Thanks for the reminder, I knew there was something I've been meaning to do with this thing. I'll see if I can get the thing eslified and upload an alternate version this week.
Thank you! Do you know if it's safe to update mid game? Because I read, that I couldn't els it back then, because it had specific ID which wasn't elsifiable, but esl guide said, that changing IDs myself is not safe mid-game, only for new playthrough. Which is why I'm worried.
But I guess, I can just try it, and even if something happens I will just go back to using previous version
As far as updating: I'd never recommend uninstalling .esp mods mid-game, as a rule. This always comes with a chance of greater game instability and corrupted saves. The ESL version of this mod shares no form IDs with the previous version, so updating means you're essentially removing a mod and adding another one.
That being said, there's nothing in the mod itself that should cause any issues for uninstalling and reinstalling, beyond needing to re-add any Chill Pill spells. Ignoring the standard warnings about uninstalling mods mid-playthrough, this should be fine to switch out.
Thanks once again! Chill Pill is my must have mod in my current playthrough with Odrinator, because skeletons always fight with followers or other NPCs, and so far it works like a charm! :3
THANK YOU. SOMETHING HAD TO BE DONE. EVEN MORESO THE ENTIRE AGRO SYSTEM NEEDS OVERHAUL. FOR INSTANCE, I CAN SLAP OFFINA AFTER HER OPENING REMARK AND THE ENTIRE CITY INSTANTLY IS ON ALERT LIKE THEY HAVE 2 WAY RADIOS AND THEN CONTINUE TO BE ON ALERT SOMETIMES AFTER THE TIME IS SERVED OR FINE IS PAID. HINT, I NEVER HEARD A BATTLE HORN SOUND TO ALERT THE ENTIRE SERIES OF CELLS. MAYBE I'M MISSING A MOD THAT FIXES THIS BUT I HAVEN'T FOUND IT YET.
im going to try this mod right now, i think it sounds great
i want a simple e-z (vastly overpowered) calm spell, so i can debug certain encounters, and stop nonsense npc and follower behavior instantly.
im not sure how the calm effect works, 5 seconds doesnt seem like long enough time to get things under control, i think more like 10 minutes sounds better.
but ill give it a chance.
[edit] 5 seconds is not long enough. i'll have to edit the duration in SSEEDIT. im trying to get Isran to calm down so i can talk to him, he keeps going aggro trying to attack. I use CHILL PILL, he stops for 5 seconds, before i even know it, he is attacking again.. very upsetting..
Uhm, I can't use the command on the console. "help chill pill" doensn't do anything, so I have no way to tell what the two XX characters are in my case.
Saved me from using the console endlessly to stop the constant infighting. Just don't use the Nap Time power on dragons. It will cause them to get stuck and you will be unable to absorb that dragons soul. Used it in the fight with Mirmulnir and learned the hard way. Had to console in a new Mirmulnir.
Such a little mod, and yet so necessary! I was getting sick of Serana hitting everyone and causing fights among my followers! Now I can force them to chill. I love it!
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Anyone knows how to flag it as ELS? xEdit gives me an error when I try it myself
Glad it helps!
Do you know if it's safe to update mid game?
Because I read, that I couldn't els it back then, because it had specific ID which wasn't elsifiable, but esl guide said, that changing IDs myself is not safe mid-game, only for new playthrough. Which is why I'm worried.
But I guess, I can just try it, and even if something happens I will just go back to using previous version
As far as updating: I'd never recommend uninstalling .esp mods mid-game, as a rule. This always comes with a chance of greater game instability and corrupted saves. The ESL version of this mod shares no form IDs with the previous version, so updating means you're essentially removing a mod and adding another one.
That being said, there's nothing in the mod itself that should cause any issues for uninstalling and reinstalling, beyond needing to re-add any Chill Pill spells. Ignoring the standard warnings about uninstalling mods mid-playthrough, this should be fine to switch out.
Chill Pill is my must have mod in my current playthrough with Odrinator, because skeletons always fight with followers or other NPCs, and so far it works like a charm! :3
i think it sounds great
i want a simple e-z (vastly overpowered) calm spell, so i can debug certain encounters, and stop nonsense npc and follower behavior instantly.
im not sure how the calm effect works, 5 seconds doesnt seem like long enough time to get things under control,
i think more like 10 minutes sounds better.
but ill give it a chance.
[edit]
5 seconds is not long enough. i'll have to edit the duration in SSEEDIT.
im trying to get Isran to calm down so i can talk to him, he keeps going aggro trying to attack. I use CHILL PILL, he stops for 5 seconds, before i even know it, he is attacking again.. very upsetting..
chill pill, 5 seconds --> 600 seconds
naptime, 2 seconds --> 300 seconds.. (mmm i'm sleepy..)