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mofu

Uploaded by

Pickelsturn

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166 comments

  1. Pickelsturn
    Pickelsturn
    • BANNED
    • 117 kudos
    Locked
    Sticky
    Update:
    I did not got the premissions to upload any other ported MoFu animations,
    1 handed animation is now online, for people comment that its really slow, yes it is because its the same animation as the 2H version.
    i have no rights to further edit them and i also got no premissions besides the animations i allready uploaded to upload any more of mofus stuff he want to keep his other animations out of the nexus, we dont have to understand why it is his choice to make so we can only be thankfull for what we have.

    thanks to mofu for the awesome animations !
  2. mahmoud2345
    mahmoud2345
    • premium
    • 0 kudos
    can someone please help me, i downloaded this mod with katana crafting, but the dai katana is being seen as greatswords in game and i cant use the animations from this mod
  3. thecarry2001
    thecarry2001
    • BANNED
    • 3 kudos
    he got banned lmao
    1. vauchurch
      vauchurch
      • supporter
      • 0 kudos
      damm, whats the story there??
    2. LuigiSKSE
      LuigiSKSE
      • supporter
      • 0 kudos
      You also got banned.
    3. SPECTRELxLEGION
      SPECTRELxLEGION
      • premium
      • 10 kudos
      This is Nexus. Everyone gets banned sooner or later.
    4. IneptSlob
      IneptSlob
      • member
      • 0 kudos
      you too lmao
  4. CrisChure
    CrisChure
    • member
    • 0 kudos
    Can this mod be conflicting with crossbow animations? I have a problem with crossbow animations and after narrowing it down the only mod conflicting could be this one. Does anyone know or had similar issues?
    1. dawson2018
      dawson2018
      • member
      • 0 kudos
      nothing this mod changes would affect crossbows mate....check your mod list or mod configs in MCM to find what is causing said issue
      or find a forum where experts can help...i have no issue with crossbows using this mod
    2. CrisChure
      CrisChure
      • member
      • 0 kudos
      I ended up figuring it out: it was all due to a jumping animation mod which is known for producing issues with crossbow anims. Thanks!
  5. SlashRaptor
    SlashRaptor
    • supporter
    • 0 kudos
    Will this work for all two-handed swords? Or just katanas?
    1. reyzark
      reyzark
      • member
      • 18 kudos
      want to know that too
    2. Nerevarine0117
      Nerevarine0117
      • premium
      • 12 kudos
      Yeah it appears so, the file path has the animations in: \data\meshes\actors\character\animations\, which would apply them to all two handed swords.
  6. FxiaUS
    FxiaUS
    • premium
    • 0 kudos
    This mod need some love.  There is no DAR or OAR conditions that comes with the mod.  And it applies to all 2 handed.  Possible to set a condition using OAR? there is no plugin or anything to target using OAR and set a condition to say IE, IsEquiped, point it to a plugin and the form ID of the weapon.
    1. Ozymannaz
      Ozymannaz
      • member
      • 0 kudos
      Abso-friggin-lutely. I just came out of a 6 hour rabbithole of animation editing and whatnot just because these ones looked spectacular. Astounding how some modders don't bother themselves with explaining or offering support for their own creations.
      All in all, yes-these are good. Just not _that_ good.
    2. Lynzula
      Lynzula
      • supporter
      • 14 kudos
      What's more astounding is your over the top indignation on a mod page where the mod author is banned.
      lul
  7. dbs156
    dbs156
    • premium
    • 71 kudos
    Animations are so slow. Are these animations supposed to be used with modded two-handed weapons with higher speed stat?
  8. ShaunIronside
    ShaunIronside
    • member
    • 5 kudos
    SO CAN ANYONE DO A MCO CONVERSION FOR THIS THING?
  9. Ausaf
    Ausaf
    • member
    • 0 kudos
    Hey, I need help. I Installed this mod but there is something weird with the way my character holds the katana. It basically holds the blade with just right hand with the left hand placed like a fist in front of its face. Is there a fix to this? I was using Ebony blade. 
    1. Abhiramezio
      Abhiramezio
      • member
      • 0 kudos
      hello. have you fixed this issue?. i have the same problem
  10. SenpaiiShadow
    SenpaiiShadow
    • member
    • 0 kudos
    Is it possible to make the katana animation work for only katanas? Currently every two handed sword uses this animation
    Would love someone to help me with that.
    1. ThePopulous
      ThePopulous
      • premium
      • 28 kudos
      He is not a modder, but porter of other's mods.  Also he has been banned from Nexus.
    2. Entoco
      Entoco
      • supporter
      • 3 kudos
      You can use Nemesis PCEA I think
    3. J5319
      J5319
      • premium
      • 1 kudos
      You could set these up using DAR : Dynamic Animation Replacer to get the weapon only option I think.
      I'm just finding out how to do this myself and have downloaded these to set up for character only / katana only options (hopefully!)
    4. MarcoDiEladio
      MarcoDiEladio
      • member
      • 7 kudos
      you have to do this type of configs in the conditions text file from DAR, you can find the ID from the weapons one to one, the weapon mod ID or whatever...

      what i do is make this conditions play when wearing for example one uselles ring like the sylver or the gold one, you can find easy the IDs and make conditions only play when use this rings for example in my game if you wear the vanilla sylver ring you auto get the animations from katanas from one hand and two hand in all weapons, you can use more configs like parkour animations for jumping, different dodges, kun fu style hand to hand or whatever you want in a easy and fast way

      In the DAR mod page here in nexus you can find one guide with all the stuff you need to know for do this
    5. 1609KB
      1609KB
      • member
      • 1 kudos
      Use custom conditions - IsEquippedRightHasKeyword(Keyword "katana Item code") - might work. Maybe add IsEquippedLeftHasKeyword(Keyword "katana Item code")
      It should look something like this

      IsActorBase("Skyrim.esm"|0x000007) And
      IsEquippedRightHasKeyword(Keyword "katana Item code") And
      IsEquippedLeftHasKeyword(Keyword "katana Item code")

      See if that works for you
  11. allgoodalex
    allgoodalex
    • premium
    • 1 kudos
    Is there a way to keep everything but the forward power attack?
    1. MarcoDiEladio
      MarcoDiEladio
      • member
      • 7 kudos
      download manually
      Unpack the mod archive with 7zip or winrar
      find the file with the animation you dont want to use ( something like 2h_attackpowerforward.hkx )
      Delete, Repack, Install.

      have fun