It means the script was not made to handle plugins over 255 plugin limit, which is a really sad limitation because ESL should make this possible. I'm not sure why the code limits this when ESL/ESPFE plugins remove that limitation for SSE.
It's actually a limitation of the MXPF framework. Unfortunately I'm not competent enough to make this work without it. I made this mod off the back if my odds and ends mod, which had originally been started before ESL existed
Not sure why but when I only loaded the items that I wanted to be in the pool I was able to get it to work. I think you just have to not have 255 plugins loaded into xEdit when you're trying to apply the script.
Essentially what i did was ticked the mods i wanted to load, and also ticked SkyAI to be loaded as well and that worked for me.
cannot get this to work. Every time I try, regardless of which mods I target, I immediately get the following error
[00:10] Exception in unit UserScript line 579: Could not convert variant of type (String) into type (Integer) [00:10] Error during Applying script "SkyAI_SCRIPT": Could not convert variant of type (String) into type (Integer)
Anyone have a mod they've used that they KNOW works for troubleshooting?
Is there anyway to add a single item that I want to leveled list not all items in the specific type (weapon, armor, ammo,...)?
I generated enchanted version for modded armor/weapon such as Immersive Armor, Immersive Weapon,... by Automated Leveled List Addition then I have used SkyAI to distribute them to merchants. The problem is the item limits had been exceeded when I applied to these ALLA patchs.
Could one split their load order and run it twice, creating two different patches, and then merge them? Supposing I had an absurd amount of mod added items in my game?
245 comments
Exception in unit UserScript line 552: [EJvInterpreterError] Error in unit 'UserScript' on line 443 : Type mismatch
when trying to apply the new script in SSEedit and dnothing else.
What does it mean?
1 - is there anyway to increase the amount of items from this patch that the merchant can have?
2 - if i create two different patches, will one overwritte the another, making one of the listed items not to show up in game?
3 - ablabueba aeweugurghaerrrg
what does this mean and how do i fix this
Essentially what i did was ticked the mods i wanted to load, and also ticked SkyAI to be loaded as well and that worked for me.
[00:10] Exception in unit UserScript line 579: Could not convert variant of type (String) into type (Integer)
[00:10] Error during Applying script "SkyAI_SCRIPT": Could not convert variant of type (String) into type (Integer)
Anyone have a mod they've used that they KNOW works for troubleshooting?
I generated enchanted version for modded armor/weapon such as Immersive Armor, Immersive Weapon,... by Automated Leveled List Addition then I have used SkyAI to distribute them to merchants. The problem is the item limits had been exceeded when I applied to these ALLA patchs.