Skyrim Special Edition

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Okiir

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travlaney

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221 comments

  1. travlaney
    travlaney
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    I will be taking over the management of this mod for Okiir, for both the Legendary and the Special Edition versions of Skyrim. Please send all bug reports and special requests to me, and I'll do my best. Thank you all for taking the time to download this mod (800+ downloads in 12 hours?! ) Be sure to slap that Endorse button on your way out.

    And thanks again to Okiir, for creating the best player home on the Nexus.

    NOTE ABOUT THE KEY: If you are having issues with the Key, the Note, or the Report not showing up in your game, you need to sort your load order. Download and use LOOT, or manually move "RiverwoodHuntingCabin.esp" a little lower in your load order, and try it again.

    REPORTING BUGS: If you spot a bug in this mod, please post an actual Bug Report so that I will be notified. I might not see it for quite some time if you just write about it here.

    CREDIT WHERE CREDIT IS DUE: I'd like to thank skyrimlu for fixing some compatibility issues with this mod and the Update.esm file. And I'd also like to thank yian for generating some new facegens for those of you who might be experiencing the dreaded "dark face bug" on a certain NPC, and RJMacready for some edits to the containers and lighting. And of course, a standing ovation for Okiir, the original designer and author of this fine home. Players like these are what make this modding community great!
  2. travlaney
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    Version 1.93 is all kinds of wrecked, so I reverted it back to version 1.8 until I can get it fixed. Sorry for the trouble everyone, I'll have a revised version in a few days. In the meantime, be sure to make backups of your savegames (I know that you already do that, because you are a responsible gamer who understands how mods work, but I still wanted to remind you) and keep your eyes peeled for more updates. Have a great weekend!

    UPDATE, 11-24-2017: Version 1.95 should be just what the doctor ordered. Sorry about all of the frustration, everyone. Have a happy holiday season.
  3. Eddoursul
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    Hi, I made a few small compatibility patches:
    Immersive Fallen Trees (fallentreebridges.esp) - removes the huge stump in front of the cabin, clipping with the cooking pot.
    Skyrim 3D Plants (part of Skyrim 3D Trees) - disables shrubs, growing on the porch. 3D Plants made them huge.
    travlaney, feel free to add them to the Files section.
     
    General Stores - replaces the food barrel and the chest beside the bed with General Stores access points.
    1. MeVriS
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      You, sir, are plantastic! Huge kudos for that. This should prbably be a sticky
  4. Skiddie1
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    Thanks, I can finally role-play as Ted Kaczynski.

    For people who don't want the tavern ambience inside, follow these steps:

    1. Open only this mod in xEdit.
    2. In the top-left corner there's a FormID field, input 02000D62 in it and press ENTER.
    3. Scroll to the XCMO - Music Type row.
    4. Double-click on the value of that field and on the right side you'll see this arrow pointing down, click on it.
    5. Choose either MUSExploreForestPine [MUSC:0006D546] or MUSTownTest [MUSC:0002C3CA] depending on what music you'd like the interior to have.
    6. After choosing what music you want, press on these three horizontal lines in the top-left corner and save. Confirm if asked whether you want to overwrite the file.
    7. Leave xEdit. Done.
    1. Sparky2129
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      I know this is old, but thanks. Came here looking for this.
  5. Cavanoskus
    Cavanoskus
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    Finally switched to Skyrim SE now that I'm on a new PC and this is one of the first mods I looked for. However, I'm also getting the issue of the fireplace not casting any light. I never had this problem in LE, so I thought it had something to do with the other mods I have installed for SE (a modified STEP installation with a few component mods removed or replaced, plus my favorite suite of needs mods). I immediately assumed it must have been a conflict with Embers XD and started looking for a patch, but then I was going through these comments and saw that it's more likely because a light source was actually removed from the mod itself?

    I would appreciate an update to fix this issue as was discussed in comments about 3-4 pages back from this, it seems a light source just needs to be re-added in front of the fireplace (just not the same one that was used before since it apparently made some people's characters look sickly).

    However I am not sure this mod will be updated because it seems travlaney may have left Skyrim modding (pinned comment here stating a hiatus years ago, and the description here stating that he has moved on to other games). And the permissions don't look like this mod can be picked up by anyone else without getting in touch first.

    So... can someone explain how to add the light source back? If travlaney won't do it, I'd be happy to do it and release an updated version if I can get instructions and permission. At the very least I'd like to fix it in my own game even if I can't release the fix for others.
  6. Dakhma96
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    Would it be possible to add another staircase from the main road up to the cabin? just feels a bit unnatural to go around. If possible if not I understand awesome work.
    1. OiCCaboose
      OiCCaboose
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      PLEASE...this...it's so inconvenient to access.
      A pain in the butt to walk all the way around.
      A nice staircase up would be wonderful.
  7. Vitcher713
    Vitcher713
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    Is it still working? Cabin doesn't show for me, mod panel in game shows that it's loaded. 
  8. nonolepetitrobot
    nonolepetitrobot
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    Hello,
    When I go inside, I hear the sound atmosphere of the taverns that I created especially but that I find in this cabin. Conversation noises,
    glass noises, doors that open and close, etc. Is there any way to prevent this? Thank you in advance for your answer.
    1. FenikkusuKaen
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      Just open SSEdit and remove the tavern music in the Cell.
    2. nonolepetitrobot
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      Okay, and how do I do that ? Thank you in advance for your answer.
    3. Skiddie1
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      1. Open only this mod in xEdit.
      2. In the top-left corner there's a FormID field, input 02000D62 in it and press ENTER.
      3. Scroll to the XCMO - Music Type row.
      4. Double-click on the value of that field and on the right side you'll see this arrow pointing down, click on it.
      5. Choose either MUSExploreForestPine [MUSC:0006D546] or MUSTownTest [MUSC:0002C3CA] depending on what music you'd like the interior to have.
      6. After choosing what music you want, press on these three horizontal lines in the top-left corner and save. Confirm if asked whether you want to overwrite the file.
      7. Leave xEdit. Done.
  9. UniversalCypher
    UniversalCypher
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    This is such an awesome home, but has me considering others - or adding another. This home is "almost" perfect except for the fact that its missing a workbench. It has a grindstone, a tanning rack, an anvil - but no workbench. I'm not sure where the nearest smelter is...i'm on a new reinstall and I'm not sure if there is one in Riverwood, but there is another cabin that offers some expanded options like named storage and then all of the crafting essentials. It would be great to possible add a basement with some of these other things. Either way, great mod - but I'm looking for more of an AIO location. I will likely keep this for the aesthetic - and a place to sleep for free if i'm nearby, but I think I'm going to download the other for the usage.
  10. unclefester84
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    Love this mod, i discovered it quite late but it has become a must, and so far is the only player home mod i've installed.
    There are a couple of things that i was considering tho:
    Would it be possible to eventually create a 'lite' version? The cabin feels like something a ranger themselves would build but if that's the case the whole wooden platform with stairs feel a little too much for a diy project, would it be possible to chance it with something simpler like a stepped pathway or even remove it altogether?
    Also maybe i'm not enough in tune with the atmosphere but there are maybe a bit too many dead animals around, also that empty cage on the side feels off, i'r much rather have less trophies and a mit more 'normal' decorations, and maybe even change the cage with a small garden.
    Of Course i'm not expecting anything i just wanted to point out some ideas of mine.
  11. Lemzzest
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    I can't find any info on this/see if it's been asked already, but are spouses able to move into this home? Vanilla and modded? 
    1. unclefester84
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      I'd like to know that too
  12. r3yh4nd
    r3yh4nd
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    Every time I reinstall Skyrim this mod is the first one I downloaded!
  13. riverbord
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    Fun Fact: Hunter's Cabin is fully compatible with Expanded Towns and Cities SSE and compliments it really well!
    1. EinBlonderTraum
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      Thanks for the report. I intend to use ETAC for Riverwood. I wonder if any other Riverwood expansions interfere with this mod? I intend to add a starter home, a midgame home and an endgame home mod to my game. This looks to be a great starter home; now I just need to find mid and endgame home mods that I like aethetically and functionally.
    2. Niteshade0
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      It also works alongside JK's , and also T'skyrim Riverwood addon for JK's as I used those in combination with this cabin at one point. Also works alongside just JK's. I haven't found to many things for Riverwood that expanded up toward the area the Cabin sits at.