Just one of my many player characters. All my screenshots are. Honestly, I probably already trew that save away, after almost two thousand hours of play time on many characters I don't want to keep all those saves.
@TDOGH, how do you got permission from Echo to port this to SSE? Can you please ask her if i can also get a permission to port it to SSE? since i already make a cbbe sse bodyslides for this DBS replacer, but she hasnt reply my request like for month...
I had permission to port this to UNP back in the day of Oldrim not being old. Considering this SSE version is basically just an update to the mod, and you don't need permission for each updates, I haven't reasked. Is ECHO still active in the Skyrim modding scene?
I'm really not going around asking for others. I don't see how I would get more reaction than you, I'm no big famous guy. Beside, I'm often enough not online for quite some time, and I don't want to be responsible for other peoples their conversations.
This mod only replaces the default 3D model from Bethesda, nothing more. So with this mod alone, no. If you get a mod that makes the shrouded armour craftable, you would craft this one unless it comes with a copy of the meshes itself.
Nice port originally, thanks for SSE version. You have the bodyslide files handy, would love to drop the size of one, two, three things, lol. Make it more standard UNP if you know what I mean.
I don't have any BodySlide files for this. I just open the mesh in Outfit Studio and remodel by moving verticles. The first version was made to fit UNP (Dimon99 his original main body) perfectly (as in I inserted naked UNP body and removed CBBE body in NifScope first, then shaped the armour around said UNP body), but I later changed the shape slightly as the armour didn't accentuate UNP body nicely. If I remember correctly, waist is slightly smaller and hips a bit more round (not bigger, just more rounded. This is something many clothes in real life do to) to counter the body looking more strait/less curvy than it is, but otherwise it's still following the standard UNP shape.
If you really want to change some things, you could just open the mesh in Outfit Studio and move around some ventricles yourself. It's a very simplified version of 3D modeling, so would be easy to learn.
I would love to see the armor go ever so slightly higher around the neck, so that it merges with the hood without showing that slight amount of neck skin on the sides and back. This way it would keep the sexiness factor that you added, while also maintaining the sleek assassin look of the vanilla set.
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I'm really not going around asking for others. I don't see how I would get more reaction than you, I'm no big famous guy. Beside, I'm often enough not online for quite some time, and I don't want to be responsible for other peoples their conversations.
If you really want to change some things, you could just open the mesh in Outfit Studio and move around some ventricles yourself. It's a very simplified version of 3D modeling, so would be easy to learn.