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This page was last updated on 18 March 2024, 1:49AM
- Changelogs
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Version 0.23.3
- Fixed bug, when some armors could get incorrect armor values (rules order issue)
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Version 0.23.2
- Fixed bug, when certain weapon types has their reach/speed patched incorrectly
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Version 0.23.1
- Fix for "Cannot read property 'desc_ashen' of undefined"
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Version 0.23
- Localization framework - now ReProccer Reborn can be easily translated!
- More precise and flexible rules
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Version 0.22.1
- Fixed a (potential) bug when ReProccer used inclusion instead of the full match when determining weapon type
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Version 0.22
- Fixed bug when ReProccer could generate a recipe that requires several copies of weapons or armor that exist in single copies
- Fixed bug when ReProccer could not find armor parent recipes for most leather armors due to an input-output mismatch
- Fixed bug when giants' clubs were patched as playable club-type weapons, preventing giants from correctly using them
- Fixed bug when swords with no "sword" in their names could not receive the "broadsword" keyword
- Fixed bug when crafting conditions of original ammo were not copied to ammo variants' crafting recipes
- Fixed 'no ammo weight exception' bug (hopefully)
- Added an option to change the Dreamcloth gear type tag
- Added an option to remove the type tag from a weapon's name
- The "Leathercraft" perk can now be distributed to crafting recipes for any "leather-type" armor
- All base ammo crafting recipes now require a relevant smithing perk (if there's none)
- Barbed and heavyweight variants now require a smithing perk
- Ammo with no crafting recipes will no longer have ammo variants generated for
- Fixed various material mismatches in recipes
- Minor number adjustments in the weapon type values table
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Version 0.21
- Fixed bug, when progress bar displayed progress incorrectly
- Fixed bug, when explosive ammo variants' projectiles could be picked up
- Fixed bug, when Dreamcloth gear inherited its original`s scripts
- Fixed bug, when shortbows with templates received the weapon type keyword
- Updated statics and requirements for SkyRe 2.0
- Materials from absent mods can now be recognized
- Added an extra check for ammo from mods icorrectly ported from LE (ammo weight value is undefined due to porting issues (?))
- Added support for "Saints & Seducers" materials
- Added option to exclude records by Editor ID
- Added option to skip a meltdown recipe generation if another one already exists
- Removed unused materials and types
- Improved errors processing
- Improved log readability
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Version 0.20
- New meltdown system for weapons and armor.
- Added an option to change refined silver weapons and crossbows variations price.
- Added an option to change dreamcloth gear price.
- Added an option to retain all previous requirements in bolts' crafting recipes.
- Added an option to change weight and value for ammo (by type, material or variation).
- Added an option to change an amount of ammo and ingredients for reforging recipes.
- Modifiers for all crossbows variations now available for changing on setting page.
- Distributing 'Leathercraft' perk in crafting recipes for leather armors is optional now.
- Crossbow variations now have differences in detection sound level.
- Changes in recipes for dreamcloth gear, ammo and crossbows variations.
- Silver and refined silver weapons now additionally require 'Principles of Smithing' perk to be able to work with.
- Stahlrim weapons and armor now require both 'Glass Theorem' and 'Red Mountain's Calling' perks to be able to work with.
- Some other armors require both 'Leathercraft' and 'Principles of Smithing' perks to be able to work with.'
- 'Ballistics' perk is now required to craft any bolts, including mod-added ones.
- Removed legacy code that supports UPPERCASE materials used in old versions (UPPERCASE in rules no longer supported!)
- Some crossbows and bolts are renamed to be more lore-friendly.
- Fixed bug, when weapon could retain old keywords if new material, specified via override, had no associated perk.
- Fixed bug, when ReProccer didn't remove previous script header correctly in VMAD subrecord.
- Fixed bug, when enchanted refined silver weapons could be tempered without 'Arcane Artisan' perk.
- Fixed bug, when modifiers for double-enhanced crossbows were stacking incorrectly.
- Fixed bug, when ammo variants could be created even when PC had no proper smithing perks.
- Fixed bug, when tempered (strongest) bolt had the same damage bonus as hardened (strong) bolt.
- Fixed bug, when ReProccer used unacceptable symbols in editor IDs of generated records.
- Fixed bug, when ReProccer used same editor IDs for generated records with same names.
- Fixed bug, when keyword for exclusion from meltdown recipes worked incorrectly.
- Added rules for CC 'Rare Curios' mod.
- Major optimization of armor and projectile patchers, general code optimization, code cleanup.
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Version 0.19
- New options for crossbows patching.
- SkyRe engineered enhanced crossbows' (with 2 enhancements) now require a SkyRe enhanced c. instead of a regular c. (lightweight for lightweight silenced c., recurve for recurve arbalest c., etc.)
- To SkyRe enhanced crossbows' parameters (speed/weight/damage) applies multipliers instead of fixed values now.
- ReProccer will no longer generate copies of existing projectiles, will patch it instead.
- Implemented more reliable way to detect unplayable records.
- Unplayable records patching has its own error reporting system now.
- Removed 'Ballistics' perk as crafting condition for SkyRe enhanced crossbows.
- Removed obsolete keyword-based modifiers system.
- Fixed bug when specifying a non-existing material for overriding leads to patching process crash.
- Fixed bug, when speed/reach values was patched to zeroes if weapon had no recognized weapon type keyword.
- Fixed bug, when weight modification for SkyRe enhanced c. could have no result if multiplier was too low.
- Fixed bug when recipes could sometimes not have patched if there are .esl files loaded.
- Cleanup and readability improvements in rules files.
- Added riekling spears processing.
- Added rules for AE content, rules for 'Skyrim Immersive Creatures'.
- Formatting improvements on settings page.
- Optimized crossbows processing code.
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Version 0.18.1
- Fixed incorrect base damage for crossbows.
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Version 0.18
- Optimized material overriding for armor
- Optimized tempering recipes modifying for armor
- Optimized determining of material-based modifier for armor
- Optimized meltdown recipes generation for armor
- More precise method for identifying shield weight
- Alternative modifier for armor value calculation formula
- Rework of 'Masquerade' keywords distribution
- Added option to exclude certain armor from patching
- Added logger for armor patcher
- Added missing materials
- Added rules for 'Immersive Armors' and 'Immersive Weapons'
- Updated rules for 'Interesting NPCs'
- Excluded clothing from armor value patching process
- Fixed bug, when user rules, listed in last.json, was ignored by ReProccer, if there are rules with the same keys in first.json
- Fixed bug, when Thieves Guild related armors gain no crafting recipes modifications
- Fixed bug, when light Dawnguard armor was ignored by ReProccer
- Fixed bug, when Ancient Nord (Draugr) weapons got no meltdown recipes due to typo in resulting item name
- General code optimization
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Version 0.17
- Major rework of 'Modifying tempering recipes' function for weapons.
- Major rework of 'Material override' function for weapons.
- Rebalanced crossbows.
- Rebalanced bound weapon.
- Excluded bows and crossbows from refined silver variants generation.
- Skipping of keywords/armor modifying for shields with template specified.
- Alternative modifier for weapons damage calculation.
- Alternative method for identifying bound weapon.
- Alternative method for identifying armor and clothing for 'Masquerade' perk.
- Alternative method for identifying/modifying leather armor crafting recipes.
- Fixed duplicated armor piercing effect bug.
- Fixed conditions inconsistency in crossbows' recipes.
- Fixed wrong source file of 'ArmorMaterialForsworn' keyword.
- Fixed bug, when heavy nordic shield was determined as light shield.
- Fixed bug, when patcher skipped crafting/tempering recipes when resulted item was originated from outside the official game plugins.
- Improved support of third-party mods.
- General code optimization.
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Version 0.16
- NEW: Shields are flagged with the correct impact sets and block material now
- NEW: Excluded records with "Non-playable" flag from ammo variants, dreamcloth, meltdown and tempering recipes generation
- NEW: Added bound weapon processing
- NEW: Added rules for Vigilant and JaySuS Swords
- NEW: More settings available on settings page
- FIX: Patching armor with no material keyword will no longer result in 0 armor rating
- FIX: Recurve and lightweight crossbows now also have armor penetration effect, as they should
- FIX: Dawnguard Rune Hammer now correctly defines as warhammer
- FIX: No more duplicated conditions in leather armors' tempering recipes
- FIX: No more duplicated perk assignment script on yaris and shortspears
- FIX: Dreamcloth armor bonus now correctly applies to wearer
- FIX: Fixed various buggy crafting conditions
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Version 0.15
- When patching shields the armor patcher could sometimes result in strange names like 'Heavy Buckler Heavy Shield' Re-naming now only happens if the name of the shield does not have 'Heavy' or 'Light' in it.
- The condition for a heavy shield has been changed to include shields with 'Heavy' in their name even if they do not have one of the heavy materials currently.
- Data files were added for Interesting NPCs and Legacy of the Dragonborn
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Version 0.14
- * Drastically updated data files
- - Removed everything from the data file not needed for patching base game + skyre + waccf to pave the way for upcoming patch work.
- - Armor and Weapon material progression of Dwarven Elven and Orcish updated to lore based / waccf ordering
- * Added support for the new SkyRe_ArmorStronger* and SkyRe_ArmorWeaker* keywords
- * Added support for all relevant WACCF armor and weapon keywords
- * Fixed several issues with not finding materials for recipe creation
- * Weapon Patcher now sets crit damage equal to 50% of patched weapon damage
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Version 0.13
- Refined Silver weapons fixed... for reals this time.
- Bonemold shields will now be properly classified as heavy
- Re-running the patcher no longer has the potential to ruin in progress saves.
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Version 0.12
- Refined Silver weapons no longer require themselves to craft
- Refined Silver weapons now use the correct perk for increased undead damage
- Strongest ammunition type now has the correct damage
- Lightweight and Arbalest crossbow modifiers now affect weight properly
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Version 0.11.1
- Re-upload due to potential packaging issue in 0.11 as people reported they were unable to see the patcher in zEdit
- I confirmed I could patch with the contents of this zip with no issues6
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Version 0.11
- A new keyword, SkyRe_ExcludeFromMeltdownRecipes, allows mod authors/patch creators to easily exclude any given weapon or armor from having a meltdown recipe generated.
This should be done for items that are unique one-time only acquisitions or that would break quests if they were lost.
- A new keyword, SkyRe_ExcludeFromMeltdownRecipes, allows mod authors/patch creators to easily exclude any given weapon or armor from having a meltdown recipe generated.
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Version 0.10
- Correct patching for "Falmer Honed" weapons
- Correct patching for "Dragonbone" weapons
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Version 0.9
- Fixes issue where generated meltdown recipes were broken. Rerunning Reproccer Reborn is required for the fix.
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Version 0.7
- Various bug fixes for user identified issues.
- Meltdown recipes will no longer show for items currently equipped. You must rebuild your patch for this to take effect.
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- Author's activity
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March 2024
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18 Mar 2024, 1:49AM | Action by: Ingvion
Changelog added
'Change log added for version 0.23.3'
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17 Mar 2024, 7:18PM | Action by: Ingvion
File added
'ReProccer Reborn HOTFIX [version 0.23.3]'
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17 Mar 2024, 7:16PM | Action by: Ingvion
File added
'ReProccer Reborn HOTFIX [version 0.23.3]'
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12 Mar 2024, 2:20AM | Action by: Ingvion
Changelog added
'Change log added for version 0.23.2'
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12 Mar 2024, 2:19AM | Action by: Ingvion
File added
'ReProccer Reborn HOTFIX [version 0.23.2]'
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03 Mar 2024, 3:27PM | Action by: Ingvion
Changelog added
'Change log added for version 0.23.1'
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03 Mar 2024, 3:26PM | Action by: Ingvion
File added
'ReProccer Reborn [version 0.23.1]'
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01 Mar 2024, 7:45PM | Action by: Ingvion
Changelog added
'Change log added for version 0.23'
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01 Mar 2024, 7:28PM | Action by: Ingvion
Attribute change
'file visible to the public'
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01 Mar 2024, 7:28PM | Action by: Ingvion
File added
'ReProccer Reborn [version 0.23]'
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01 Mar 2024, 7:27PM | Action by: Ingvion
Attribute change
'File \'ReProccer Reborn HOTFIX\' category changed to Old versions.'
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01 Mar 2024, 7:27PM | Action by: Ingvion
Attribute change
'File \'ReProccer Reborn\' category changed to Old versions.'
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01 Mar 2024, 7:19PM | Action by: Ingvion
Attribute change
'file hidden from public viewing'
February 2024
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10 Feb 2024, 6:34PM | Action by: Ingvion
Changelog added
'Change log added for version 0.22.1'
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10 Feb 2024, 6:32PM | Action by: Ingvion
File added
'ReProccer Reborn HOTFIX [version 0.22.1]'
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08 Feb 2024, 2:05AM | Action by: Ingvion
Changelog added
'Change log added for version 0.22'
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08 Feb 2024, 2:03AM | Action by: Ingvion
File added
'ReProccer Reborn [version 0.22]'
January 2024
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13 Jan 2024, 1:38PM | Action by: Ingvion
Attribute change
'Description changed.'
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12 Jan 2024, 4:10PM | Action by: Ingvion
Attribute change
'Description changed.'
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09 Jan 2024, 11:44PM | Action by: Ingvion
Mod edited
'zEdit 255 plugins limit workaround'
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- Mod page activity
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April 2024
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26 Apr 2024, 9:36PM | Action by: Feanna
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31 Mar 2024, 4:09AM | Action by: zestycrosswalk
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