After hours of struggle, I found out that somehow the "apacchi divine elegance store CBBE patch" esp keeps reverting eyes back to normal. For those who cant get any of these vampire eye mods to work may want to give it a try turning the esp off and see if it does anything. I have no idea why but this has been the case in my load order.
Haha! I'm happy I was able to help, just shows how important it is to leave a solution after battling any kind of mod conflicts. I hope you enjoy your bloody playthrough!
I got the mod working but... for some reason when the female player actor becomes a vampire their eyes become vanilla and become vampire eyes when cured of being a vampire only effects the player actor npcs and the male player are fine
I love this mod I've used it for as long as I can remember so first I want to say thanks for thew mod but I'm having the yellow eye issue as well and I tried doing the ck method and I couldn't figure it out so I saw you said about using nifscope how would I go about that?
edit: never mind I was screwing around and I figured it out. No help needed.
My what pretty eyes you have. ;-) lol. but seriously all joking aside. would it be possible to have the eye's that you pick also apply to the Death Hounds? But just the eye's though please as I already have a sick skin for them, just the eyes suck.
https://imgur.com/a/4k6lUZT It's all messed up and I have no clue how to make it so everyone eyes glow properly. My character eyes do not glow, nord vampire do not glow, high elf vampire glow but the sclera glows which it shouldn't, just the center part should. I only use Humanoid Vampires(no eye edit) to fix the black face bug for them.
@hymesia that's largely dependent on your load order and your mod organizer. in mo2 you can navigate your data folder and find if anything is overwriting the actual files. In vortex you can check to see if this mod has any file conflicts and if you set something to load after this. Past that you're going to want to use Xedit to check the vampire eye headpart records and vampire race records and vampire headpart formid list to see if something is overwriting the records and telling them to use a different mesh or in the case of the form id list and the race records. check to make sure it's pointing at the same headpart records that this mod uses. If that's too confusing you can find me elsewhere. I use the same username everywhere.
I unfortunetly have the yellow eye bug with this mod. I saw the guide for regenerating facegens in this thread, but I have more than 1000 plugins, and I have no clue which modify vampires. Also selecting that many plugins in CK is basically impossible for a sane person because ck is a damn pos. Are there any other less laborious ways of fixing the issue?
Unfortunately, no. Glow is hard-coded into each individual head mesh individually, and (usually) without even a mask texture. So to disable the glow, you have to literally edit each head mesh one at a time.
I think the best solution would probably be some complicated .dll that can change the mesh properties in realtime, if such a thing is even possible.
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For those who cant get any of these vampire eye mods to work may want to give it a try turning the esp off and see if it does anything.
I have no idea why but this has been the case in my load order.
I hope you enjoy your bloody playthrough!
edit: never mind I was screwing around and I figured it out. No help needed.
Thanks in advance.
Past that you're going to want to use Xedit to check the vampire eye headpart records and vampire race records and vampire headpart formid list to see if something is overwriting the records and telling them to use a different mesh or in the case of the form id list and the race records. check to make sure it's pointing at the same headpart records that this mod uses. If that's too confusing you can find me elsewhere. I use the same username everywhere.
Vanilla vampire eyes are glowing. Vampire eyes mods only change texture of NPC's eyes, the glow remains under the texture.
I think the best solution would probably be some complicated .dll that can change the mesh properties in realtime, if such a thing is even possible.