Skyrim Special Edition

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AceeQ

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AceeQ

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  1. AceeQ
    AceeQ
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    This mod is no longer supported!

    2.0: Not really a massive update, just fixing and changing up some stuff. I'm not going to continue the work on all the optional files from previous versions, so don't ask for it. Unofficial Skyrim Special Edition patch is now a hard-requirement, so it doesn't need any patches. DynDOLOD is required for proper DistandLOD generation. Compatibility patches from other mods should work same as before, since I didn't add/change much stuff.
    2.0.1: small update, added esm flag for better compatibility with DynDOLOD 3.0+
  2. JMalone
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    Hey AceeQ, you plan on releasing the Winter Overhaul you previewed years ago?
  3. elienaimg
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    The "hundreds of rock/mountain object" placements interferes with several modded pathways, entrances and locations :(
    I didn't notice any conflicts with the other objects from this mod btw, only with the mountain additions.
  4. deleted90513768
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    If anyone is wondering whether to install this or not, don't. It's a mess of a mod. Invisible barriers and physically blocking access to certain quests and locations. Compability issues with a lot of mods as well as CC content.
    1. nintai83
      nintai83
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      This mod doesn't add any invisible barriers. You probably have a conflict. Mod authors can't be expected to know every mod you install into your load order.

      It sounds like the culprit is a mod that touches rocks or mountains. Maybe Majestic Mountains or a similar mod.
    2. deleted90513768
      deleted90513768
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      A couple of pointers:

      1. Vanilla game, USSEP and this mod still create invisible barriers... "must be some other mod conflicting"
      2. There used to be a bug page but the author removed it because it was filled with bugs and made downloading undesirable.
      3. Let's forget 1 and 2 now, the author literally recommends highly to use Majestic Mountains... not that I use it.
    3. HidaSobu
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      Enhanced Landscapes adds collision (and navcut?) boxes that are sometimes a lot larger than the covered object. You can see them visualized in the CK. They do hinder movement like an insivible barrier, just check out the the fallen trees on the Whiterun side of the river when you start at the meadery. NPCs regularly get stuck on these collision boxes when you use stuff like ICAIO (even with the compatibility patch) and the player movement is blocked by these boxes as well. 

      I really like Enhanced Landscapes, but its many small problems do warrant a makeover so massive I can absolutely understand not wanting to more or less redo it again and leave it as it is.
    4. ShadowPandah
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      TBH mod should just be marked as incompatible with CC content and it should be used only for 1.5.97
    5. HidaSobu
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      I think there is an AE patch floating around somewhere in the comment section on the nexus. I do have it downloaded, so it must have been shared at one point.
    6. AutisticBiskit
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      Would you mind uploading the AE patch here, HidaSobu?
  5. prettybigpeanut
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    seems a compatibility nightmare, or somethings going wrong. rocks and all sorts are blocking bandit camps and gates - wouldnt say its worth the trouble.
    1. JonnyJalapeno
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      If you want to make sure you retain as much details from enhanced landscapes and both new mods, load new mods one by one after EL, check xedit for conflicts, open CK, move to the cell where there's conflict/or just cell change, check how it looks, adjust if necessary, and add another mod. A lot of labor. If you just want most features of this mod while dont mind that some things get overwritten, load this mod early before other mods. 
  6. SaturnusLight
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    tundra homestead entrance stairs are floating, with the mod i cant get into the house unless i TCL onto the stairs, any patches for this?

    https://imgur.com/a/ke47mx4

  7. saladinbobbins
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    I'm having a major lod issue in Morthal's swamp. When I install the barren marsh option, all I get is a bunch of flat, 2D LODs being generated. Anyone know why?
    1. Theperson1339
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      I'm having the same issue, will update you if I find anything
  8. DigiAkuma
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    Trying to figure out where this falls under.  I used a Youtube video as reference for trying new mods here:
    https://youtu.be/pPHTJo-d2YY

    As far as the Visuals and Graphics go, I'm using the following:
    Happy Little Trees & Shrubs
    Majestic Mountains
    Enhanced Landscapes
    Folkvangr
    Noble Skyrim
    Realistic Water Two

    In the area past Valtheim Towers & at the Bridge next to Hillgrund's Tomb, I noticed a section of the River was missing water.
    https://imgur.com/a/L0o7mx9

    Is anyone familiar of this type of error & know how to fix?  So far this is the only one spotted on my playthrough.  Thanks.
  9. deleted3576383
    deleted3576383
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    To fix Frostmoon Crag being cut in half, go to [Enhanced Landscapes]024718 and flag Initially Disabled (preferably in a patch).
    I was unable to clear the way to Red Scar Cavern since the terrain has been changed as well (it's not just a mountain blocking it, but the slope of the ground itself).
  10. deleted161706833
    deleted161706833
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    the description is so vague, it would be nice to know what it adds
  11. Leandro0021
    Leandro0021
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    quest The Cause a problem in entrance of Red Scar Cavern , the mod cover the entrance
    1. gstrange42
      gstrange42
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      I'm getting the same and a lot of other oddities. I also can disable the mod of I get a CTD
    2. heartless7943
      heartless7943
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      Same issue with the quest Guests For Dinner location Bloodchill Cavern.
    3. DAVIDINTEL
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      This mod will unblock the entrance for Bloodchill Cavern if you are using Majestic Mountains as well as this mod.
      https://www.nexusmods.com/skyrimspecialedition/mods/72618
    4. BlakeGalaxy
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      Did this fix red scar cavern?
    5. BlakeGalaxy
      BlakeGalaxy
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      Did this fix red scar cavern?
    6. SunnyTheCat
      SunnyTheCat
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      Hello! Did you ever find a workaround for this?
    7. meganateTF
      meganateTF
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      If you click on the item and use console command (disable) it should get rid of the object blocking the way. Not a perfect solution but it works.
    8. DarkOsiris98
      DarkOsiris98
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      You can work around this by using the console command "tcl" to deactivate wall collision detection and just walk through the rocks to the cave entry.