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Dogola

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fiskin1

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32 comments

  1. fiskin1
    fiskin1
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    Hope everyone enjoys the mod and thanks to all those who downloaded and endorsed it.
    Lemme know if there is any issues with the file.

    Have fun!
  2. MiuAmarely
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    Cool mod! It's hard to find mods of this type on Nexus. Is there a way to add the mushrooms to the potential-drop list of NPC's and creatures?
    1. fiskin1
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      Thanks. Glad you like it. The original mod wasn't designed that way. In order to add them to the drop list, I would have to look up how to do it. I am not that fancy with the CK yet. Not sure if the original author intended them to be found on NPC's and creatures tho. If its not too much trouble and work, then I can add that as an optional file for those that want to find them as loot.
  3. lefriendlymanmanman
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    modern latin taxonomy ruins my immersion
    1. fiskin1
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      You can always go into the CK and change them to whatever names you like. There is only 10 of them and wouldn't take long.
  4. MikahBones
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    I know some folks in the comments are thinking this is just a silly thing, but it's quite realistic for a norse/viking inspired mod. It's likely that psychedelics were used by berserkers, by magic users (seidr workers), and recreational use too. Can't wait to play around with this, even just from a RP and non-combat perspective.
    1. fiskin1
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      Humans have been using and abusing drugs for thousands of years and we always will. Its in our nature so yes I agree with you on that. The Norse/Vikings discovered stuff and used it and the rest is history. I hope you find the mod enjoyable. I tried a few of the mushrooms and wow, some of the visuals can get pretty intense. Good luck.
    2. DeadMansDeeds
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      The idea that 'vikings' or indeed 'berserkers' would take mushrooms is highly overstated, if not entirely disproved. It's a modern re-imagining for political/social reasons as per usual.
  5. Grungehog
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    I'm thinking About replacing the meshes of several of these for myself as I'm somewhat of a mushroom expert irl.
    And the meshes not adding up to what the species look like in real life has begun bugging me quite a bit.
    I think I will use the wispcap model for P. semilanceata for starts and work my way through the others. it doesn't help that I'm currently using skyrim 3d trees as my floral overhaul and it has a few things that need tweaking.
    1. fiskin1
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      Sounds like a great idea. When your done with the meshes and stuff and if you like how they turned out, I would be more than happy to see them. Then I can always add your meshes to the optional files section and offer them to players and credit you for it. Unless you don't want to. Its all good either way. If you decide to then send me a PM with the link to the file and pics if you take any screenshots with the new meshes.
    2. Grungehog
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      Hey man, working a personal edit of this mod using some of the meshes found in this mod https://www.nexusmods.com/skyrimspecialedition/mods/21996?tab=files and 3dplants
      so your mod will have meshes that match the species.
      their real life counter parts was bugging me so I'm systematically replacing them with better versions, I will probably even retexture them all to fit my vision better so they stand out at shops and I'm even tempted to down the line add some in the world as harvestable specimens with harvestable world meshes too.
      If I make a file for download though we'll both need permission from Hogan and mathy
    3. fiskin1
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      Hey I am all for it. If you wanna get the ball rolling I can message them and let them know I am good with it too. It sounds like a great idea, especially being able to harvest them out in the world. I like the textures by Hogan anyways.
  6. Grungehog
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    Moved my comment to a reply.
  7. Olafvedder
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    You are the best!
    1. fiskin1
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      Why thank you. Glad to be of service. Enjoy the ride ;)
  8. DiscalcedDefenestrator
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    Cute. Not at all like the fungi or the effects (think roots of Mixtec, Aztec, and Maya art)... but still a hoot. Good, imaginative work.
  9. Quartztom
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    So does this mod add new mushrooms to the game? Gonna try it anyway but I don't want to lose/replace anything.
    1. fiskin1
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      Yes, in the description under the YouTube video, I have included the mushroom list that this mod adds along with the form ID's for them. You can find them as loot in chests but they are an uncommon find and the same thing with Vendors having them too. Its the way Dogola designed it the CK. However you can't pick them like the other types of mushrooms in the game.
    2. Quartztom
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      Thats pretty cool I guess. Though it would be cool to have a patch of land where you could grow them or something. Just a thought but thank you for the reply and for the mod :)
    3. fiskin1
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      Hey that sounds like a pretty cool idea but that would take a whole other level of scripting and such to make that happen which I don't have but maybe someone will read this that has scripting knowledge and make it happen. It would take this mod to a whole new level if it happened. A dedicated shroom farm to grow these. That would be awesome in my opinion.
  10. Grungehog
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    HIGHRIM to do list: SEX check, DRUGS check.... now just need Rock n roll
    1. shawntheguitarist
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      This is a start:
      https://www.nexusmods.com/skyrimspecialedition/mods/8543
    2. fiskin1
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      Oh yeah, nice one. Now you have your rock n roll Grunge ;)
    3. Khamee
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      xDDDD u killed me ! :)
    4. Grungehog
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      hahaha fair shout though I'm rocking the rick and morty main menu myself lol i need a better combat music me thinks.
      This here mod would work really well with elemental dragons me thinks especially that one that makes the sky go all funky.
  11. Sontqui74
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    Gonna get some flashbacks hehe nice
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