Fugitive will spawn even if I don't get the bounty mission on the board. If that fugitive dies in an accident before I pick the mission, their body is not removed and remains there forever. This is very annoying.
Also, a stolen item (or artifact/ missing item/ etc) spawns in a chest before I choose the retrieve mission. It would be nice to have a feature that automatically starts a quest to find the owner when the object is picked up. If I retrieve the item before I have the mission, have to find the missive related with it on the board, start the quest, and return it to its owner.
I have a bugged missive. the quest is done (Kill the leader at valtheim towers). The missive is still in my inventory and I can't discard it. I also can't drop it because it's a quest item. any ideas what to do?
Are map markers supposed to show up for bandit / vampire bounty quests ? E.g. If I'm told that x is at Nightgate Inn but I have just started my adventure and it's not on the map, it would be more **immerrrrrsive** if I could make my way there using the map (obviously without the fast travel option enabled) as opposed to alt-tabbing to google searches.
I also find the message box for discarding missives kind of obnoxious. If you almost never discard them it means every time you check the note for details you're being interrupted with meta for no reason. Would have been nice to have had a slicker way to discard.
I also wish there were an integrated naming system for the 'citizen' targets (ie. give them a real name). I've looked at the official means of getting this done with other mods and it looks pretty messy and overbearing if you only want to give names to people involved only with these Missives quests.
But all-in-all, Missives works very very well in my massive load order and has been a lot of fun. Thanks !
687 comments
Also, a stolen item (or artifact/ missing item/ etc) spawns in a chest before I choose the retrieve mission. It would be nice to have a feature that automatically starts a quest to find the owner when the object is picked up. If I retrieve the item before I have the mission, have to find the missive related with it on the board, start the quest, and return it to its owner.
Hi,
Any chance to have a patch for the gray cowl ? Too bad that the mod is born thanks to it and we can't play with it in the alikr desert
I also find the message box for discarding missives kind of obnoxious. If you almost never discard them it means every time you check the note for details you're being interrupted with meta for no reason. Would have been nice to have had a slicker way to discard.
I also wish there were an integrated naming system for the 'citizen' targets (ie. give them a real name). I've looked at the official means of getting this done with other mods and it looks pretty messy and overbearing if you only want to give names to people involved only with these Missives quests.
But all-in-all, Missives works very very well in my massive load order and has been a lot of fun. Thanks !
1.can this be installed mid playthrough or does it require a new game.
2.I didn't see anything in the description so is there anywere to find details about installation and compatibility for this mod?
Thanks in advance