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About this mod

Visible body for Skyrim VR.

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Visible body for Skyrim VR.

Does not currently support inverse kinematics. Your arms will instead be completely straight.

This is the first release of a mod that basically breaks the game into showing your body. There are thousands of modifications made & as a result there will be a lot of bugs. Backup your save.

Additionally, there are a few scripts that mess with races, & these scripts have to cooperate with the vanilla race scripts (such as vampirism), which may bring some more serious issues. If you don't want your player's race to be messed with, you can enable safe mode via the configuration menu. However, this will make gauntlets partially invisible.

Not compatible with:
VR Armored Hands;
Make a post if you find any more.

Other compatibility notes:
View Yourself VR works but can be glitchy;
XPMSSE seems to need to load after this mod;
XPMSSE will move your body slightly further forward than normal;
Vilja must load before VR Body;
Make a post if you find any more.

Does not support mods that add new armors or races (e.g. Immersive Armors, Skeleton race).
Vanilla replacers are fine (e.g. Skimpy Armor Replacer, CBBE).
Unsupported armor mods can be ported using the Creation Kit. I'm currently working on a tutorial for this.

Immersive Armors patch by billytpilgrim:
Cloaks of Skyrim patch by billytpilgrim:
Legacy of the Dragonborn by billytpilgrim:
Beyond Skyrim - Bruma by billytpilgrim:
Miscellaneous Patches by billytpilgrim:

Requires SKSEVR. Install SKSEVR at

Install SKSEVR;
Install VR Body;
Set bAlwaysShowHands=1 under [VR] in SkyrimVR.ini in "%USERPROFILE%\Documents\My Games\Skyrim VR". If SkyrimVR.ini is not there, create it manually.

If you're very short or very tall, you may end up inside your body or with a very long neck. To remedy this you will need to calibrate your height using either the height slider in Pause Menu -> Settings -> VR, or via fVRScale=xx.x under [VR] in SkyrimVR.ini.

Changing the height slider will move the floor position, while fVRScale will change the scale of the world, without changing the floor position. I recommend adjusting both the height slider & fVRScale until both your body is the correct size, & your chaperone touches the in-game floor.

Sane values of fVRScale are between 60-80.

Example SkyrimVR.ini contents:


If you don't uninstall this mod properly, your save will break.

Open the VR Body Configuration menu from Magic -> Alteration;
Select "Safe Mode";

If you did not uninstall this mod properly, your save can be recovered by reinstalling VR Body & uninstalling it following the above instructions.

If SKSEVR becomes incompatible due to an update, the mod will automatically enter safe mode & can be removed safely.

The wrist seams with CBBE installed can be fixed by replacing the hands in "meshes/armor/vr/f/*.nif" with the hands in "meshes/actors/character/character assets/*.nif" (remember to change the file names).

Your body will not be visible when the SteamVR controllers are showing (with bAlwaysShowHands=1, this occurs when swimming & when in menus).

Inverse kinematics looks like it should be possible, but is a lot of work. It may happen at a later date.

Automatic armor mod support may happen but implementing it is not as simple as it is with other body mods.

The equip animations & the crossbow fire animation can't be fixed (at least by me), as hkxcmd breaks these animations merely by converting them to & from keyframe format.

Feel free to create your own fixes & addons to this mod.

Finally, I'd like to thank everyone on /r/SkyrimVR who pointed out broken armor mods that made the body partially visible. These people, combined with the ol' trick of replacing the first person skeleton with the third person one, were what provided the initial breakthrough that made this mod possible.