm currently still working on the elemental runes and supporting the pers like deep freeze and intense flames after playing with the "better runes" mod and being not satisfied with the performance of that mod in how it played but yours llooks to be a new take on them.
If I I will likely differ some people to this mod should I release mine. Looks very well thought out.
Thanks
Always liked the idea of using rune ambushes and non-stealth archery as a playstyle, just never worked out with vanilla rune magic.
This comment piqued me into learning how to upload to bethesda.net.
After this experience, I have decided bethesda.net can go die in a hole as far as I'm concerned.
Seriously, I can't be arsed to wait five and a half minutes (three hundred and thirty seconds), plus having to input a login which refuses to save, every time I want the CK to load whatever crap I want to publish or update, to a webpage with the user interface equivalent of wet paper. And my attempt appears to have failed anyways, for non-explained reasons. Or maybe it's in limbo there as an unpublished file, I can't tell. So much for trying.
But feel free to upload anything by me there, again I really don't care much what is done with my minutia of mods.