Hi there. This tool was released on the Skyrim LE and Fallout 4 page. Since v1.4 supported SSE's BSA file, I decided to publish it on the SSE page as well. Any questions or requests are welcome. ENJOY!
If having a fresh install and attempting to work on Skyrim SE/AE you will likely encounter the error regarding xWMAEncode.exe. This will first appear as the MSVCR100.dll error. This error comes as a result of the xwmaencode.exe having different versions. Do not download this executable from the only other place on the internet to find it (pconlife.com). Instead, move the viable version from C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Tools\Audio into the file path for any mod using this executable.
The only other way to have access to this is via NDA as a game developer with Microsoft. The easiest way to find this executable is to open File Explorer and open C: under "This PC" and search xWMAEncode.exe. You will want to replace the Mod versions with the steam version.
If you are still having issues you are likely missing mod dependencies like the older versions of the C++ Redistributable or a not up to date .NET framework.
Hello! I have run into a weird problem. When converting fuz/xvm files to wav some of the files have no audio. What is something I could do to fix this?
A bit late to reply but if you or anyone else still needs help with this, you can edit it in Audacity then under Effect -> Volume and Compression -> Amplify. Usually just hit OK from there and it'll just amplify it to just before it starts to clip, which is usually ideal, but you can adjust it if you need to.
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Any questions or requests are welcome. ENJOY!
This error comes as a result of the xwmaencode.exe having different versions. Do not download this executable from the only other place on the internet to find it (pconlife.com). Instead, move the viable version from C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Tools\Audio into the file path for any mod using this executable.
The only other way to have access to this is via NDA as a game developer with Microsoft.
The easiest way to find this executable is to open File Explorer and open C: under "This PC" and search xWMAEncode.exe. You will want to replace the Mod versions with the steam version.
If you are still having issues you are likely missing mod dependencies like the older versions of the C++ Redistributable or a not up to date .NET framework.
Hope that helps.
literally every XWM is broken.. or I have a cursed .wav
it was working before, too..
The link in this mod's description is dead. You can get it straight from Microsoft's website here:
https://www.microsoft.com/en-us/download/details.aspx?id=26999
When converting fuz/xvm files to wav some of the files have no audio.
What is something I could do to fix this?
I've got all the prerequisites, I've got ffmeg in my Yakitori folder, but it doesn't seem able to see or load any wav/mp3 files.
I've had this software working in the past, but right now I'm stumped. Any ideas anyone?