Skyrim Special Edition

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Foggypath

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42 comments

  1. Khumak
    Khumak
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    Looks pretty cool. Would be nice if there was a way to match lock types to different types of locks. Maybe match the rusted theme to low class doors, cheap chests, etc, ex machine for dwemer, marble for strong boxes, etc.
    1. KenzoKabuto
      KenzoKabuto
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      • 1 kudos
      +1
    2. mofoman2010
      mofoman2010
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      +1
    3. PadhomeVanDarke
      PadhomeVanDarke
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      +1
    4. captainwheelbarrow
      captainwheelbarrow
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      +1 It would also be cool if each type of lock used a different locking mechanism and required a different technique to pick, to make the lockpicking minigame more varied. Not sure which modders on here would be up for something like that.
    5. SkyKatarsis
      SkyKatarsis
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      • 32 kudos
      +1
    6. SkyKatarsis
      SkyKatarsis
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      Thank you! Very nice!
  2. DarkThief78
    DarkThief78
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    Very cool Mod. Thank you!
  3. JimmyRJump
    JimmyRJump
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    Reinstalling all my mods and had to come see what this was all about due to the rather mystifying name. I thought I had trains in Skyrim...
  4. dbuzzyb
    dbuzzyb
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    This mod makes lockpicking a joy both from a technical viewpoint and artistic. I can open master chests at level 1 with this mod and actually enjoy the minigame and look forward with glee to the challenge of an Expert lock. My 9 year old granddaughter is also a wiz with the picks as well and normally opens with her first pick thanks to you Foggy.
    I have used this mod since it first came out on LE and havent found any to touch it, thank you so much for enhancing such a boring and very frustrating part of the game
    1. Foggypath
      Foggypath
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      i`m glad to read this! have fun and enjoy it!
  5. fiskin1
    fiskin1
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    Great work on these. I chose Deus Ex Machina as my go to retex for the locks but I also downloaded Grunge Rustical and Marble Madness as alternates. Thanks for all the choices. Endorsed.
  6. Londrandir1974
    Londrandir1974
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    • 12 kudos
    Wooden Thrill was my favorite in LE (a must-have for me). So happy I can have it in SE too! Thank you
  7. Tkohr
    Tkohr
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    • 43 kudos
    Must have Mod Thank you
  8. Garnog
    Garnog
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    Definitely a must-have mod. I get so tired of looking at vanilla locks... as other posters have mentioned, if the day ever comes when all the different locks can be applied to various containers this will make for a lot of happy thieves.
  9. WolfmanMODS
    WolfmanMODS
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    Just a thought, but what would really make this cool is if you could make an install option that used all the textures but assigned them to different types of crates so that all wood crates would use Wooden Thrill, Dwemer would use the Deus another, and so on so forth.
    1. Foggypath
      Foggypath
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      i would if i could..unfortunately bathesda assigned the one and only lock they had to everything..

      maybe just maybe it is possible to do this with some heavy scripting..but i am not capable of doing this..it would be great if someone would take a look into this matter.

      i am gonna discuss this with some other modders..maybe there really is some hope..just maybe.
    2. WolfmanMODS
      WolfmanMODS
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      I will look into to it when I get a chance, I typically mod FO4 but in theory its the process in either of them.
    3. xdehogx
      xdehogx
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      • 4 kudos
      look into the mod where we could have Multiple animal textures for single animals i Don not recall the name of the mod but it worked in that way.
    4. marthgun
      marthgun
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      • 15 kudos
      its called automatic variants, which i'm not even sure works on statics.

      the problem is that lockpicking is a menu, to access it at all you would need skse, as there are no native functions afaik
      http://www.creationkit.com/index.php?title=UI_Script

      with the script extender you might be able to do it two ways, one is through texture sets, that implies you can put a texture set on the lockpicking mesh in ck though, for example with skse function isMenuOpen,
      Bool bIsMenuOpen = UI.IsMenuOpen("Lockpicking Menu")
      if (bIsMenuOpen)
      ;swap texture sets through an array or something here
      endif

      the second way is creating custom menus with the skse function, OpenCustomMenu(String swfPath, Int flag),
      i have no idea if that even works, and these are somewhat esoteric so who knows when they will be included in the new script extender.

      another way might be texture sets through a leveled list. although idk how or if you can access the lockpicking mesh from the ck directly.
  10. lexo1000
    lexo1000
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    Not really lore friendly ...
    1. xdehogx
      xdehogx
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      ya .. i was thinking rust water damage wear around the keyhole.. new sounds like a high pressure vice snapping a key with a ball peen hammer or rattle spring sounds .. but i will get the wooden one and check it out
      but
      not .. art deco baroque or high tech..

      If i make a WTF skyrim se edition yes the high tech one will be on my list Pronto along side pink haired greybeards macho dragons and rainbow bridges 10000% yes XD