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  1. nesbit098
    nesbit098
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    Q:
    Where can I find Thalmor? I can't find him.
    A:
    Across the lake on the waters edge from the hunting camp below the three guardian stones, down from Helgen on the way to Riverwood; if you have a grass mod or other mod that changes landscape there he could be under the surface of the ground. Generally what happens I will update I think.
  2. nesbit098
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    MASSIVE COMPUTER ISSUES TODAY - LOCKING DOWN OUT OF THE GAME. REPORT WHEN I CAN.
    UPDATE 2019
    Times are real tough folks. TPOS needs your support. I work full time as a modder & have a wife & child to support. If you enjoy my works and want to support my future works and mods to date, now is the time.


  3. Dreifels
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    what is the difference between "THE ENEMY OF MY ENEMY" and "The People Of Skyrim Complete SSE" ????
    1. nesbit098
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      A huge amount this mod is a small Island quest...TPOS is a world overhaul mod. Although this quest will be expanded upon.
  4. Restutitor Orbis
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    Is this compatible with "The Second Civil War" that starts *after* the first one is over?
    1. nesbit098
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      Yes should be no issues...
  5. blitzen
    blitzen
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    I finished it. I didn't notice any performance issues at all. There was a single wooden barricade at the base of some steps (outside) that was partially sunken into the ground and could not be smashed. It was blocking some Thalmor from reaching the ground, and there were some Imperials attempting to fight them through the barricade. I think I may have caused some quest stages to not trigger though. When it said to open the portcullis and HOLD, my character didn't wait there and proceeded to storm the keep with her 3 Stormcloak followers. She was impatient and her followers were anxious for some bloodshed (as Stormcloaks are).
  6. blitzen
    blitzen
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    I will try this out. It sounds like fun.

    Will TPOS 2 be standalone, or will it require the existing TPOS? I haven't tried the original TPOS due to concerns about conflicts with existing mods. I have a lot of mods. I suppose at some point it might make sense to take advantage of the NMM support for multiple profiles, something I haven't seen mentioned anywhere for several years. I assume it still works.
    1. PureModding
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      (whispers:)
      "try mod organizer 2 out, you wont regret it"
    2. nesbit098
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      TPOS COMPLETE 2 CIVIL WAR ROADS TAVERNS GRAVEYARDS....Was going to be an addon DLC for TPOS; however the conversion from oldrim to SSE has changed that and now it will be an all in one file....
      And it is massive, I have built more content for the SSE version compared to the Oldrim version...I did want to make an independent file it would have meant more potential users...But that's life!

      Plus I am making patches now I know my mod is stable. For some selective mods, house around riverwood, whiterun and so on..... They will only work with the new version though....and the ones already made for TPOS original expect Immersive Citizens...

      So lots to come Blitzen... :)

      Here is some of the NEW content added to date...for the new upcoming TPOS complete 2 Mod.

      New independent civil war conflicts across Skyrim including sea battles
      New vanilla lighting in the taverns
      New decorative changes to the taverns
      New patrons in the taverns and travelers to the taverns
      New traps and ambushes including landslides.
      New towers
      New farmhouses and structures. Farmhouse which will be destroyed by dragons and war.
      New visual references to war and the horrors of war
      New references ( books ) which lead to the new quest by TPOS The Enemy Of My Enemy?
      New road travelers - all races and class
      New Frostfall camps - A support system for uses of Frostfall so they can partake in the new madness and explore
      New graveyards old nordic and new modern
      and much much more...
    3. PureModding
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      This sounds awesome.
      I cant wait to see what you come up with next
    4. blitzen
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      That sounds like a lot of content.

      I've started this mod using the instructions for testing. There was also a key in the Thalmor Wizard's inventory, which wasn't mentioned, I took it just in case.
    5. nesbit098
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      Yes you need the key....
    6. blitzen
      blitzen
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      I'm on the island and there is a dead imperial with a quest marker right on his head, but he only has standard imperial armor and weapons in his inventory, nothing special to take and make the quest marker go away.
    7. PureModding
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      Behind him is a trapdoor.
      USE IT :P
    8. nesbit098
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      HE IS A CLUE....
      Nothing more....You guys have to do some work....
      :)
      Remember what the commander said to you....Follow the breadcrumbs...
    9. blitzen
      blitzen
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      It was a little strange because I moved the corpse, and the quest marker stayed right on his head, as if my character needed to chop his head off and take it. Also, FYI, the save files are behaving as if the cell ID's have underscores, which means the game interprets each save as belonging to a different character. That's an SSE thing.
      EDIT: Ok, it's TPOS_CASTLE cell ID that's causing it.
    10. nesbit098
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      There are two arrows one for the corpse and one for the gate lever... OK.
      These are quest markers they do not move..So that is not an issue..When the next stage is set they are gone.

      The trapdoor was not given a marker cause as I explained the dead guard is a breadcrumb for you to follow..From the clue the commander gave you...It is an adventure and not a bethesda I make it easy for you all the time mod!

      I will correct the Island name it is underscored...done...!
  7. Tomoxx02
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    I don't understand what this is
    1. nesbit098
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      WOW. you are joking right?

      It is a quest mod, war mod built around Ulfric's captivity by the elves. So this mod, this questing adventure explores the elves violent and hateful mindset to all the races and builds upon the story therein!

      Think of 1933 the pure race. Hilter and all that shite!
  8. PureModding
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    Hey nesbit :)
    I have tried it a bit, i used the console commands to start the quest.
    I might use it in my next playthrough, though with my current load oder it might turn into a cry simulator...
    I noticed something: textures\stroti\dragonstone\wall\rocksmooth0016 but normal map had the name rocksmooth0015_n.dds
    I think you might have to correct it (or throw a loose file in there, so that you dont have to repack everything :))
    But the mod looks very good so far, although i got a few fps drops.

    Edit: textures\stroti\nescastle\metal rust01.dds also misses a normal map
    1. nesbit098
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      I will check it out thanks, the texture...The drops might just be to many enemies? I will wait for further reports. I did not suffer fps issues when testing but then I only ran this mod.... No other textures and stuff like that.

    2. PureModding
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      Might be my grass mod, my ENB and my tree mod...
      Who knows, also doesnt matter aslong the fps drop is resonable.
    3. nesbit098
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      Was it reasonable? I always build with fps in mind hence not lots of statics etc all juice for the war. However a small island helps too.
    4. PureModding
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      Yeah no worries, 54 fps or so, and as soon as i turned my "super mega ultra ultimate" ENB off it ran at over 60 again :)
    5. nesbit098
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      OK thanks Pure...Good gaming...
  9. yzerman19
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    I suppose this requires TPOS...if so, not interested
    1. nesbit098
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      TPOS is not required to run this mod. Please read the description before posting; it is not that long.

      I am not 'interested' in lazy indifferent questions like this, so I have blocked this user.
      Good gaming folks.
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