I tried this by setting to the level above me, but after I leveled up the courier never showed up even though I waited a few days. So apparently this is not the way to do it.
Heh. I was looking for a way to do this and edited the conditions node just above "stages (sorted)". Uh, that didn't work either.. Perhaps it has to be done by editing the script ? Any CKit Champions around here who could offer a suggestion ?
I really enjoyed this, kept me busy for quite a while. Really well done. The final boss fight is buggy though, he didn't really fight back and the scripts were announcing themselves in the top left of the screen as they fired off.
I agree regarding the final boss, he was all alone with nothing near him, I tried to kill him and he was ..well... a boss, so I sneak tools because in my world, that's totally fare play.
But, yes, feels like he should have had a journal filled with pages as well as other neat stuff around, or something explaining why he is "like that"
I entered a room that had the effect from the throat of the world's time wound. I entered the room and lost control of my character as she started floating up (like Septimus when he touches the ohgma). I thought I was dead when the screen went black, but it came back and I was lying on the floor able to sort of move and interact with things (like paralysis). After about 30 seconds I got up but now was unable to move. I was using the walking animations, but my character wasn't moving anywhere. I can move around fine if I turn off collision. Nevermind. Seems this whole mod is a busted mess. I gave up and reverted to a save prior to going into the dungeon and the first time I fast traveled 5 of the same dragon from this mod where tearing apart whiterun hold.
In case anyone else reads this, I had the same problem in that room. It tooks about 30 seconds to finally be able to jump to my feet, but I was frozen in place and could go nowhere. I'm thinking it might be some interaction with Improved Camera for 1st person and maybe another animation mod. I've decided not to use this mod since I only played it for about 20 minutes before I ran into this and I'm starting a new playthrough anyway.
Cool mod, but there is a point where you will need whirlwind sprint, or a teleport spell. Fortunatelly I was with my dragonborn as a follower, so used the tcl console command to emulate she bringing the player character to the platform. The dragon fleed the battle, and I could not find him anymore, so left the island without completing the quest. The dungeons are good, the maze looks like those old school dungeons, although the author apparently forgot to put occlusion between the levels, so if you are using a camera mod and the character is distant you can see a bit of the level above. I got lost several times. The enemies were very easy, I beat them on level 22, most of them fall with a single blow. You probably can beat this dungeon with a level 10 character. I only brought two followers and it was a walk in the park. Edit: there is a issue with the script POCSLiftFloating, reported by Fallrim Tools. The script caused save bloat, so I advise caution with this mod.
Hi, , this mod alters something already (like existent spells, or clothes, etc) in the game or its only adds new things? And can i put this mod mid-game?
Definitely an interesting mod! Had to use console commands a few times for some buggy areas i found, but very ambitious! Thoroughly enjoyed it, excited to see if it gets built up into something more! (Yes i know it hasn't updated in a year, but still)
It is still slightly buggy, though. For example, I never got the message from the courier so I had to use a console command to get it and start the quest. Much later, after I finished the dungeon, the courier finally showed up and gave me a second flier!
Also, I got a CTD when trying to take the lift down to the "Depths" from the surface of the island, so I once again had to use a console command (coc POCDepths) to get in. After that, I was able to finish the adventure.
I mention these, not as complaints, because playing this mod was a great deal of fun, but because you had requested feedback. Either way, thanks for all your great work!
32 comments
-0.77c-
***
Compatible list:
Compatible || Semi-Compatible || Incompatible
Everything should be compatible.
Perhaps it has to be done by editing the script ? Any CKit Champions around here who could offer a suggestion ?
The final boss fight is buggy though, he didn't really fight back and the scripts were announcing themselves in the top left of the screen as they fired off.
But, yes, feels like he should have had a journal filled with pages as well as other neat stuff around, or something explaining why he is "like that"
I entered a room that had the effect from the throat of the world's time wound. I entered the room and lost control of my character as she started floating up (like Septimus when he touches the ohgma). I thought I was dead when the screen went black, but it came back and I was lying on the floor able to sort of move and interact with things (like paralysis). After about 30 seconds I got up but now was unable to move. I was using the walking animations, but my character wasn't moving anywhere. I can move around fine if I turn off collision.Nevermind. Seems this whole mod is a busted mess. I gave up and reverted to a save prior to going into the dungeon and the first time I fast traveled 5 of the same dragon from this mod where tearing apart whiterun hold.
The dragon fleed the battle, and I could not find him anymore, so left the island without completing the quest.
The dungeons are good, the maze looks like those old school dungeons, although the author apparently forgot to put occlusion between the levels, so if you are using a camera mod and the character is distant you can see a bit of the level above. I got lost several times.
The enemies were very easy, I beat them on level 22, most of them fall with a single blow. You probably can beat this dungeon with a level 10 character. I only brought two followers and it was a walk in the park.
Edit: there is a issue with the script POCSLiftFloating, reported by Fallrim Tools. The script caused save bloat, so I advise caution with this mod.
And can i put this mod mid-game?
It is still slightly buggy, though. For example, I never got the message from the courier so I had to use a console command to get it and start the quest. Much later, after I finished the dungeon, the courier finally showed up and gave me a second flier!
Also, I got a CTD when trying to take the lift down to the "Depths" from the surface of the island, so I once again had to use a console command (coc POCDepths) to get in. After that, I was able to finish the adventure.
I mention these, not as complaints, because playing this mod was a great deal of fun, but because you had requested feedback. Either way, thanks for all your great work!