Came back to modding after a long break and this mod used to work perfectly for me. I'm not sure what I did but it's been crashing when I activate the patch I made
This is fantastic! Is there any way to increase the amount of jewelry items that can be added? So many of my outfits tag every piece as jewelry and I'm capping out at over 100 with just a handful of ESP's. Would be fantastic if there was a bit more room for more in that category, otherwise the amount for the other categories is perfect, no issues there.
It means the script was not made to handle plugins over 255 plugin limit, which is a really sad limitation because ESL should make this possible. I'm not sure why the code limits this when ESL/ESPFE plugins remove that limitation for SSE.
It's actually a limitation of the MXPF framework. Unfortunately I'm not competent enough to make this work without it. I made this mod off the back if my odds and ends mod, which had originally been started before ESL existed
Not sure why but when I only loaded the items that I wanted to be in the pool I was able to get it to work. I think you just have to not have 255 plugins loaded into xEdit when you're trying to apply the script.
Essentially what i did was ticked the mods i wanted to load, and also ticked SkyAI to be loaded as well and that worked for me.
cannot get this to work. Every time I try, regardless of which mods I target, I immediately get the following error
[00:10] Exception in unit UserScript line 579: Could not convert variant of type (String) into type (Integer) [00:10] Error during Applying script "SkyAI_SCRIPT": Could not convert variant of type (String) into type (Integer)
Anyone have a mod they've used that they KNOW works for troubleshooting?
253 comments
Updated version of MXPF
Solved: I have Triumvate installed and had to manually fix the Bashed file.
Use 32 bit xEdit.
Select up to 254 new item plugins (no plugin can have more than 254 masters, and this creates a new ESP plugin).
Run it.
Compact the BASE plugin's form IDs, ESP-FE it and the new Patch plugin you created.
Place at bottom of Load Order.
Repeat as necessary.
Easy peasy. Works like a charm.
Exception in unit UserScript line 552: [EJvInterpreterError] Error in unit 'UserScript' on line 443 : Type mismatch
when trying to apply the new script in SSEedit and dnothing else.
What does it mean?
1 - is there anyway to increase the amount of items from this patch that the merchant can have?
2 - if i create two different patches, will one overwritte the another, making one of the listed items not to show up in game?
3 - ablabueba aeweugurghaerrrg
what does this mean and how do i fix this
Essentially what i did was ticked the mods i wanted to load, and also ticked SkyAI to be loaded as well and that worked for me.
[00:10] Exception in unit UserScript line 579: Could not convert variant of type (String) into type (Integer)
[00:10] Error during Applying script "SkyAI_SCRIPT": Could not convert variant of type (String) into type (Integer)
Anyone have a mod they've used that they KNOW works for troubleshooting?