I don't know if this mod is still being looked at, but man what I would give for it to affect the runic axe, runic shield and all uses of sun damage in the game, rather than just the spells.
The LE Edition of this mod has a Ordinator Patch that seems to work fine with SE. At least as far as I tested it. Only downside is, that its form 43: https://www.nexusmods.com/skyrim/mods/100536
It's a nice little mod. If Dawnguard Arsenal gets ported to SSE, OR if QoolaidGaming would be interested in making a patch for people who do a manual conversion of Dawnguard Arsenal to SSE, that'd be a wonderful addition to the mod.
Thank you, again, for making it. Endorsement added.
Dawnguard Arsenal finally came to SSE 21 April, and is receiving active updates. Is there any chance a compatibility patch could be made for that mod, please? Thank you for your time and consideration.
It seems like Stendarr's Aura isn't affected by the Recovery perk. With both points, it still only does 10 damage per second. The other two spells work with Recovery however.
you know, I think this is actually pretty neat.. it always seems kinda strange to me that sun damage (the freaking energies of the sun) isn't as deadly as the other elements. thank you for addressing this.
true, but should that be case then beth. ought of reclassify the name to holy instead of sun. In my mind, something titled Sun (that massive flaming ball in the sky, slowly giving us all skin cancer) seems more menacing in nature say the elements that composes captain planet.
Perhaps vanilla SUn damage just need time to take effect? Cancer doesn't develop instantly. Give some NPC a good doze and come back in 10 years or so :P
24 comments
shame its only vanilla spells
https://www.nexusmods.com/skyrim/mods/100536
Thank you, again, for making it. Endorsement added.