Skyrim Special Edition

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Akezhar

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JOHNBELT

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52 comments

  1. JOHNBELT
    JOHNBELT
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    I have this mod in my load order and it is working fine. It's really not that complex so I imagine it won't cause issues. There is another similar mod on SSE called "Time Passes" by IronDusk33. That author does a lot of immersion type mods so you should check that stuff out too. If 'Living Takes Time' isn't exactly what you're looking for check out 'Time Passes" and IronDusk33's other work.
  2. drcairo
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    In case anyone cares, if you want to use this mod with Campfire, you will need to decrease the crafting time for "Tanning Smelting and Misc" a lot. I have it at .3. Default is 2 hours.

    This MOD sees individual acts of fire building as crafting events, so starting a fire takes hours without the above tweak. Your starter fire goes out before you can add fuel basically.

    Works really nice at the settings I am using. --About 18 minutes to get to the striking stone phase in campfire building. Seems appropriate.



    1. Wolfpack49
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      Thanks for this tip. Time for starting fires much more reasonable now.
    2. Wolfpack49
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      This one setting handles quite a bit -- too bad it's not broken down a bit more. If you are building your house with Hearthfire at the default setting, it takes an hour to build a pretty major section of the house, but then taking an hour to build a campfire takes way too long at one hour. I've been going in and adjusting based on the activity, but it'd be cool if there was a setting for crafting type.
    3. BinakAlgo
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      I think this also affects cooking, just interacting with a cooking pot it advances time like 2 hours or something, if I actually cook something, especially related to CACO, it becomes worst.
    4. Wolfpack49
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      Yeah, cooking 5 items was taking a full day, it was pretty bad. .3 is probably good as a default for starting fires and cooking, 1 hour good for actual crafting. Just need to remember to change it.
    5. BinakAlgo
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      I guess it could work to amplify the IMMERSION, as cooking the amount of food, wax, honey, cured meat and all that CACO adds would actually take at least a day. By the time I reach the max cooking experience my adopted kids would have the age to go to the college (of Winterhold).
    6. Tythemis
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      Thanks for the tip! +1
    7. SoftPaw6234
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      Try cooking five meals, see how long it takes you
    8. Wolfpack49
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      Time Flies breaks down these categories now.
  3. Glanzer
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    There is another mod similar to this called "Time Passes" (https://www.nexusmods.com/skyrimspecialedition/mods/17579) that seems to do the same thing. In the posts for that mod there is a discussion of CACO, Honed Metal, and other issues with some fixes. Anybody compare these mods? I used this mod (LTT) in LE and it was awesome. It seems to be way more configurable than Time Passes too.
    1. Wolfpack49
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      I looked at Time Passes as well, but I like Living Takes Time's better configurability, not to mention it also handles time passing for reading books. You can really fine tune it if you want to -- the one category that's a bit generic is the Tanning, Smelting and Misc which also doubles as the time to create fires if you are using Campfire/Frostfall as well as the time to craft things for Hearthfire. 2 Hours is way too long for creating fires, so I tend to set that to .3 when I am out adventuring. I am hoping one day those can be separated, but for now, you need to go in and chancge it when you are going to be doing lots of Tanning work or house building stuff.
    2. Tythemis
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      omg, thats all we had to sacrifice to get campfire working reasonably? *smacks forehead*  Do we know which one doubles for fire creation is specifically?
  4. Tythemis
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    Has anyone figured out compatibility with campfire? For some reason it takes like 6 hours to build a campfire.  This mod works in VR and Time flies SE doesn't much (though it has extra features, i wish we could get it fully functional in VR).
  5. Socratatus
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    Strange... I KNOW I used this mod as I remeber doing alchemy with plants and time going by until I was being shouted at to leave! I loved it cos I couldn't cheat and make a million potions to sell in one second! Making a lot of potions now took days, especially if you have to eat and sleep too. But Nexus says I never downloaded this or Endorsed it... I wonder if there's another version I loaded instead? It was a while back, some years.
    1. Wolfpack49
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      Time Flies SE is based on Living Takes Time and has expanded on it.
    2. Socratatus
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      Ah! That's the one! And I just installed this one!  Thanks for reminding me. I endorsed this too cos it also works well. Good stuff and thankyou.  :)

      p.s. By the way, Am I ok to disable this and add Time Flies back or should I restart a new game?

      Edit update: Not far in anyway, so just started a new game with Time Flies.
    3. Wolfpack49
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      Sure, you can start it mid game, just need to clean the save if you installed LTT first. 
  6. outcastl
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    Is this compatible with mods that unpause menus?
    1. Wolfpack49
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      It’s okay, you’re allowed to say Skyrim Souls. There isn’t any problem with compatibility between the mods, they just handle menus differently. But you can suppress the menu behavior in LTT if you want SS behavior instead. If you leave them both active the time skip would be added on top of the unpaused time. Time Flies has notes in the Posts tab for using both mods. 
  7. dantekral
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    Works great on AE seems like my game became way more realistic i cant spam iron daggers anymore lol
  8. HDPastas
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    Does this affect building? I want Lakeview Manor to be built gradually, so I'm only working on one stage each time I return there. But this would add a nice extra dimension to the immersion.
    1. Wolfpack49
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      It doesn’t in LTT, but Time Flies SE which is based on this mod, adds construction times. 
    2. HDPastas
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      Sweet
    3. NanakiSaikome
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      ?hankyou
  9. Blaise1203
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    Is anyone else having an issue that the "blocking x while in combat" and "save/load" feature of this mod is not working or is there a way to fix it. if this mod is broken under the first feature is there a mod that will disable at least the journal while in combat it would be greatly appreciated due to it being the main feature i want.

    edit: nvr mind i solved my own problem
  10. tabaqueroj
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    Can I use this without SKSE, MCM, SKYUI, FISS, or the likes, just the plain Skyrim Special Edition? If so, how do I install this Manually?
  11. Glanzer
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    There's been a lot of questions about splitting out camp fire creation, cooking, and hearthfire building for this mod. Fortunately all the changes would be in a single script for this mod, but JOHNBELT did not include the source scripts when he did this conversion.

    Personally I am planning to convert the LE version of this mod made specifically for Hearthfire, Frostfall, and RnD (https://www.nexusmods.com/skyrim/mods/72611?tab=files) to SE for my own use since I'll be using those 3 mods. Then I'll just learn how to edit the LTT.psc script to add/alter whatever I need. Have I ever created a mod or done any script? No, but I think I can figure it out since I have 25 years of scripting and IT experience. :)
    1. Wolfpack49
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      I just inquired about this this week as well coincidentally -- it would need to be a conversation with the original author, Akezhar, but I would love to see an updated version of this mod with those time scales broken out. I wanted to even try it myself if I can find a way to decompile the scripts, or get permission to look at the originals.

      If porting the other LE version of the mod would be another way to get there, add my +1 to the effort.

      EDIT: Cooking is actually already broken out. It's Tanning/Smelting/Misc, which would be broken out into Tanning, Smelting, Campfire Creation and Hearthfire Building.
    2. Glanzer
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      I'm guessing (hoping) that the scripts weren't changed when it was ported over. If that's the case, the LE scripts (which DO have source files) could be modified. If you look at the scripts it's pretty straight forward... Just some conditional statements about what activity is being done.
    3. Wolfpack49
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      I was going to give this a try and see how things look:
      https://www.nexusmods.com/skyrim/mods/35307
    4. Glanzer
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      Wow, that looks like it might work. I've used decompilers a few times and usually they're worthless because all the variables and function names are randomly generated so that you have no idea what's actually being done. But since the Living Takes Time script is so short, coupled with the fact we still have access to the original LE script, it may be doable!