Skyrim Special Edition

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dAb

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dAb

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107 comments

  1. ToeTruckTheTrain
    ToeTruckTheTrain
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    I LOVE THIS MOD!!! ITS SO FUNNY!!!
  2. Chiyosuke
    Chiyosuke
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    Is there a way to make the spell cast failure chance for NPCs less? It's sad seeing expert/Ascendant level mage fumbling their spells 10 times in a row.
    1. Santheos
      Santheos
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      Read the mod description page:

      'set FIZZLE_EnableDebugMessages to 1' will display debug messages and generate a Papyrus log in your Script\User folder. Defaults to 0.
      'set FIZZLE_NPCEndRange to X' where X is a value between 0 and 100 will set the rate at which NPC will fail their spells. 0 disables spell failure completely, 100 will make NPC fail a lot. Defaults to 50.
      'set FIZZLE_UnequipFailedSpell to 1' will unequip the spell from the NPC after they have failed to cast it. They will automatically reequip it after a short while. Enable this option if the AI gets confused and you experience NPC circling you without attacking you. Defaults to 0.
    2. realprometheusx
      realprometheusx
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      relevel them appropiately
  3. Posanubon
    Posanubon
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    how do i set my fizzle variable for myself to 0 so i can cast normally?
    (downloaded in mod pack btw, cant remove)
  4. Koreshx
    Koreshx
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    I expend 12 hours finding the bug that make my spells cancel, i deactivate around 350+ mods. Its was this all the time. I wanna die.
    1. facepalmization
      facepalmization
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      Same here :/ Downloaded a modpack, so no longer have full control of what is installed and this doesnt even have an MCM, had to google "skyrim mod spell failed" to end up on this page. Not blaming anyone, but a more descriptive name for these kinds of mods would help :) At least it is removable without too much hassle.
    2. Kedavix
      Kedavix
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      I can recommend Just Cast It - Magic Rebound as an alternative. From the mod author, tommas666:
      Fizzle functionality is covered, and can be configured or even removed, to get only rebounds/overflows without interruption, or the other way around, remove rebounds/overflows and keep only interruptions, where you would be getting the same functionality as fizzle but with a lot less resources used (thanks to Spell Perk Item Distributor).
      If anyone wants only the interrupt mechanic, then check out Just Cast It - LITE by the same mod author.
    3. TayMaUou
      TayMaUou
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      God damn that's rough, roflmao!!
  5. SkinOfWords
    SkinOfWords
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    Get this mod if you want to force yourself into character as a magically-inept fighter or thief.  If you prefer to avoid blowing your whole mana pool trying to get one firebolt off, this mod is not for you.

    It does add a modicum of realism, but it needs the following:

    1. A streak limiter (e.g. ensures success after 1 or 2 failures, or only allows 1 failure per 3-5 seconds).  Streaks of failure happen often with this mod, and are hugely punishing, potentially well outside the margin of "fair and balanced."
    2. A boost to skill xp per failed spell (not only do people tend to learn more from their failures, but in terms of game mechanics this would help balance the additional burden this mod imposes onto players who would like to someday level destruction to 21).
    3. More configuration settings, not only for the above, but also so that players can adjust failure rates per skill and per advancement bracket to values they feel are reasonable.
  6. Ulfric1
    Ulfric1
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    Got this mod when following the STEP guide.

    Caused every spell to fail and take up magicka so I couldn't train magic skills.

    Big F.
    1. Mercury71
      Mercury71
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      Using the STEP guide... this mod works just fine for me.
  7. JAD636
    JAD636
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    hahahah I literally just spent 1 hour trying to fix a bug. Once i found out it was intentional I froze for 5 mins

    Also definitely working with AE lol
    1. zanda268
      zanda268
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      Same. I just assumed my stuff was messed up. Found this when trying to fix the blue aura surrounding npcs who have absorption. One of this mods background effects isn't marked as non-absorbable.

      If anyone else comes here looking for a solution for this issue, I posted how to fix it in the bugs section of this mod.
  8. realprometheusx
    realprometheusx
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    Mod simply not working. Anyone got an idea why ?
    1. DudeInAGoldMask
      DudeInAGoldMask
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      I believe it is not compatible with Skyrim AE. It did not work for me and I tried typing "help fizzle" in console and nothing came up. It seems the game is completely ignoring the mod.
    2. realprometheusx
      realprometheusx
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      for me, it's in the game but none of the scripts are going off. and maybe you could consider with https://www.nexusmods.com/skyrimspecialedition/mods/58271?tab=files

      I think I'm dealing with a compatibility error, while you're dealing with the fact that this only works for skse 1.5.97
  9. MisterKen
    MisterKen
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    Despite having Destruction at 25, and some game text telling me I mastered novice spells, still fizzling. Almost always. 20 times out of 20 in a dungeon. Not fun or interesting. How do I make sure the effect gets cancelled? I thought disabling the mod would do it, but guessing it's baked so I need to kill it dead. What's the console command to disable is entirely?
    1. bar56
      bar56
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      Just curious did you figure out how?
      I can't find anything.
  10. Excinerus
    Excinerus
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    Hey there, this mod is great,  it's even better if the fail chance decreased following an s curve instead of a linear one.

    i'm currently using :?Math.Ceiling( 1 - (1/ (1 + Math.Pow ( 2.7182 , (-1 * (SkillLevel- (SpellLevel - SpellLevel/5))*0.3   ))))*100)
    as a fail chance formula
    Just like the original it'll be

    • 100% chance of failure at  (SpellLevel - SpellLevel/5) - 20  
    • 50% at (SpellLevel - SpellLevel/5)
    • 0% at (SpellLevel - SpellLevel/5) + 20

    But more like a learning curve it'll drop slowly but increasingly faster rate from 100 to 50 and then fast and increasingly slower from from 50 to 0

    So for an Adept spell ( SpellLevel 50 )  you wont even reach a 20% success rate until 35 ,  but that will get to 50 in 5 more levels and by  45 you'll have over 80% success chance so you could actually use the spell reliably faster than the linear formula.
    Comparison graph here

    I don't know if dAb is still around but to get this changed,  decompile FIZZLE_SpellFailure.pex
    and set LeftFailChance & RightFailChance respectively to :
    ?Float LeftFailChance =  Math.Ceiling((1 - 1/ (1 + Math.Pow ( 2.7182 , (-1 * (LeftSkillLevel- (LeftSpellLevel - LeftSpellLevel/5))*0.3   ))))*100)   -  utility.RandomFloat(100)

    Float RightFailChance =  Math.Ceiling((1 -  1/ (1 + Math.Pow ( 2.7182 , (-1 * (RightSkillLevel- (RightSpellLevel - RightSpellLevel/5))*0.3   ))))*100)   -  utility.RandomFloat(100)
     
    1. EdozM
      EdozM
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      you sound really smart i think you should make a patch for this mod even!