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Migck

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7 comments

  1. Platinumkiz
    Platinumkiz
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    Hey I noticed the effects now have the "detrimental" keyword and appear on the effects screen in red, is there a reason for this? Could I take that keyword out and not break anything?
    1. miguick
      miguick
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      Yeah it's a mistake I made. Take out the detrimental flag, but also put a minus "-" on the second AV weight, and that should fix it.
  2. ShinyNobody
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    Does it change the 100% Muffle on the spell? because i think that is quiet overpowered.
  3. jgz
    jgz
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    Will this work with Ordinator? or could a patch be made if not?

    I just recently found out how broken the vanilla muffle is on a heavy armor character and i think this fixes my issue with how it worked.
  4. wiidad
    wiidad
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    I have never enjoyed the way muffle didn't seem to work in vanilla. Can you explain how this works compared to how it worked in vanilla? Is it a script that changes how it works or a setting change, how does it work? Thanks
    1. miguick
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      I tried to describe it, but if you want more details:

      The Muffle magic effects work as a Value Modifier archetype targeting the Movement Noise Mult actor value. This has a default value of 1.0 on the player and NPCs, so the various muffle magic items using the effect have fractional magnitudes, of 0.25, 0.5, etc, in theory so that they'd lower the default MovementNoiseMult value by that amount.

      In practice, something weird happens because all those magic items lower the value to 0.0, no matter what magnitude they use. Also, the effects can't really use the <mag> tag in the description because that would display the magnitude truncated so it could only be seen as 1, for effects with a magnitude of 1.0, and 0 for anything lower than that, which is not really informative.

      This mod turns the muffle effects into Dual Value Modifier archetypes. The first actor value is changed to Mood, which does nothing in the game, but it's what's used to display the <mag> tag. The second actor value is set to the Movement Noise Mult, weighted with a multiplier of 0.01. All items using those muffle effects have their magnitudes multiplied by 100. This way, they display the magnitudes of "Mood" correctly in their description as you can see in the screenshots, while the Movement Noise Mult alteration now actually works as expected, lowering the value on the player by the corresponding fraction of 1.0. So when you equip Nightingale Boots with 75% muffle, your MovementNoiseMult value is lowered to 0.25, etc.
    2. wiidad
      wiidad
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      thank you