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cuddm

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  1. ExiledEye
    ExiledEye
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    I've made an eslfied version of this mod (so you don't have to) with also an extra option.
    NPC Mage Balance FIX - Eslfied
  2. RIDICULOGAN1
    RIDICULOGAN1
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    thank you so much
  3. ryuszm
    ryuszm
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    anyone using this in 2025? 
    1. RIDICULOGAN1
      RIDICULOGAN1
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      brother 
  4. IronClaw28
    IronClaw28
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    2-25, thank you for this, also... just wondering is there a mod like this (if not this one) for Legacy Edition?
  5. Pickelsturn
    Pickelsturn
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    • 117 kudos
    those changes would make the NPC weaker, spoken for myself i want the NPC to have a better AI if i make em lower because i like been challenged, i have no joy in simply slaying a weak NPC
    1. cuddm
      cuddm
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      The main reason for this mod is to reduce the seemingly endless Ward spam, which is super annoying when playing a pure mage build. NPC mages will overall be weaker as a result.
    2. Pickelsturn
      Pickelsturn
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      • 117 kudos
      yes thats what i was talking about, but as player you are maybe no mage and the balance is gone
    3. cuddm
      cuddm
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      Hey, i don't force anyone to use this mod =)

      Just to be clear though, the NPC mages' spells will still do the same damage as before, they will just not be able to cast Ward for several minutes without going oom. Non-mage player builds will barely notice any difference since NPC mages will not have to cast Ward (and will thus not go oom quickly even with the new settings).
    4. BernardTheBeast
      BernardTheBeast
      • supporter
      • 1 kudos
      Well, for my style of play and the way I've set up Skyrim (especially now in VR), mages are deadly powerful, and weapons are deadly as well. This mod is a life saver because it keeps the challenge of enemy mages in place, while giving me a fair opportunity to strike back, now that their stats are on the same level as mine.
    5. U1849KA
      U1849KA
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      Early-on, being matched up against a powerful mage, especially unexpectedly - Malkoran's Shade, for instance, can be extremely frustrating if you don't have the resists to deal with their lightning bolt / ice storm spam. This gives you the option to evade or bait their attacks until they run out of spells, as it were, then punish them for their arrogance. To me it feels a bit like tabletop balancing. A mage can beat a warrior until the mage runs out of spells; then the warrior just runs in and swats him. I think that if you can outsmart a mage by making him miscast enough to run out of magicka, you should win the fight.
    6. llhookll
      llhookll
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      @U1849KA This is SO true !
    7. Grainnz
      Grainnz
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      go vanilla, play in legendary. good luck winning againts mages without the proper counter spell/shout when they're using their lightning bolt or fire ball in small space. Me in a level 75 in max armor cap and 400 or so health get killed in 3 seconds if I don't prepare at least a dozen health potion JUST for a single mage.
      Imagine a whole fort full of those fckers lol
  6. riskirills
    riskirills
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    NPC spell Magicka cost is 0.
    no matter how much Magicka they have, it's always zero.
    don't trust me?
    download moreHUD, that mod shows NPC's Magicka, and deplete their Magicka with lightning spark, see they cast any spell with zero Magicka.
    trust me, this is the most shitty thing that made me uninstall Skyrim.
    1. TheSurpriser
      TheSurpriser
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      Okay so with this mod this issue gets fixed?
    2. deleted147164848
      deleted147164848
      • account closed
      • 16 kudos
      Utterly false, that's a bug from another mod.
      They switch to using daggers when they run out of magicka, it's just sparks costing garbage 8 magicka per second base. The bar clearly depletes, use TrueHUD and check.
    3. Grainnz
      Grainnz
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      idk what game u have been playing lol.
      in vanilla lower level NPC mages just ran at me with their daggers after they shot at me with high level spell
  7. ImSamhel
    ImSamhel
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    This mod is old but gold! I'm trying to adjust the cast cost to somewhere near 1.5 instead, since now mage NPCs hit more with their melees instead of casting spells :'D but it really makes a difference! I don't get my ass handled to me by necromancers spamming the same modded spell.. without these changes I could literally just stand there with any object between me and a necromancer, and they would just cast the same spell over and over again for hours, until I turn the game off from frustration.
  8. projectmayhem1983
    projectmayhem1983
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    This caused a bug with the Tolfidir and Arcano fight. Arcano starts his opening script, but Tolfidir just equips a spell and never attacks. Once I disabled this mod, everything worked. Other than that, ive really enjoyed this mod
    1. Glanzer
      Glanzer
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      • 259 kudos
      Late reply, but just noting that this problem may not be caused by this mod. It's a common problem other users have. See this thread.
  9. ftwranger
    ftwranger
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    NPC mage balance fix pairs great with Mysticism Spells For Npcs or such mods that gives enemies perks and spells like player gets ,everything would be fair this way
    btw should be safe to flag ESL
    1. Glanzer
      Glanzer
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      yes please flag it as an esl for users who don't know how to do that, thx
  10. ezpkns34
    ezpkns34
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    Making the cost for NPCs 4x higher is unnecessary, sticking to twice as much would have been plenty
    1. maka2707
      maka2707
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      • 4 kudos
      It's a very easy change with xEdit, so you can fix it yourself no problem.
    2. JotunYmir
      JotunYmir
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      • 15 kudos
      It is necessary. Read the links in the credits.
    3. ftwranger
      ftwranger
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      I'm pretty sure the mod did it right after reading credits ,you forgot one thing "The player gets nerfed regen in combat, npcs don't. [fCombatMagickaRegenRateMult default 0.33, only affects player]"
      this mod does not stop their high regen so makes sense their spells cost 2x of player to balance their high regen issue

      edit: their magika regen was not as fast as I thought would be ,their regen is faster than base PC regen but still once they run out of magika, it take them some good time to fill it up ,now I'm trying with 1x cost maybe change to 1.5x later but 2x felt too harsh for dumb AI
  11. TBGRicky
    TBGRicky
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    Oh bless you and the Nine! Hopefully this will stop the evil mages in Wyrmstooth that are absolutely destroying me (unless I spam potions or use god mode.) 
    Especially since there are mages there that can scale in level with your player.