looked interesting but would like to see a demo video of voice commands for shouts and another setting them up. also not sure how up to date or even checking this mod is ^^;
Is this mod still functioning with current versions and setups?windows speech recognition macros has been discontinued for win 10 to start if the answer is no,is there some other similar mod ? voice recognition would add a lot of immersion to my game thanks
Trying to get this to work, but got stuck at build lists step. Although i get in game messages that logging is enabled and lists are dumped, no new files created at Logs/Scripts/... Using SkyrimVR and SKSEVR 2.0.10. My guess i have logging disabled, but dont know how to change that. Custom .ini files - i have them set to Read-only.(Have also tried without that flag) Also tried bEnableLogging = 1, nothing works. edit. Apparently my logs were saved under \Documents\My Games\Skyrim VR\Logs\Script\ (not game dir, as i thought). Hope this info helps anyone. Edit2. After "build spell list" i only found "Started building ----" next line "Completed building------" in Papyrus logs. I mean I have not a single registered spell in that list, so cannot equip any skills by their name.
It's really cool that this does the same thing as WotV + SkyVoice + item equipping and follower commands all rolled into one! Quite incredible, really! WotV has been working well for me but I haven't tried using DSN for equipping gear yet (doesn't seem to be any guide on how to do so either) and I'm not looking forward to whatever I'll have to do to merge SkyVoice in with WotV. My only concerns with this are:
1) Having to recompile the lists manually, outside of the game, every time I need to add something is a HUGE disadvantage; this might actually be a deal-breaker :( If you could find a way to automate this process, it would basically remove the only advantage that WotV has over your mod.
2) I'm sure there's a way to manually adjust the trigger words for shouts (so that I can replicate the actual dragon-tongue, as SkyVoice does) but I don't see instructions for that.
If the first issue can be resolved, I would gladly switch over to this (even though I really appreciate and admire the work done on WotV and SkyVoice) because the other programs are a bit unwieldy when switching mods around often. Regardless, you're doing excellent work and I'm really impressed! :D
P.S. If you could make a video guide for installation that would be a big help 'cause it's kinda hard to follow from the text instructions!
I can build an automated executable to handle everything except the right click authorization for the macro file. Typically I don't make executables outside of business contracts. I am very hesitant to run random executables due to the risk of malicious code, so I assume if I think its too risky that others will assume the same and make my invested time pointless.
You can manually add customized voice commands by copy pasting the line for the shout you like and changing the trigger word to what ever you like such as "fus Ro Da" etc... :)
By turning on quick shout and auto shout, when you issue the command it will switch and automatically activate the shout at max potential.
I can add commands to handle each tier with appropriate wording and behavior but it would change from "general" to specific usage which means it would require a custom modification for each potential mod that adds or modifies shouts.
Not sure what you mean by creating a profile (assuming that means the process we're talking about automating). I know that WotV is easily able to update its spell lists and whatnot from in-game but it also has to use the console to inject the commands, unless you've also got DSN and then it can piggyback on whatever method that mod uses to do it without the console. But, even then, it seems like the WotV author feels he needs SKSE to extend it to equipping gear and handling follower commands (even though DSN can already equip gear)... I dunno, the whole process seems very convoluted and confusing! xD
VoiceMacro and Voice Attack both use a heavily laden XML file for each profile. Most of the XML fields are easily populated but some fields, such as unique identifiers, require application specific knowledge from the developers of those tools to prevent conflicts.
WotV is nothing more then a voice macro profile, everything is defined in voicemacro and the developer added all the popular spell mods. Its a massive amount of tedium work but requires no programming skills. DSN on the other hand is an injected DLL that is programmer developed and is capable of much more if the developer chooses to add more. The only problem I foresee is that it requires users to run actual code that in malicious hands could cause major problems. I am a paranoid type of person that refuses to run unknown code for such a small user base that its very possible malicious code can go unnoticed for a long time.
So the finicky unique identifiers are what limit VM's capabilities as far as equipping gear and follower commands and such? And you didn't go DSN's route because it opens up security concerns. It's just too bad there's no way around the authorization :/ Your method would be pretty much perfect otherwise.
The unique identifiers prevent me from building new entries for the profile. I would need a method of creating my own identifiers to place in each new entry, and it would need to guarantee no chance of duplication.
Regarding running an executable, myself and many others would be willing to do that for a great voice control mod. I use DSN (and there's been 13,000 downloads so it's popular). Flagging items as favorites adds it to voice command. But creating custom commands to equip items doesn't work, nor will quick save work or follower commands. WOTV also has limitations and quirks. I really hope you can create a great mod that does it all and works in conjunction with DSN so we can speak dialogue.
Is there a way to say "Quick save" or something similar to quick save the game?
I haven't tried this yet as I don't know if it works with Dragonborn Speaks Naturally (which works flawlessly), but a command to quick save is sorely lacking in DSN along with some other commands this mod offers. Hoping you get the follower commands to work in VR too, as that would be really nice. Anytime you can avoid menus in VR is a big win for immersion.
Will this work with Amazing Follower Tweaks when it does?
I can easily add a command for quick saving/loading. Because it uses windows voice macros you can also add any simple command to the voice file. Just copy paste a line then modify to press the single key required for a quick save and change the trigger command. Easy peazy.....
Ill probably just add the quick command to the automation process for simplicity on the next build.
I've used this for a while now and it works flawless and it makes my game so much more immersive and fun :) thank you for this mod!
However now I decided to try out the follower system and I'm having trouble with registering the followers (VR Version). When I say "register follower 1" I see the notification "register crosshair change:ON" and then I point at the follower so that the name shows up, but nothing happens. Any suggestions about what I may be doing wrong?
I looked into this and see whats wrong. The primary version of this was written for regular skyrim which uses a target reticle by default where the VR version doesn't so there is no way to grab the follower object atm.
I will look into this further and see what I can come up with to dynamically acquire the followers ID.
By the graybeards, this works so much better than I expected :O How is this not mainstream yet?!?! With SKSEVR It works Sooo much better than way of the voice constantly messing up console commands. I just have one question about an FPS counter appearing sometimes when I issue a command - how do I disable that? Or is it just a game function with some of the NUM buttons... Edit: Turns out the ENB I'm using has an FPS counter which turns on with one of the buttons used by the macro.
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Sorry for any hassles this causes. I will leave this post up until that changes.........
if the answer is no,is there some other similar mod ? voice recognition would add a lot of immersion to my game
thanks
Using SkyrimVR and SKSEVR 2.0.10.
My guess i have logging disabled, but dont know how to change that. Custom .ini files - i have them set to Read-only.(Have also tried without that flag)
Also tried bEnableLogging = 1, nothing works.
edit. Apparently my logs were saved under \Documents\My Games\Skyrim VR\Logs\Script\ (not game dir, as i thought). Hope this info helps anyone.
Edit2. After "build spell list" i only found "Started building ----" next line "Completed building------" in Papyrus logs. I mean I have not a single registered spell in that list, so cannot equip any skills by their name.
1) Having to recompile the lists manually, outside of the game, every time I need to add something is a HUGE disadvantage; this might actually be a deal-breaker :( If you could find a way to automate this process, it would basically remove the only advantage that WotV has over your mod.
2) I'm sure there's a way to manually adjust the trigger words for shouts (so that I can replicate the actual dragon-tongue, as SkyVoice does) but I don't see instructions for that.
If the first issue can be resolved, I would gladly switch over to this (even though I really appreciate and admire the work done on WotV and SkyVoice) because the other programs are a bit unwieldy when switching mods around often. Regardless, you're doing excellent work and I'm really impressed! :D
P.S. If you could make a video guide for installation that would be a big help 'cause it's kinda hard to follow from the text instructions!
You can manually add customized voice commands by copy pasting the line for the shout you like and changing the trigger word to what ever you like such as "fus Ro Da" etc... :)
By turning on quick shout and auto shout, when you issue the command it will switch and automatically activate the shout at max potential.
I can add commands to handle each tier with appropriate wording and behavior but it would change from "general" to specific usage which means it would require a custom modification for each potential mod that adds or modifies shouts.
WotV is nothing more then a voice macro profile, everything is defined in voicemacro and the developer added all the popular spell mods. Its a massive amount of tedium work but requires no programming skills. DSN on the other hand is an injected DLL that is programmer developed and is capable of much more if the developer chooses to add more. The only problem I foresee is that it requires users to run actual code that in malicious hands could cause major problems. I am a paranoid type of person that refuses to run unknown code for such a small user base that its very possible malicious code can go unnoticed for a long time.
I haven't tried this yet as I don't know if it works with Dragonborn Speaks Naturally (which works flawlessly), but a command to quick save is sorely lacking in DSN along with some other commands this mod offers. Hoping you get the follower commands to work in VR too, as that would be really nice. Anytime you can avoid menus in VR is a big win for immersion.
Will this work with Amazing Follower Tweaks when it does?
Ill probably just add the quick command to the automation process for simplicity on the next build.
However now I decided to try out the follower system and I'm having trouble with registering the followers (VR Version).
When I say "register follower 1" I see the notification "register crosshair change:ON" and then I point at the follower so that the name shows up, but nothing happens.
Any suggestions about what I may be doing wrong?
I will look into this further and see what I can come up with to dynamically acquire the followers ID.
If you give it a try, please drop a comment letting us know if they are compatible.
Edit: Turns out the ENB I'm using has an FPS counter which turns on with one of the buttons used by the macro.