I have re-saved the mod in CK - I must have missed to save last time I ported this over to SSE. Any effects experienced in the past might have been placebo. Additionally, I made an experimental change on another gameplay variable.
Not yet tested - I'm currently setting up my SSE again but this update will not corrupt any save and is safe to install mid-playthrough, as the change is fairly trivial.
This mod doesn't affect anything else, just the auto-dodge mechanic. Similar to the no magic ninja dodge in Oldrim, but without backwards movement change
If you suspect you have conflicts with this mod, just use SSEEdit, load all your mods this included and look at the mods setting, if its red, it has conflicts. You can also resolve those conflicts by learning how to use SSEEdit, its quite easy.
It works for me, just put it at end of your load order to be sure.
If you want to check yourself what the mod does, when ingame open the console and write setgs fCombatDodgeChanceMax 0, if it works then the mod does, if not then is something related some mods you have (Combat evolved i.e.)
Hey guys, I've been away from Skyrim SE for years and have decided to give it another run. Can anyone tell me if this mod is compatible with the new AE update for the game?
This mod isn't needed if you're using USMP (Unofficial Skyrim Modder's Patch) ο»ΏThe two records for game settings changed in this are covered in the above mod which has many other adjustments as well. Should check it out.
If someone doesn't want to use USMP and insists on using this, at least open it in xEdit and flag it as ESL to save yourself a single plugin slot. Glhf
I would like them to avoid arrows in the same way, but throw them away with weapons or catch them with their hands, if they are cool. I know it's a bit fantastical, but... I'm tired of seeing a super fast arrow dodge, like the enemy teleported or knows the time dilation tuum. But at the same time, I would like them to be able to dodge, just slower and sometimes not have time to dodge
With the all the dodge and combat AI mods out there, I've encountered the evolution of the BS arrow dodge: the BS backstab dodge. On a number of occasions, I've snuck up on an NPC perfectly, lined them up for a surefire kill, and... they leap to the other side of the room, unsure of why they did so. I'm still hidden. They still don't see me, or know that I'm there. But alas.
But I digress. This mod works great for BS arrow dodging.
A sidestep is an immersive and understandable feature of trying to walk sideways, if that person saw you (detected), and is currently engaged with you.
The thing you have in Skyrim, being BS - is a majior understatement. It is an atrocity. Tell me do they sidestep? No. They f***ing SLIDE WITH THE POWER OF KING CRIMSON. YEET, HAHA YOU MISSED! SUCK ON THIS AM I RIGHT?
Still working in 2024. Still unmatched in just how much frustration (and arrows) it saves me. This mechanic legitimately always felt like the proverbial DM fudging the dice because I'm "Doing too well and we need some drama".
315 comments
I have re-saved the mod in CK - I must have missed to save last time I ported this over to SSE. Any effects experienced in the past might have been placebo.
Additionally, I made an experimental change on another gameplay variable.
Not yet tested - I'm currently setting up my SSE again but this update will not corrupt any save and is safe to install mid-playthrough, as the change is fairly trivial.
This mod doesn't affect anything else, just the auto-dodge mechanic. Similar to the no magic ninja dodge in Oldrim, but without backwards movement change
You can also resolve those conflicts by learning how to use SSEEdit, its quite easy.
If you want to check yourself what the mod does, when ingame open the console and write setgs fCombatDodgeChanceMax 0, if it works then the mod does, if not then is something related some mods you have (Combat evolved i.e.)
/cheers
Lallina
ο»ΏThe two records for game settings changed in this are covered in the above mod which has many other adjustments as well. Should check it out.
If someone doesn't want to use USMP and insists on using this, at least open it in xEdit and flag it as ESL to save yourself a single plugin slot. Glhf
Use this one instead fellow citizens of the Empire!
But I digress. This mod works great for BS arrow dodging.
The thing you have in Skyrim, being BS - is a majior understatement. It is an atrocity. Tell me do they sidestep? No. They f***ing SLIDE WITH THE POWER OF KING CRIMSON. YEET, HAHA YOU MISSED! SUCK ON THIS AM I RIGHT?
pin this if you like, and thank you for the mod