Skyrim Special Edition

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  1. Shurah
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    You have questions or troubles?
     
    All the questions that you may have should find an answer in the FAQ located in the mod's description.
     
    If you have troubles:
    - Download the latest version.
    - Check if you use a mod which is incompatible with Immersive Citizens, all mods with more than 100 endorsements and which are incompatibles with the latest version of Immersive Citizens should be listed in the description (Compatibility & Synergy section).
    - Check if your load order is correct. If you use LOOT do not forget to update the online masterlist.
    - Read the troubleshooting section and the FAQ in the description.
     
    If you want to report bugs, there is a bug section. Don't forget to explain how to reproduce a bug with a minimal load order otherwise it will be pointless (I can't fix a bug that I can't reproduce).
     
  2. Shurah
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    Translation permission
     
    A translation can be uploaded on Nexus if you respect the following conditions:
    - No alterations are made to the contents of the plugins or compatibility patches other than those required to translate the text.
    - You must give a link to the original file in your file description.
    - You must send me a link to the Nexus page of your translation once you’re done (you will be responsible for hosting it on the Nexus)
     
  3. Jorundr
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    I just saw Utgerd walk out of town and jump on a horse and ride off... For someone that knows she's stuck in the tavern 24/7 for the last 5 years this just melted my brain for a good few minutes. And just when I was recovered from the world shattering event, I see Jon Battleborn and the white haired Grey mane lady sit together, on a ledge outside of town! I don't know if I can handle anymore of this.

    Seriously though, this is my #1 essential right now for SSE. Thanks heaps and heaps!
  4. dizzyXcore
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    I already endorsed this mod as soon as I downloaded it the first time (been in my load order sience it first came up in old Skyrim) so now that I am updating the mod I want to say this is such an amazing addition to the game, it truly makes Skyrim feel alive without adding any more npcs to the world to just "fill" it. Seriously, this is how the game should've been. Thank you.
    1. Shurah
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      Thank you for your nice comment !
  5. malibu35072
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    I kinda want to double endorse this mod. Its really cool, and ads a subtle but very cool layer to the NPC's making them more interesting.My only real annoyance is that the general goods vendor in Windhelm, the high elf, is always hiding from the storms at home and never available to trade unless I disable the weather sense part of this mod. Might consider making vendors and the like harden up a bit and brave the weather in Windhelm stormy areas. Also I think its worthy of pointing out the illogical lore here. One of the coldest cities in skyrim is the has an outdoor market? They totally would have built a covered bazaar with doors to block the wind....

    Also, total props for making the effort to support your mod. Especially compared to some of the passive aggressive comments "screw you community" and mod abandonment with locked comments you are really showing a level of professionalism. That alone deserves an endorsement!
    1. mgrae
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      I'd like to second this, and would really like to double endorse this mod were it possible. My sincerest compliments to the author for not only the quality of and essential nature of the game improvements this mod provides, but also on the author's level of professionalism and ongoing courtesy to the community.

      I've noticed an increase in juvenile and belligerent behavior by other mod authors with the release of SSE. Everything from ridiculously rude and abusive remarks aimed at the community on their mod description pages and/or stickied comments; down to childish tantrums like locking page comments, effectively shutting off all user cross communication and self assistance for that mod entirely. Personally, I have begun to cull from my load order the growing list of mods from authors who are misbehaving and abusing their fans and this community, and refuse to support those authors financially or otherwise in the future.

      Thank you again to Shurah and for you continued professionalism as a mod author. The community as well as other authors have much to learn from you.
    2. Shurah
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      Yeah I'm thinking about disabling the influence of snow weathers for windhelm's merchants or to give the ability to Niranye to offer her services at anytime (Edit: I've done it in the last update). I'm very annoyed by the design of markets: merchants have no shelters and nowhere to sit. I'm also very annoyed by the fact that weather can be only only sorted in only 4 categories (snowy, rainy, cloudy and pleasant), if Bethesda's developers had added a storm category, I could have designed something really realist. Instead I'm obliged to take debatable decisions or to support all major weather mods (not option due to a lack of time).

      Thank you for your supportive comments malibu35072 and mgrae.

  6. SparrowCheeky
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    Does it still work after the Creation Club update?
  7. Dermophile74
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    Someone had any issues with a lower timescale up to 10, instead of the normal 20 ? for essential timed quest like the Bard one or other scripted scenes?
    Thanks
  8. aliartini
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    please update and fix it
    1. Dermophile74
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      Thanks for your feedback, but this mod is still working without any issues for me since months, even with the recent update of Skyrim SE. You could have some strange behaviors if you add weather related mods like True Storm or Vivid, but not bugs. For exemple, I had to retrieve a farmer's goat that was "kidnapped". When I bring her back, the farmer is inside his home because of the rain.
      I had to literraly wait the end of the storm (almost 24 hours) before this lazy peasant finally exit his house to get back to work ... Just because I couldn't enter the house with the goat...
      If I tried to start a dialogue with him while the goat was outside the cell (the goat wait outside when you enter a house), I didn't have the quest dialogue option.

      Conclusion : I would like to report lazy farmers not working under rain !!
  9. Br4ndX
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    This is a must-have mod. It adds more life to Skyrim than anything else does, and it's also (reasonably) lightweight.
    Been using it with JK's Skyrim too, and I expected there to be a few clashes considering the Navmesh edits JK brings, but so far, I've not had a single problem. It seems this mod is more compatible than one might expect, and that's even in a an extremely heavy LO too.
  10. Anschloos
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    Is it safe to uninstall this mod and replace it with a different AI package? What is this 'racial power' briefly mentioned that can be used to safely (?) uninstall ICAO? Last, is this supposed to show up in the MCM? The Mod menu that is?
  11. AkisV
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    Hello..Okay Here is the thing... I uninstalled it and started New Game for other reasons..And i see NPC getting stuck at doors or locations looking around and other stuff..When i had IC On i did not see any of those glitches.I installed Immersive Encounters and says half compatible with Immersive Citizens.But it only adds encounters on the road mostly.. I think.
    Anyway the question is :
    I would like to install it again mid game .Is it safe?Is it compatible with IE or should i remove it?Does Immersive citizens fix NPC stuck at doors or it was just coincidence i encountered randomly?
    Thank you
    1. Dermophile74
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      I installed it mid game and there is no issues.
      I even uninstalled it for a few hours to check compatibility issue with AFT and reinstalled it, without issues
  12. LockerFlocker
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    i don't have a MCM?
    1. Sevrun357
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      You need SkyUI for the MCM.
  13. Skryptex
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    Is the 1 ITM record detected by xEdit in LOOT intentional? Or should I clean this mod
    1. raw666
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      Cleaning it is fine. In fact, I think it makes it a bit more stable for some reason in my playthrough.
    2. Skryptex
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      Did you also clean the Open Cities patch? Or do you not have that patch
    3. raw666
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      I did not install Open City. Just the standard version
  14. Phoss
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    Hi.

    I love this mod and really want to use it, but it causes my game to CTD in random locations it seems. I do have several other mods so maybe some combination is causing this, but this is the only mod that when I disable it, I do not have CTDs. Any ideas?
    1. raw666
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      Still having issues, for another thing you have to consider the number of script heavy mods you may have with this mod. For example, Skytest with other creatures and NPC mods can cause a crash due to the number of AIs of both NPCs and creatures Skyrim has to deal with a cell. Using that mod with IC has me requires to use the no extra spawn patch to keep it stable. Skybirds is also another example as it adds 60 new AI in an area a computer has to deal with along all the scripts the game has to deal with.
  15. HandsomeOz
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    is this compatible with Diverse Skyrim?
    1. raw666
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      To answer your question, I got mixed answers from others. The short answer is not compatible but it can be made to work with Diverse Skyrim and other city mods if it is loaded after this mod in your load order so the navmesh overrides this mod. Allowing characters to walk around the new obstacles without problems. I was planning to check with JK Skyrim, but have to wait for the update of certain mods before giving it a go. The only issue I see is NPCs may not do specific paterns that AI would make them do. Use it at your discretion.
      I hope that helps.