Update: I did not got the premissions to upload any other ported MoFu animations, 1 handed animation is now online, for people comment that its really slow, yes it is because its the same animation as the 2H version. i have no rights to further edit them and i also got no premissions besides the animations i allready uploaded to upload any more of mofus stuff he want to keep his other animations out of the nexus, we dont have to understand why it is his choice to make so we can only be thankfull for what we have.
can someone please help me, i downloaded this mod with katana crafting, but the dai katana is being seen as greatswords in game and i cant use the animations from this mod
Can this mod be conflicting with crossbow animations? I have a problem with crossbow animations and after narrowing it down the only mod conflicting could be this one. Does anyone know or had similar issues?
nothing this mod changes would affect crossbows mate....check your mod list or mod configs in MCM to find what is causing said issue or find a forum where experts can help...i have no issue with crossbows using this mod
This mod need some love. There is no DAR or OAR conditions that comes with the mod. And it applies to all 2 handed. Possible to set a condition using OAR? there is no plugin or anything to target using OAR and set a condition to say IE, IsEquiped, point it to a plugin and the form ID of the weapon.
Abso-friggin-lutely. I just came out of a 6 hour rabbithole of animation editing and whatnot just because these ones looked spectacular. Astounding how some modders don't bother themselves with explaining or offering support for their own creations. All in all, yes-these are good. Just not _that_ good.
Hey, I need help. I Installed this mod but there is something weird with the way my character holds the katana. It basically holds the blade with just right hand with the left hand placed like a fist in front of its face. Is there a fix to this? I was using Ebony blade.
Is it possible to make the katana animation work for only katanas? Currently every two handed sword uses this animation Would love someone to help me with that.
You could set these up using DAR : Dynamic Animation Replacer to get the weapon only option I think. I'm just finding out how to do this myself and have downloaded these to set up for character only / katana only options (hopefully!)
you have to do this type of configs in the conditions text file from DAR, you can find the ID from the weapons one to one, the weapon mod ID or whatever...
what i do is make this conditions play when wearing for example one uselles ring like the sylver or the gold one, you can find easy the IDs and make conditions only play when use this rings for example in my game if you wear the vanilla sylver ring you auto get the animations from katanas from one hand and two hand in all weapons, you can use more configs like parkour animations for jumping, different dodges, kun fu style hand to hand or whatever you want in a easy and fast way
In the DAR mod page here in nexus you can find one guide with all the stuff you need to know for do this
Use custom conditions - IsEquippedRightHasKeyword(Keyword "katana Item code") - might work. Maybe add IsEquippedLeftHasKeyword(Keyword "katana Item code") It should look something like this
IsActorBase("Skyrim.esm"|0x000007) And IsEquippedRightHasKeyword(Keyword "katana Item code") And IsEquippedLeftHasKeyword(Keyword "katana Item code")
download manually Unpack the mod archive with 7zip or winrar find the file with the animation you dont want to use ( something like 2h_attackpowerforward.hkx ) Delete, Repack, Install.
166 comments
I did not got the premissions to upload any other ported MoFu animations,
1 handed animation is now online, for people comment that its really slow, yes it is because its the same animation as the 2H version.
i have no rights to further edit them and i also got no premissions besides the animations i allready uploaded to upload any more of mofus stuff he want to keep his other animations out of the nexus, we dont have to understand why it is his choice to make so we can only be thankfull for what we have.
thanks to mofu for the awesome animations !
or find a forum where experts can help...i have no issue with crossbows using this mod
All in all, yes-these are good. Just not _that_ good.
lul
Would love someone to help me with that.
I'm just finding out how to do this myself and have downloaded these to set up for character only / katana only options (hopefully!)
what i do is make this conditions play when wearing for example one uselles ring like the sylver or the gold one, you can find easy the IDs and make conditions only play when use this rings for example in my game if you wear the vanilla sylver ring you auto get the animations from katanas from one hand and two hand in all weapons, you can use more configs like parkour animations for jumping, different dodges, kun fu style hand to hand or whatever you want in a easy and fast way
In the DAR mod page here in nexus you can find one guide with all the stuff you need to know for do this
It should look something like this
IsActorBase("Skyrim.esm"|0x000007) And
IsEquippedRightHasKeyword(Keyword "katana Item code") And
IsEquippedLeftHasKeyword(Keyword "katana Item code")
See if that works for you
Unpack the mod archive with 7zip or winrar
find the file with the animation you dont want to use ( something like 2h_attackpowerforward.hkx )
Delete, Repack, Install.
have fun