This house is fantastic! I did modify some stuff to my personal preference, a couple custom assets and such, but even without them the build is great! Thank you for making it <3
Hi, the gem in the master bedroom is labelled pooleffectcontroller but nothing happnes in the pool. A quick look with the Creation Kit shows no apparent trigger or xmarker attached to the pool, but only to the bed; the bed does work when I command my follower to sleep with the gem turning the effect on and off.
It seems the benches in the pool will strip the player if she sits on them, but she stays undressed, this appears to be unaffected by the pooleffectcontroller.
This is the way it is designed to work. The Gem in the master bedroom will toggle off/on your spouse's clothing. The benches in the pool are designed to remove player's outfit but you have to manually put your outfit back on.
Per my description page: A custom spell has NPC followers remove armor when entering the bathing area or Master bedroom bed. The black soul gem on the nightstand master bedroom controls the spell over the bed. If the player sees the magical effect over the soul gem, armor will be removed from NPCs who sleep in the master bed. Player can toggle the magical effect off by interacting with the soul gem.
Ok, but what I'm trying to report is that the NPCs don't remove clothes in the pool, which given that the gem is called 'pooleffectcontroller' I did expect:) That is what I was referring to when I said that in the Creation Kit I didn't see any markers/triggers around the pool for the NPC undressing spell; when it is possible to see the triggers for the benches to undress the player.
The reason I'm posting is that I had a request to make a patch for your mod to add to my others at https://www.nexusmods.com/skyrimspecialedition/mods/30265. The requester wanted to have NPC and player undressing in the pool area, but I first wanted to check that your mod was operating as you intend. It seems a bit rude to make a patch to add functionality that either might be already in a mod but I've missed it, or is a simple bug fix for the original mod author.
Just trying to be a courteous fellow modder:) (although I could never do the player home creation thing you have done - out of my league!).
Sorry for the confusion. The patch will not be needed now. Somehow the trigger box was removed in my last update. It was originally there but somehow got deleted.
I will be uploading it real soon. The new version 2.1 has the trigger box on the pool for auto clothes removal.
great "little" home! seems there is a problem with AFT though. my followers immediately change into home-outfit (even outside the home) and are unable to change back to standard-outfit when leaving the home...... so sadly i cannot use it... :-( anyway endorsed!
This mod doesn't control any NPCs. The home is set to player owned and it is a No reset zone. Check with AFT about that issue. Also check with My Home is Your Home if you have it.
Well, I finally got Skyrim SE, and now I get to live a minor dream - endorsing this mod twice! =P. I seriously love this house so much! It's a pretty decent-sized place, but it still retains that cozy feeling, and there's something nice to look at no matter where your eye wanders. I craft far, far too much, and I have to admit that the buffs and labeled, cleverly-decorated storage are really nice too. It's nice to have somewhere where I can tell my small army of followers to relax and have space for them to nap while I make them gear, then have doorways wide enough to keep collisions minimal while I'm running back and forth. I don't think I've ever seen such convenient access to standing stones anywhere else either.
Just one complaint. I was sad to see this place leave its Kynesgrove location for Windhelm, but then I grew to enjoy the new location a lot. Now, I'm realizing decisions are hard =P. Seriously, though, this house is simultaneously gorgeous, well-organized, and very useful! An absolute gem!
I installed this with NMM along with 181 other active esms an esps and no problems. I just want to say: great house! Full-featured and right-sized, and adoption-friendly. Like I said, no problems at all. Was I supposed to have some using NMM? Anyway, endorsed!
Vortex, nor ANY other mod manager, Vortex, NMM, FOMM, OBMM, MO, MO2 don''t care about cell names, as they never see cell names, and just install mods, and they don't know about cells named with an underscore.
Here are the facts even if you run the game with NO mods your save looks like this:
See the leading zeros that is an Issue with Skyrim SE not any mod or mod manager. All my mods have been changed to have no underscore in location ID and I have seen no change. So don't expect a mod manager or mod to change Skyrim SE bugs.
This is just a standard house mod. Dynamic Distant Objects LOD makes sense when you are discussing world maps not internal home cells where distance is not an issue.
46 comments
I do love the mod, so thank you for sharing with the community!
Also is the color saturation an ENB or the textures? (I am more of a muted color pallet type)
It seems the benches in the pool will strip the player if she sits on them, but she stays undressed, this appears to be unaffected by the pooleffectcontroller.
Per my description page: A custom spell has NPC followers remove armor when entering the bathing area or Master bedroom bed. The black soul gem on the nightstand master bedroom controls the spell over the bed. If the player sees the magical effect over the soul gem, armor will be removed from NPCs who sleep in the master bed. Player can toggle the magical effect off by interacting with the soul gem.
That is what I was referring to when I said that in the Creation Kit I didn't see any markers/triggers around the pool for the NPC undressing spell; when it is possible to see the triggers for the benches to undress the player.
The reason I'm posting is that I had a request to make a patch for your mod to add to my others at https://www.nexusmods.com/skyrimspecialedition/mods/30265. The requester wanted to have NPC and player undressing in the pool area, but I first wanted to check that your mod was operating as you intend. It seems a bit rude to make a patch to add functionality that either might be already in a mod but I've missed it, or is a simple bug fix for the original mod author.
Just trying to be a courteous fellow modder:) (although I could never do the player home creation thing you have done - out of my league!).
I will be uploading it real soon. The new version 2.1 has the trigger box on the pool for auto clothes removal.
seems there is a problem with AFT though. my followers immediately change into home-outfit (even outside
the home) and are unable to change back to standard-outfit when leaving the home......
so sadly i cannot use it...
:-(
anyway endorsed!
Just one complaint. I was sad to see this place leave its Kynesgrove location for Windhelm, but then I grew to enjoy the new location a lot. Now, I'm realizing decisions are hard =P. Seriously, though, this house is simultaneously gorgeous, well-organized, and very useful! An absolute gem!
Thanks for the input and I'm glad you liked it.
Here are the facts even if you run the game with NO mods your save looks like this:
Save2_00000000_0_507269736F6E6572_RiverwoodSleepingGiantInn_000001_20190106171012_1_1
See the leading zeros that is an Issue with Skyrim SE not any mod or mod manager. All my mods have been changed to have no underscore in location ID and I have seen no change. So don't expect a mod manager or mod to change Skyrim SE bugs.