If you can, please report issues with this mod so I can sort it out.
-Roh
Update 1.1 - Fixes the perk levels of all spells, should make the creatures brave, so they don't run off. Fixed naming issues. Update 1.2 - Added Summon Keeper, Grand Ward and Waterwalking spells. That is all the spells. Now I'll try to iron out any issues. Update 1.3 - Removes references to containers and NPC's, which fixes the Court Wizards having no tomes for sale. Update 1.4 - Fixed a horrible issue of blue smoke on all arrows. Fixed the Bone Colossus cost to cast.
A pretty broken mod,it had huge potential for those who enjoy all types of magic in this game like me cuz conjuration is usually neglected by the game and by many magic mods BUT it's just too broken to be used. Apart from the usual problems with summons not working properly and their AI running away instead of fighting sometimes i had a rlly annnoying bug similar to what ppl reported about a blue flame effect but mine was a normal flame effect on all arrows normal of all types or elemental,hell even the bound bow with it's bound "phantom" arrows were on fire same for all arrows shot by enemies so in long fights where me and the enemies chipped away at eachother(if they used arrows) i would be surrounded by burning arrows. Idk the mod had promise but sadly for me at least it just doesn't work properly so imma drop it. Hopefully it gets fixed for others and for future playthroughs who knows.
Tried everything to make this mod work but without proper updating of the files i'm stuck using suggestions from the community. It's a really cool mod but all of the issues mentioned here are holding it back. Please either fix the main file or give an update guide. Had to delete the file "mpsfirestormareaflamesBLUE" just to stop all arrows from having that blue effect and the court wizard had all kinds of problems with his inventory. Regardless i still appreciate your time in the community
Tried everything to make this mod work but without proper updating of the files i'm stuck using suggestions from the community. It's a really cool mod but all of the issues mentioned here are holding it back. Please either fix the main file or give an update guide. Had to delete the file "mpsfirestormareaflamesBLUE" just to stop all arrows from having that blue effect and the court wizard had all kinds of problems with his inventory. Regardless i still appreciate your time in the community
Sometimes the bigger bone colossus or Gravelord wont be summoned, and if they do, they don't fight aggrod enemies for me. they just run away. how do I fix that?
EDIT: I was using update 1 because that's what vortex uses by default. please change that.
all the summons seem to work mostly fine for me (had to remove elemental potency perk for all to work) but i noticed bonemasters and bonelings spam reanimate corpse/raise dead a lot and when 2 cast it at the same corspe it cause a CTD
So I am unsure if it's this mod or another but every time I try to use spells from this mod it immediately quits the game. As I said I am unsure and will continue to test but I figured I should post this just in case, I'm using the overlord mod if that helps at all.
I found out what is the issue for those who have problem with creatures not appearing when they cast the spell (mostly expert level ones). Turns out that this mod for sone rason conflicts with perk in conjuration tree called "Elemental Potency". So, if you are 80-100 conjuration mage then don't get this perk if you wish for all spells to work for you.
51 comments
If you can, please report issues with this mod so I can sort it out.
-Roh
Update 1.1 - Fixes the perk levels of all spells, should make the creatures brave, so they don't run off. Fixed naming issues.
Update 1.2 - Added Summon Keeper, Grand Ward and Waterwalking spells. That is all the spells. Now I'll try to iron out any issues.
Update 1.3 - Removes references to containers and NPC's, which fixes the Court Wizards having no tomes for sale.
Update 1.4 - Fixed a horrible issue of blue smoke on all arrows. Fixed the Bone Colossus cost to cast.
Idk the mod had promise but sadly for me at least it just doesn't work properly so imma drop it. Hopefully it gets fixed for others and for future playthroughs who knows.
EDIT: I was using update 1 because that's what vortex uses by default. please change that.
Turns out that this mod for sone rason conflicts with perk in conjuration tree called "Elemental Potency". So, if you are 80-100 conjuration mage then don't get this perk if you wish for all spells to work for you.