I love this! It works so nicely with Jk's & Dawn of Skyrim combo. Adding in EEK's Beautiful Whiterun you'll need to disable or move a few trees and one bucket, but otherwise works just fine.
I have this intermittent problem. Using the enchanter table sometimes caused my character to float and when that happens, I lost control of the character. Also, enchanting more than 5 items at a time would cause me to lose the mouse wheel control of the zoom in and zoom out of the character. and when that happens, the only way to gain back the control is to load a previous save.
It doesn't happen every time, but it forced me to quit enchanting after two or three items just to save the game and to check whether I still have control of the zoom in and out.
Thanks for the mod it's a much better arrangement than vanilla. I was wondering if anyone else has issues with the smelter and grinding wheel moving back to it's original location in their Dyndolod patch. I have tree mod in whiterun that needs the generated LODs so I include whiterun world in my patch but it seems to dislocate the smelter and grinding wheel back to their original locations. it results with Adrianne sunken waist deep in the area while working the smelter. The tree mod makes no changes to the area of the forge so I can't seem to figure out why Dyndolod will no pickup the changes made by this mod. I just noticed the updated version perhaps it address that I'll give it a shot.
Hi, very nice mod; unfortunately, the "sunken Adrianne" bug happens to me, too. I have just installed your mod together with a bunch of other mods, one of them adds trees to Whiterun and another some stuff in Breeze backyard, but I don't know if there might be a correlation.
Basically, your forge seems to only partially cover the old one, of which some pieces come out here and there. The old grindstone is still there, only with a cooking spit over it or immediately beside; the old forge's chain is still there and activable. Adrianne seem to walk on the old floor, while I walk on the new one.
Really great mod and it makes the forge feel much more unique, thank you for creating it! I use EEK's Beautiful Whiterun and It seems to conflict with it but I just disabled some of the overlaying objects with console. Maybe a compatibility patch could be made for this mod and EEK's whiterun?
This is an excellent mod and has a permanent place in my mod list. If anyone is curious it works with both JK's Skyrim & Dawn of Skyrim (and obviously the patch to run them together).
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This looks amazing, exactly what I was looking for.
However, there are some rather interesting conflicts with Little Touches - A Trees Addon for Whiterun City such as trees growing directly out of the forge!
I've posted on there as well, hopefully you guys/a third party can work out a compatibility patch because I want to lose neither mod from my list!!
It doesn't happen every time, but it forced me to quit enchanting after two or three items just to save the game and to check whether I still have control of the zoom in and out.
Basically, your forge seems to only partially cover the old one, of which some pieces come out here and there. The old grindstone is still there, only with a cooking spit over it or immediately beside; the old forge's chain is still there and activable. Adrianne seem to walk on the old floor, while I walk on the new one.
I use EEK's Beautiful Whiterun and It seems to conflict with it but I just disabled some of the overlaying objects with console.
Maybe a compatibility patch could be made for this mod and EEK's whiterun?