I guess some of the Summermyst enchantments are okay, so I'll just have to go through and remove any enchantments I don't like from the levelled lists if I decide to use this.
I post here for anyone looking for a mod where you can add enchantment (vanilla like moded ones) on moded weapons and armors : https://www.nexusmods.com/skyrimspecialedition/mods/25395?tab=description&BH=0
Edit: I made a post saying I was going to try and upload it to Bethesda.net for Xbox seeing that the permissions and credits are all available, but for the life of me I just can't use the Creation Kit. I got a little cocky and figured it wouldn't be too hard to upload what is just a compatibility patch but it really is confusing just to upload that. Your 400 kb file somehow almost got uploaded at 11 mbs, so I figure it's better I just stop for now before I end up doing something wrong. You really are right that the platform is a pain to upload on. Would you still mind if someone were to port it over eventually though, so long as proper permission and credit is given?
The .esp itself is huge, with a ton of records for all the weapons, so the file size actually is that large when it's not compressed (the nexus download is a .7z file).
I don't know anything about the bethesda.net platform, so I have no idea if it's as simple as just uploading the .esp, but yes, anyone is free to make it available there :)
Oh wow. I haven't actually downloaded through the Nexus since I was modding New Vegas a year ago, and somehow I forgot that compressed files are, well, compressed. Thanks for letting me know.
Great mod! If possible, would you mind sharing with us your updated script to make enchanted variants with Summermyst? Would like to do the same for other weapon and armor mods.
Thanks! I have uploaded the scripts under misc files. As you can see, there are a lot of direct references to weapon/enchantment records, leveled lists and enchantment names. There was a lot of manual work to set the scripts up for each weapon type and material before they were run, and so the scripts won't really work for anything else as they are. It could probably have been done in a more efficient and elegant way, but I'm no programmer :)
As far as I remember, the files with "CH" in the filename were used to correct an oversight for a few of the enchants.
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If not, are you interested in mine? Almost done with it.
Hope it might help :)
I made a post saying I was going to try and upload it to Bethesda.net for Xbox seeing that the permissions and credits are all available, but for the life of me I just can't use the Creation Kit. I got a little cocky and figured it wouldn't be too hard to upload what is just a compatibility patch but it really is confusing just to upload that. Your 400 kb file somehow almost got uploaded at 11 mbs, so I figure it's better I just stop for now before I end up doing something wrong. You really are right that the platform is a pain to upload on.
Would you still mind if someone were to port it over eventually though, so long as proper permission and credit is given?
I don't know anything about the bethesda.net platform, so I have no idea if it's as simple as just uploading the .esp, but yes, anyone is free to make it available there :)
As far as I remember, the files with "CH" in the filename were used to correct an oversight for a few of the enchants.
Hopefully you can get something out of it!