Skyrim Special Edition

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Okiir

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travlaney

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184 comments

  1. travlaney
    travlaney
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    I will be taking over the management of this mod for Okiir, for both the Legendary and the Special Edition versions of Skyrim. Please send all bug reports and special requests to me, and I'll do my best. Thank you all for taking the time to download this mod (800+ downloads in 12 hours?! ) Be sure to slap that Endorse button on your way out.

    And thanks again to Okiir, for creating the best player home on the Nexus.

    NOTE ABOUT THE KEY: If you are having issues with the Key, the Note, or the Report not showing up in your game, you need to sort your load order. Download and use LOOT, or manually move "RiverwoodHuntingCabin.esp" a little lower in your load order, and try it again.

    REPORTING BUGS: If you spot a bug in this mod, please post an actual Bug Report so that I will be notified. I might not see it for quite some time if you just write about it here.

    CREDIT WHERE CREDIT IS DUE: I'd like to thank skyrimlu for fixing some compatibility issues with this mod and the Update.esm file. And I'd also like to thank yian for generating some new facegens for those of you who might be experiencing the dreaded "dark face bug" on a certain NPC, and RJMacready for some edits to the containers and lighting. And of course, a standing ovation for Okiir, the original designer and author of this fine home. Players like these are what make this modding community great!
  2. travlaney
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    Version 1.93 is all kinds of wrecked, so I reverted it back to version 1.8 until I can get it fixed. Sorry for the trouble everyone, I'll have a revised version in a few days. In the meantime, be sure to make backups of your savegames (I know that you already do that, because you are a responsible gamer who understands how mods work, but I still wanted to remind you) and keep your eyes peeled for more updates. Have a great weekend!

    UPDATE, 11-24-2017: Version 1.95 should be just what the doctor ordered. Sorry about all of the frustration, everyone. Have a happy holiday season.
  3. Eddoursul
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    Hi, I made a few small compatibility patches:
    Immersive Fallen Trees (fallentreebridges.esp) - removes the huge stump in front of the cabin, clipping with the cooking pot.
    Skyrim 3D Plants (part of Skyrim 3D Trees) - disables shrubs, growing on the porch. 3D Plants made them huge.
    travlaney, feel free to add them to the Files section.
     
    General Stores - replaces the food barrel and the chest beside the bed with General Stores access points.
    1. MeVriS
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      You, sir, are plantastic! Huge kudos for that. This should prbably be a sticky
  4. geraintwd
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    Hi there, I love the look of this and will test it out but just wondering if anyone has any experience using it with Unique Locations - Riverwood Forest (https://www.nexusmods.com/skyrimspecialedition/mods/9258), which makes quite a few changes around the area. I would be very surprised if it doesn't need a compatibility patch but I'd be interested to hear anyone else's thoughts on this.

    Thanks!
    1. NikiRandom
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      I was just going to post about this. I like Unique Riverwood a lot but this mod also looks great.

      I'm very new to modding but this makes me want to learn how to make the two work together. Either put the cabin in a different location or remove the Unique Riverwood stream/waterfall that occupies the same space.
  5. jawn
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    Thank you, thank you, thank you!
    I can finally play Skyrim SSE now. This is one of my favorite most must-have mods, It gives a decent place to stay especially when your character is just starting out. Sleep and chop wood. Go rest and chop some more. Work, work, work. and make money.

    You wouldn't mind porting a few more mods into SSE, would you? <grin>
  6. flandre019
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    Any chance for a follower bed?
  7. LycanusDarkbinder
    LycanusDarkbinder
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    Your Immersive Fallen Trees patch has a missing master error. Your file needs fallentreebridges.esp but the current one installed by IFT is fallentreebridgesSSE.esp

    Though I didn't notice a big stump without the patch anyway.
  8. Kulharin
    Kulharin
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    9 ITM's / Dirty edits... please clean when you get the chance... thanks.
  9. User_903830
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    Anybody happen to know what the effect on the bow is? It just says "Finely crafted hunter's bow" but it's damage rating is below that of other hunting bows and I'm wondering if there is a hidden damage bonus to animals or something.
    1. travlaney
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      The unique bow doesn't have a special property, it's just a regular bow with a fancy name and maybe one more point of damage from other minor bows. It's not intended to be magical or more powerful than other bows that hunters use. (This starter home is supposed to be suitable for first-level characters who are just starting the game.)
    2. Metal1623
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      That it add the line Fine crafted bow makes it unenchantable since the text flags it already enchanted. So at lvl 54 I will now put it on the wall :)
      Best addon for a "Free" simple starting home. Very nice. Good place to dump Ayela at :)
  10. GreyWolf40583
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    Now this is a hunter's kinda mod! Looks great, feels great. And the decor and style fits well with someone like me who is playing as a hunter complete with the mod Hunterborn. So I really appreciate you making this mod.
  11. thekahp
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    Hello!

    Seems like a great and immersive mod, but I wonder if it is compatible with JK's Riverwood and "Forests of dibella" mods? Based on other comments it does not seem to be case, but I just want to make sure because this seems like perfect mod for me.
    1. DarkDominion
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      works OK with JK's, dunno about FoD
  12. Eddoursul
    Eddoursul
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    Btw, it's not fully compatible with T'Skyrim Riverwood.
    If loaded before T'Skyrim, followers won't be able to enter the cabin. And with more than one follower, the player gets stuck in the porch after exiting.
    Loading after T'Skyrim completely messes up navmeshes.
    1. DarkDominion
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      That’s not a surprise
  13. Cannellc
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    I have a huge tree in front of door I think it is from trees of skyrim mod I can't remove in console and can't find it in ck
    1. DarkDominion
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      Ask over at that mod? This mod doesn’t place a tree in front of the door.