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This page was last updated on 21 October 2021, 4:40PM
- Changelogs
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Version V2.3
- Jan 4 2020
- <Summary>
- This version is intended to be one of the last, if not the very last update for Palaces and Castles Enhanced. It aims to further polish the mod to my current standard.
- KEY:
- [+] Added
- [-] Removed
- [*] Changed
- <Main File>
- [*] Fixed the dialogue conditions for the vanilla quest "Elisif's Tribute" which prevented the quest from advancing properly.
- [*] Revised all of the new literature (mostly notes, but 2 volumes of Celann's Journals in Fort Dawnguard are over 70 pages long in total) with improved grammar and fixed typo.
- [*] Carried over a few more fixes from Unofficial Skyrim Patch, mainly for the quest dialogues in "Elisif's Tribute".
- [*] Minor design changes in several interior cells.
- [*] Several conversation scenes inside Mistveil Keep between the NPCs have been further improved.
- [+] Some of the dialogue conditions for the Dawnguard Faction NPCs have been altered. This addresses some dialogue issues that I have found to be jarring when speaking to the Dawnguard NPCs in Fort Dawnguard; not necessarily a scope of this mod but a bonus, if you will, as no other mods that I know of improve these dialogues. Examples of the notable changes are: Isran, Gunmar, Florentius, and Sorine can now greet you properly even outside of Fort Dawnguard, Florentius will stop saying Arkay is not sure about Player after Harkon is defeated, and so on.
- <Compatibility Patches>
- [+] The compatibility patch for Holds the City Overhaul Complete has been added (For the latest version 0.0.9).
- [*] Many of the records from the Compatibility Patch for Skyrim Project Optimization has been integrated into the main file, making my mod partially compatible with SPO even without the patch.
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Version V2.2.1
- <Compatibility Patches>
- Compacted FormIDs for the following ESL patches: Cutting Room Floor, ELFX, Holidays, Immersive Citizens, Interesting NPCs, Realistic Lighting Overhaul, and Skyrim Sewers.
- Also added another archive containing non-ESL flagged ESP variants of the compatibility patches.
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Version V2.2
- Jan 26 2019
- <Summary>
- Slightly revamped Castle Dour. Other minor changes, optimizations, and fixes to the main file and the patch files.
- KEY:
- [+] Added
- [-] Removed
- [*] Changed
- <Main File>
- [*] Revamped the entrance hall of Castle Dour.
- [*] "Imperial Mage" the NPC in Castle Dour has been altered to use vanilla Imperial soldier as template.
- [*] Changed the lighting template used in Castle Dour.
- [*] Fixed minor visual errors or glitches in Dragonsreach and Castle Dour.
- [*] More fixes from Unofficial Patch were integrated.
- [*] Fixed an issue where some NPCs trying to start a conversation scene in Mistveil Keep might permanently get stuck.
- [*] Cleaned up a few ITMs, 1 Navmesh warning, and 1 FaceTint error detected with the latest xEdit.
- [-] Removed 2 music scores from the music track.
- [*] The Add-On "Marked and Droppable Barenziah Stones" is now included with the main plugin.
- <Compatibility Patches>
- [*] Cleaned masters, ITMs, and a few minor warnings in many of the patches.
- [*] Improved the patches for lighting mods (ELFX, RLO, Relighting Skyrim, Shadows) so they work as intended if for some reason Palaces Castles Enhanced.esp isn't loaded after these lighting mods as instructed.
- [*] Immersive Citizens patch has been updated to work with its latest version, 0.4a.
- [*] Improved the patches for Interesting NPCs, Skyrim Sewers, and Open Cities.
- [*] All of the patches and add-ons for SSE edition are now flagged as ESL.
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Version V2.1
- Some users noted an issue with starting the quest "Boethia's Calling". USLEEP fixed this problem but I implemented my own approach to fix this issue by keeping the quest itself untouched.
Location data used in several interior cells have been fixed, allowing the Thieves Guild radiant quests to be available in a couple of interiors.
Blue Palace Parlour has been modified with improved lighting and decorations.
Update for the Compatibility Patches will be available in 2~3 days.
- Some users noted an issue with starting the quest "Boethia's Calling". USLEEP fixed this problem but I implemented my own approach to fix this issue by keeping the quest itself untouched.
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Version V2.0
- V2.0 Update on March 16, 2018
(1) Dragonsreach
Removed several decorative items in Farenger's room.
Contains a fix for the CTD problem with Oldrim version.
(2) Fort Dawnguard
Slightly moved and adjusted furniture and other clutter items for better and wider passages.
Added a Hearthfire oven.
After the Dawnguard's main quest, you will be able to obtain Bone Hawk Ring and Amulet near the Enchanting Table in the workshop area.
(3) Blue Palace
The stairs in the hallway are applied new textures.
Fixed an issue where Sybille Stentor's bed not being replaced with the new, red-colored one.
(4) Palace of the Kings
The mini-quest that takes places when you go down to the Cellar has been revised yet another time to correct some issues.
Made minor fixes to the behaviors of several new NPCs in Palace of the Kings during the Battle for Windhelm quest.
(5) Mistveil Keep
Unconfirmed fix for CTD upon entering the interior cell. Let me know if you still have CTDs or this update fixed this issue.
(5) Misc
Uninstallation support (will only address the issue with some NPCs getting naked after uninstalling this mod)
Type in setstage PCEChangeOutfit 100 in your console.
(6) Compatibility Patches
Updated the following patches accordingly:
Interesting NPCs patch, Immersive Citizens Patch
Relationship Dialogue Overhaul Patch has been added RDO as a master file.
Holds the City Overhaul Patch has been removed from the archive. I'm facing a critical, technical issue with it. I know it's a long shot but if anyone can help me with this please let me know. Note that I'm experienced in creating compatibility patches for Oldrim.
- V2.0 Update on March 16, 2018
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Version V1.9
- V1.9 Update on December 13, 2017
1. Fort Dawnguard is now overhauled
For a complete list of new additions and changes, please see the description.
2. Changes regarding quests and scenes
All of the vanilla dialogue scenes in Blue Palace, Dragonsreach, Understone Keep, Mistveil Keep, Castle Dour, Palace of the Kings, and Fort Dawnguard have been modified to achieve 2 things:
(1) All actors in the conversation should face each other and use proper facial expressions when appropriate.
(2) All conversations should be smooth and free of strange, awkward silences, and some scenes should be more dramatic.
In the past versions, I have revised some conversations scenes in Mistveil Keep sort of like an experiment. I noticed that many of the interaction scenes we see in the palaces and castles could use some modification.
Now, with my edits, all actors will face each other throughout their conversations. They will no longer stare at you awkwardly as they talk to another person. They will now use facial and gesture animations when appropriate.
In some scenes, actors will move to a certain location in the palaces and castles in order to start their conversations.
There are also several conversations which I modified so that they won't be triggered unless certain conditions are met.
3. Changes to specific locations
(1) Blue Palace
Remodeled the Stewards Living Quarters a bit. I did not like the former design. I have also changed the lighting to enhance the atmosphere.
Fixed a problem in which the Jagged Crown will not be correctly shown up in the Jarl's Living Quarters.
Fixed a few issues with object alignment.
(2) Palace of the Kings
Torsten Cruel-Sea and Captain Lonely-Gale are given new daily schedules. Twice a week, they will vist Palace of the Kings. In vanilla, these 2 NPCs were supposed to have a conversation with Ulfric, which I cannot recall seeing before.
Lighting settings in Freyja's Potions are revised (Taken some people's criticisms).
Rewritten the script regarding the Jagged Crown appearing after retrieving it for the Stormcloaks.
Fixed a typo "Palace of the Kings West WIng" > "Palace of the Kings West Wing"
(3) Dragonsreach
Removed a flickering light around the fire in the Great Hall (where Balgruuf is sitting in his usual Throne).
(4) Castle Dour
Slightly remodeled the armory area downstairs.
(5) Mistveil Keep
Modified the Navmesh in a few areas in Riften Worldspace to resolve the missing inked triangles errors.
4. Changes to scripts and other technical things
(1) I have rewritten the script I use for the bathing area once again. It was stable before but now is even better now, no more naked Falk Firebeard attending to his court business...
(2) Removed the majority of records that were not necessary for the mod to work from the esp. There was no harm in leaving these records but it's always a good idea to keep the file pristine.
5. Compatibility Patches
(1)Added the following patches:
Art of Magicka
Holds the City Overhaul
Relighting Skyrim
Skyrim Sewers
(2)Updated all of the compatibility patches.
- V1.9 Update on December 13, 2017
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Version V1.8
- -Assets-
Added a few missing script files that were necessary to let you obtain the key to the Auxiliary's Chamber in Castle Dour.
-ESP-
(1) In Dragonsreach, the custom chandeliers were removed which may prevent CTD problems upon entering this interior cell from happening.
(2) In Dragonsreach, an issue with a few of the walls not being aligned well together has been fixed.
(3) In Mistveil Keep, the NPCs will no longer request player to leave after 9 p.m. This is what I consider as a vanilla bug, while being untouched by Unofficial Skyrim Patch or Immersive Citizens. Instead, now they will ask you to leave if you are hanging out inside Mistveil Keep Jarl's Chamber after 9 p.m. I believe this is how Bethesda had intended in the first place until they've mixed up the public area of Mistveil Keep with its Jarl's Chamber.
(4) Ulfric Stormcloak can now be seen meditating in 2 locations early in mornings. My AI packages that allow him to do this were not functioning, but now it's fixed.
(5) In Palace of the Kings, 2 SoldierIdleMarkers have been adjusted their height.
(6) In Palace of the Kings, 2 Stormcloak soldiers were changed so they will inherit the face variants from generic Stormcloak soldiers.
(7) In Castle Dour, the Navmesh is slightly modified for better NPC passing.
(8) The scene about Balgruuf performed by Ulfric and Galmar has been slightly re-modified so Galmar can position himself properly when the scene is initiated.
(9) The Alias flags in Castle Dour conversation scenes performed by Rikke and Tullius were modified properly.
(10) A new interior cell called Castle Dour, Emissarium has been added and now can be accessed from Castle Dour. Although there is no t much in this room, it serves a major role in the upcoming Quest Add-On for Palaces & Castles Enhanced.
(11) The rats in Palace of the Kings Underground were adjusted their health value.
(12) A few typos in the interior cell's name, books, dialogue options, have been fixed.
-Patches-
Every patch file has been given necessary update, so please make sure to install them and recreate your merged patch if you have it.
The new compatibility patches for the following mods have been also added.
Enhanced Lights and FX by anamorfus
Open Cities by Arthmoor
Realistic Lighting Overhaul by RLO Team
Relationship Dialogue Overhaul by cloudedtruth
(1) The compatibility patches for Unofficial Skyrim Special Edition Patch were renamed as following.
PCE - USEEP Patch.esp > PCE - USSEP Patch.esp
PCE - CRF + USEEP Patch.esp > PCE - USSEP + CRF Patch.esp
I'm aware that the change in the name of these esp files may cause certain issues, but I felt it was mandatory. Sorry.
(2) The USSEP patch now requires Palaces & Castles Enhanced main esp and fixes a few floating objects in Palace of the Kings.
- -Assets-
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Version V1.7
- <Main File Update for V1.7>
-Assets-
I forgot to include some of the necessary textures in the former version. Also, facegen files for 1 new NPC was missing.
-ESP File-
I have redone how Palaces & Castles Enhanced handles the change of outfit for the affected NPCs.
The exiled Jarls and servants will have their items confiscated, while the new Jarls and sercants will get dressed more appropriately. This feature has been implemented since the first release, but it had some flaws. Now in this version the script has been re-written to work flawlessly.
Added functionality to make it relatively safe to uninstall the mod in mid-paythrough. Check out my sticky post for details.
Issue with Legatte Rikke wearing Captain Holza's outfit has been fixed.
Navmesh in Blue Palace Parlour and Kitchen & laundry Quarters have been fixed. Now Odar will travel to the kitchen to do his job.
Minor improvements in various interior cells.
Fixed several object placement issues.
Several of the new dialogue options have been tweaked their conditions.
The AI used by the exiled NPCs in Blue Palace Old Dungeon (the former Imperial government NPCs) have been altered.
The mini-quest in Palace of the Kings Cellar had a bug, that the guards will keep chase you even though you've gotten out of the cellar, as if you're still trespassing. Fixed the bug and added small improvements to the quest.
-Compatibility Patches-
The following patches have been updated.
Immersive Citizens patch
- <Main File Update for V1.7>
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- Author's activity
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October 2021
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21 Oct 2021, 4:40PM | Action by: SetteLisette
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'Description changed.'
July 2021
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January 2021
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07 Jan 2021, 7:14AM | Action by: SetteLisette
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August 2020
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Palaces and Castles Enhanced - JK's Dragonsreach Patch (made by community) [version V2.3]
July 2020
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January 2020
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04 Jan 2020, 6:32PM | Action by: SetteLisette
Changelog added
Change log added for version V2.3
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Changelog added
Change log added for version V2.3
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April 2019
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10 Apr 2019, 9:25AM | Action by: SetteLisette
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10 Apr 2019, 9:24AM | Action by: SetteLisette
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