used Xedit to mess with the werewolf quest. i kept 1 script that mentioned a hotkey, but removed many scripts mentioning claws and levels. should that be enough?
The playerwerewolfquest script contains BOTH the ihotkey and the werewolf leveled abilities adjustments. All my edits are annotated with a ;Vain01 at the end so you can easily locate them. Simply put a ; in front of the lines with level abilities that have the ;Vain01 on the ends. It's all in the same script so you probably didn't succeed. You will then need to recompile the script into a .pex via the Creation Kit Papyrus Manager.
If you are not using a mod manager, you will have trouble with the fomod. The optional files has the basic archived version or loose version which are easy to manually install (you just put the .esp and folder/.bsa in your Data folder).
short, sweet, and to the point. No bells, no whistles. Easy to add into any given werewolf mod. One day I hope to make it even easier to patch but for now... don't fix what ain't broke XD
Honestly, it's completely smooth. Not really sure what more you could do patch wise. If it's not working for anyone, it's more than likely all User-Error, rather than any real issues with the mod itself. I use Moonlight Tales and 3 other Werewolf mods and I've had no issues with it. I just finally had time to come back and comment on it's performance ^_^
It won't work with werewolf mods without a patch because they tend to both alter the same scripts. Lycanthropy in Skyrim is managed entirely with one master script that does a lot of heavy lifting. I harnessed it to make this mod have pretty much zero impact on performance. The downside is that any mod that modifies the same script will completely erase the functionality of this mod. But it's such a small edit (it's like maybe six lines of code) that it is incredibly simple to just plug it back in provided I have the source material of any conflicts. I just pull up their edited script and plug in my code block in the relevant section and voila, they love each other again.
You're using SKSE and have no other mods that modify the scripts? As you can see in this https://www.nexusmods.com/skyrimspecialedition/videos/9426 the mod does work. So you likely have a conflict.
There's several options. You can answer the questions I asked and I'll write a patch once you identify the conflicting mod or you can examine the source files I have included in the fomod or as an optional download to patch it up yourself. This is at its heart a very simple mod so either option works well for me.
SKSE is required - if you got that then you're good No other mods modifying the scripts is also required - that's where you're going to have to figure it out. Depending on your mod manager and your setup this may be easy or difficult. One simple way to test would be to install the loose files version of this mod and see if it asks to overwrite anything. If it asks to overwrite something - that's the conflict. If the mystery conflict mod has a .bsa option like this one it won't detect the conflict that way but some mod managers can, I think.
Once you know what the offending mod is you can let me know or sort it out personally, whichever you prefer.
Hello. It seems that there is a mistake in ModuleConfig.xml in FOMOD and the file for RaceCompatibility mod was not installed. My native language is not English, so I apologize if this is hard to understand.
Ah, I know what you're referring to. It was giving me trouble and I missed that when I went and fixed the darn thing. Sorry for the trouble, I'll update and add a hotfix.
Yo, When I untransform from werewolf to human I get this ugly but very funny actually bug with ur mod, that makes me look like a half human with a werewolf costume xD even when its the only werewolf mod I have http://img4.hostingpics.net/pics/501534201611060316463.jpg
Very odd. Although awesome. Except it's probably bad. Never seen that before. It's possible you have a mod that indirectly conflicts. You have no mods at all that modify race in any way? I did not foresee this being a possible area of conflict but it is a possibility. I think I may need to update the scripts anyway so I'll release that shortly.
Bethesda just released a patch related to bugs with the transformation sequence from wolf to human. Since I've never seen the bug before with my mod that is likely the problem so if you encounter this bug still on a fresh save let me know!
Yours is definitely a separate issue as the previous one was almost certainly due to the transformation being actually broken on launch of SE. If you want to make a bug report hopefully I can go through and see about if there's an incompatibility between those mods and formulate a patch if necessary. As far as complicated mods go this one isn't that bad, it's just how intricate the werewolf framework itself is that lends itself to these problems.
Just thought I'd make a suggestion for the future feature of this mod. To transform back to human form at the push of a button, I suggest to use the same transformation button when the player has weapons (claws) sheathed. So the player presses sheath weapon and then the use lesser power button to transform back to human form.
Would it also be possible to raise the level of the werewolf fear howl to work on higher level enemies as your character levels to 100?
Isn't it still in... heh heh... ALPHA!? Aha... hah... hee.... anyway. I have been hesitant to dip into the new SKSE but despite the alpha it seems fairly stable and you're right, I may be able to update the scripts now. I do like how this doesn't alter much about werewolves... I wish I could figure out how to make it so that it works with other werewolf mods without any adjustments. Definitely something I should work on. I've got an idea for it, anyway.
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i delevelled my game, so i assuming this would make me too overpowered.
thank you for taking the time to reply.
SKSE is required - if you got that then you're good
No other mods modifying the scripts is also required - that's where you're going to have to figure it out. Depending on your mod manager and your setup this may be easy or difficult. One simple way to test would be to install the loose files version of this mod and see if it asks to overwrite anything. If it asks to overwrite something - that's the conflict. If the mystery conflict mod has a .bsa option like this one it won't detect the conflict that way but some mod managers can, I think.
Once you know what the offending mod is you can let me know or sort it out personally, whichever you prefer.
It seems that there is a mistake in ModuleConfig.xml in FOMOD and the file for RaceCompatibility mod was not installed.
My native language is not English, so I apologize if this is hard to understand.
When I untransform from werewolf to human I get this ugly but very funny actually bug with ur mod, that makes me look like a half human with a werewolf costume xD even when its the only werewolf mod I have
http://img4.hostingpics.net/pics/501534201611060316463.jpg
Would it also be possible to raise the level of the werewolf fear howl to work on higher level enemies as your character levels to 100?