Skyrim Special Edition
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NexusNexus5

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NexusNexus5

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  1. NexusNexus5
    NexusNexus5
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    IMPORTANT - you will need to change SOME of the item codes in the text file "iiji.txt" to suit your load order (specifically those in the last section that begin with 10). Or, if you're using mod organizer you will have to change the mod index number for Immersive Jewelry so that it matches my codes. Please bear in mind that this is in hexadecimal, not decimal. If you're using multiple profiles, you will need to set the mod index number for Immersive Jewelry to be the same for each profile, or the codes will be different.
    For me, Immersive Jewelry codes begin with 10 - thus all of the 8-digit codes in the last section of text file IIJI.txt begin with 10. You will need to edit this text file and change those 8-digit codes to begin with the correct number (possibly making it a 7-digit number if yours is lower than 10)! The codes that only have 5 or 6 digits are the original vanilla codes (or dlc codes) which have stayed the same in Immersive Jewelry, so you won't need to change these. To find the correct number, go into the console and type help "Gold Bullion" and check what the item code is for you. My code is 10CC39C8 - yours might be something like 24CC39C8. Notice the last six digits are the same - you then just have to change all of the 8-digit codes to begin with 24 instead of 10 (this will depend on what your starting digits are). Do not choose "Replace all" as the number 10 won't always occur at the start of the item codes! I suggest making a backup of IIJI.txt in case you get things wrong.

    I realise it's a little hard work but it's much easier than finding all the codes by yourself! I've provided a framework for you to work with - the files I've provided will need to be edited to suit your installation! It will be a lot easier to change these codes in the text files than to earn the perks or to find the codes for them yourself.
    The whole process should take about 5 minutes. There are further instructions in the text file to help you.

    A final note - if you use multiple profiles in mod organizer, you will have to ensure that Immersive Jewelry always has the same mod index number. If it's 4C in one profile and 27 in another, the codes will be different when you play the game.
  2. Razthor
    Razthor
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    Hey It did work and I thank you for that, thing is...I don't think the materials for the three rings of power are there because I did managed to do the modifications to the rows for the items that are specific in the mod but the rings Narya, Vilya and Nenya are not appearing still I really don't know what they would use or if there are materials that are missing in your table that are needed for their crafting
  3. IamWaste
    IamWaste
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    So, uhm, how is this supposed to work? You can't know the correct load order index of Immersive Jewelry for anyone but yourself. So to anyone but yourself, is this not just a batch file that adds the ingredients from vanilla and maybe the DLCs?

    What I'm getting at is, could you reformat and comment the text file?
    Change the item IDs to something like XX123456 so that others can simply find-and-replace the correct numbers with regards to their load order easily.
    Because that's what I'm currently doing on my end with your file.

    Also, is adjusting carryweight really necessary?

    Still, thanks for this file.

    Edit: Just realized that the item IDs are all from either vanilla, DLC or Immersive Jewelry. I got it working now by simply replacing "item 9" with "item XX" in Notepad++ where XX is Immersive Jewelry's load order index.
    1. NexusNexus5
      NexusNexus5
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      You're absolutely right - I had no idea the codes changed depending on your load order. As I could only see what was happening from my own PC, it was impossible to know this without someone pointing it out - THANK YOU!
      I'll put a note in the description advising people to edit the text files according to their load order.
      I included the adjustment for carrying capacity for those people that have just started playing Skyrim and are wondering why they're walking so slowly. It's easier than answering posts and keeping people waiting if I'm not around to reply.
      Glad the file was useful to you - it was a lot of hard work. Tbh I can't believe how many different ingredients were required to make the jewelry!
    2. KainThePheonix
      KainThePheonix
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      It is a pain in the butt. This is why removing mods is problematic. It changes EVERY code for EVERY mod for EVERY item. It usually regresses by one depending if you remove one mod or not. So if it were numbered 0900EA02 and you removed a mod the item would then be numbered 0800EA02 - or possibly renumbered completely (if you change your load order completely mid play through) if the mod has a ton of items.

      It is a pain and why removing mods mid play is a really, REALLY bad idea. This might corrupt a save too depending on how many mods you have removed.