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MateDeVita

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MateDeVita

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14 comments

  1. stackofbeef
    stackofbeef
    • supporter
    • 7 kudos
    This doesn't work for me actually and i have no idea why. Later on today, i'll do more testing. I'll even have this mod only activated to see what's wrong.

    Edit

    Yeah, it still doesn't work for me at all. I found an enemy who can constantly kill me with killmoves and i can never be invulnerable.
    1. EirEmblem
      EirEmblem
      • premium
      • 0 kudos
      bruh.. that's not how this mod works. The intended effect is to be invincible when you're the one killing an enemy in an animation. Not the other way around.
  2. BiasMushroom
    BiasMushroom
    • premium
    • 1 kudos
    As a werewolf and Violens user this will be very usefull. will let you know of any bugs if I think they might be caused by this mod and not my load order
    1. IchBinKeinRoboter
      IchBinKeinRoboter
      • member
      • 43 kudos
      waiting for your report :)
  3. stackofbeef
    stackofbeef
    • supporter
    • 7 kudos
    Omg genius!! I couln't bring myself to remove those cool killcams. With this, you remove the stupidest way for you to die, but at the same time, we still get to see the coolest way to die with total invulnerability. Thank you.
  4. MarcelMarci
    MarcelMarci
    • member
    • 0 kudos
    Nice mod. I'm wondering if you could make a skse plugin or mod where your FOV doesn't revert back to 60 during the different camera angles in a killmove. I tried it myself for hours but I lack the needed knowledge to do something like that.
    1. MateDeVita
      MateDeVita
      • premium
      • 9 kudos
      I'm not sure how the FOV settings work so I'd rather not get into it. Could easily mess something up down the road.
  5. rasser80
    rasser80
    • member
    • 2 kudos
    could you not have named the esp same as last?
    1. MateDeVita
      MateDeVita
      • premium
      • 9 kudos
      Sorry, was initially having problems with the upload. The mod is still the same though, the only thing the "new" esp changes is that the masters are cleaned up. But since the old one's masters were already only the official esms, it doesn't really matter. So feel free to use either one, and rename them to whatever you like.
  6. MateDeVita
    MateDeVita
    • premium
    • 9 kudos
    Note that this mod has so far only been tested by myself. While it seems to work perfectly for me, YMMV.
  7. ColossusX13
    ColossusX13
    • supporter
    • 26 kudos
    Useful mod. Just for information though violens has an option to stagger nearby enemies when you enter a kill cam so that's also an option
    1. MateDeVita
      MateDeVita
      • premium
      • 9 kudos
      Yeah, I've seen that option in the MCM, but never really tried it, as I felt that it might make killcams overpowered if the stagger was too long (I'm not entirely sure how the stagger duration works with the varying lengths of the killcams). It also might not work properly against enemies that are resistant/immune to staggering and it doesn't stagger opponents at range (archers/mages) AFAIK.
  8. 3aq
    3aq
    • premium
    • 114 kudos
    This is brilliant. Even with max stun duration to those around you, I have died due to spell casters showering me with fireballs, and what not which all could have been negated with a raise of a shield..but alas I'm stuck looking too damn cool to worry about small things like survivability.
  9. Pickelsturn
    Pickelsturn
    • BANNED
    • 117 kudos
    if this works without problems u are my hero, i died so often because of this paralysis kill cam s#*! -___- but cant toggle it off ... because kill cams are damn cool :I