Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

MercAngel

Uploaded by

MercAngel

Virus scan

Safe to use

33 comments

  1. Amelia2333333
    Amelia2333333
    • member
    • 0 kudos
    can i simplely uninstall this mod after i collecting them all?
  2. blesch
    blesch
    • premium
    • 1 kudos
    ***bug***

    Missing quest marker for the Crimson Nirnroot that *was* at this location, close to the "Great Lift at Mzinchaleft" gatehouse. Note the Dwarven tower in the background.

    Missing Marker
  3. SwiftyMagee
    SwiftyMagee
    • member
    • 1 kudos
    Anyone know if this mod is working in Anniversary Edition? I know none of the Stones of Barenziah mods work right now, so I'm wondering if this is the same.

    UPDATE: It still works! I installed the mod after starting the quest, exited Sinderion's Field Laboratory into Blackreach, and as soon as I leave the loading screen the mod's pop-up window asks if I want to have the Crimson Markers turned on. I say "yes" and they are now appearing on the compass and the dungeon map.

    All these years and Skyrim versions/patches later, and this great mod still works! Well done, MercAngel!
    1. ivan101
      ivan101
      • premium
      • 14 kudos
      I know none of the Stones of Barenziah mods work right now
      This one works fine for me.
    2. Metemperor
      Metemperor
      • member
      • 0 kudos
      This one I used works fine.
    3. allegronexus
      allegronexus
      • member
      • 0 kudos
      Still works fine. Go out-in the Black Reach to update the markets for the newly spawned Crimson Nirnroot. I have now more than 30+ nirnroots
    4. EndulRithar
      EndulRithar
      • premium
      • 2 kudos
      I used the other, now removed, Crimson Nirnroot Quest Marker mod (8386), together with JK's Sinderions Field Laboratory, and I could never get Sinderion's Journal and thus not the active effect from completing the quest properly. I have no idea if this mod is also incompatible, but just a heads up. For me extra convenience is not worth just the chance of never getting the active effect (and so it boils down to a JK overhaul with lots of new features or... quest markers).
    5. Speerek
      Speerek
      • member
      • 0 kudos
      Works perfectly fine
  4. Xervo5
    Xervo5
    • premium
    • 0 kudos
    Is it possible if this becomes light or .esl?
  5. TKHBMVP
    TKHBMVP
    • premium
    • 93 kudos
    Is there an option for an esl flagged mod?
  6. Oblivionaddicted
    Oblivionaddicted
    • member
    • 50 kudos
    Thank you very much for this extremely useful mod; I was getting tired of searching all the samples.
  7. AndarielHalo
    AndarielHalo
    • member
    • 1 kudos
    I just installed this mid-game, quest activated, and it does work.
  8. tefaz
    tefaz
    • member
    • 0 kudos
    Mod doesn't work. Quest markers don't show up.
  9. pivotob
    pivotob
    • supporter
    • 1 kudos
    Unfortunately, this mod doesn't seem to work anymore, or it at least conflicts with something I have. I already tried the command. It just says "Compiled script not saved."
  10. Drake0713
    Drake0713
    • premium
    • 101 kudos
    Included in:
    https://www.nexusmods.com/skyrimspecialedition/mods/20195