Skyrim Special Edition
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Ruddy88 and MikeyNexus

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ruddy88

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245 comments

  1. Cerantonus
    Cerantonus
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    Hi, I get

    Exception in unit UserScript line 552: [EJvInterpreterError] Error in unit 'UserScript' on line 443 : Type mismatch

    when trying to apply the new script in SSEedit and dnothing else.
    What does it mean?
  2. Oyhuria
    Oyhuria
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    howdy, i have 2 questions

    1 - is there anyway to increase the amount of items from this patch that the merchant can have?

    2 - if i create two different patches, will one overwritte the another, making one of the listed items not to show up in game?

    3 - ablabueba aeweugurghaerrrg
  3. wrathdragon7
    wrathdragon7
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    error during applying script skyai script v2 error in unit user script on line 552 array index out of bounds
     
    what does this mean and how do i fix this
    1. NeitanDoreiku
      NeitanDoreiku
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      It means the script was not made to handle plugins over 255 plugin limit, which is a really sad limitation because ESL should make this possible. I'm not sure why the code limits this when ESL/ESPFE plugins remove that limitation for SSE.
    2. ruddy88
      ruddy88
      • supporter
      • 446 kudos
      It's actually a limitation of the MXPF framework. Unfortunately I'm not competent enough to make this work without it. I made this mod off the back if my odds and ends mod, which had originally been started before ESL existed
    3. blackzeusxo
      blackzeusxo
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      • 4 kudos
      Not sure why but when I only loaded the items that I wanted to be in the pool I was able to get it to work. I think you just have to not have 255 plugins loaded into xEdit when you're trying to apply the script. 

      Essentially what i did was ticked the mods i wanted to load, and also ticked SkyAI to be loaded as well and that worked for me. 
    4. Oyhuria
      Oyhuria
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      Yup, that works, this is a great solution Blackzeusxo
  4. warhammer651
    warhammer651
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    cannot get this to work. Every time I try, regardless of which mods I target, I immediately get the following error

    [00:10] Exception in unit UserScript line 579: Could not convert variant of type (String) into type (Integer)
    [00:10] Error during Applying script "SkyAI_SCRIPT": Could not convert variant of type (String) into type (Integer)

    Anyone have a mod they've used that they KNOW works for troubleshooting?
  5. Jadehnt
    Jadehnt
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    Is there anyway to add a single item that I want to leveled list not all items in the specific type (weapon, armor, ammo,...)?

    I generated enchanted version for modded armor/weapon such as Immersive Armor, Immersive Weapon,... by Automated Leveled List Addition then I have used SkyAI to distribute them to merchants. The problem is the item limits had been exceeded when I applied to these ALLA patchs.
  6. Nap1985
    Nap1985
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    • 21 kudos
    Could one split their load order and run it twice, creating two different patches, and then merge them? Supposing I had an absurd amount of mod added items in my game?
  7. k3ks1
    k3ks1
    • supporter
    • 0 kudos
    After applying your script to my mods, loading in skyrim menu is forever. Is there a way to delete script?
  8. hunlucansu
    hunlucansu
    • supporter
    • 5 kudos
    do i need to rebuild the patch if i change my load order with LOOT or something?
    1. keepsyou
      keepsyou
      • member
      • 4 kudos
      no, only when you add mods that you want added to this or when you remove a mod that was previously added to this.
  9. keepsyou
    keepsyou
    • member
    • 4 kudos
    neverminded, re-reading the description answered my question
  10. magiteker
    magiteker
    • supporter
    • 2 kudos
    Is there a way to get the script to work with Open World Loot?