Any chance of a collaboration mod merger Overhaul Would like to see a more immersive gameplay Immersive Gathering ( Woodchopping and Mining ) https://www.nexusmods.com/skyrimspecialedition/mods/29710 Realistic Migning for VR https://www.nexusmods.com/skyrimspecialedition/mods/16692?tab=description Smithing Reforged https://www.nexusmods.com/skyrimspecialedition/mods/16713 Ore Falls on the Ground when Mined https://www.nexusmods.com/skyrimspecialedition/mods/19893 Fossil Mining https://www.nexusmods.com/skyrimspecialedition/mods/14107 Metallurgy - Ingots Ore and Veins Textures 2K https://www.nexusmods.com/skyrimspecialedition/mods/30738 Mining Flames E (change to fireball) https://www.nexusmods.com/skyrimspecialedition/mods/43273?tab=description Dynamic Firewood Stacks https://www.nexusmods.com/skyrimspecialedition/mods/22959 Wood Axe, Firewood and Woodblock Retexture https://www.nexusmods.com/skyrimspecialedition/mods/7953
Hi, excuse my English which is very bad and my compliments on the mod. I have a problem with Alvor in Riverwood, I can't make the leather helmet mission, I make it but it doesn't complete the mission. Maybe it's because it's not made in the forge? Is this mod compatible with the immersive armor? Thank you very much for everything.
There is a bug where the smithing tutorial cannot be completed. Armor mods that add new armors are not affected by this mod, so they just use their default crafting recipes. Armor retextures should all be compatible.
I think it's fair to add as an option because charcoal is needed across the recipes so you go through a lot of it to make different things. And it's usually a multiple of charcoal to 1 item or X amount of ores and there are not that many wooden objects to come by to keep up
This sounds similar to ars metallica with the melting down wepaons and armors back into ingots. I do like the idea of smithing recipes being more complex too, also I like the idea of burning clutter into charcoal. As much as I like ars metallica, I may have to give this a try.
Love the idea of making smithing recipes more complex, but is this compatible with mods that alter the smithing perk tree slightly like ordinator, SPERG, etc. If not, any plans on patches?
Usually perk mods don't alter the base smithing tree so that they remain compatible with mods that add new armor sets to the game, so I'd say there should be no compatibility issues. I myself play with Ordinator, so I at least know that that mod is okay to use.
13 comments
Would like to see a more immersive gameplay
Immersive Gathering ( Woodchopping and Mining )
https://www.nexusmods.com/skyrimspecialedition/mods/29710
Realistic Migning for VR
https://www.nexusmods.com/skyrimspecialedition/mods/16692?tab=description
Smithing Reforged
https://www.nexusmods.com/skyrimspecialedition/mods/16713
Ore Falls on the Ground when Mined
https://www.nexusmods.com/skyrimspecialedition/mods/19893
Fossil Mining
https://www.nexusmods.com/skyrimspecialedition/mods/14107
Metallurgy - Ingots Ore and Veins Textures 2K
https://www.nexusmods.com/skyrimspecialedition/mods/30738
Mining Flames E (change to fireball)
https://www.nexusmods.com/skyrimspecialedition/mods/43273?tab=description
Dynamic Firewood Stacks
https://www.nexusmods.com/skyrimspecialedition/mods/22959
Wood Axe, Firewood and Woodblock Retexture
https://www.nexusmods.com/skyrimspecialedition/mods/7953
I have a problem with Alvor in Riverwood, I can't make the leather helmet mission, I make it but it doesn't complete the mission.
Maybe it's because it's not made in the forge?
Is this mod compatible with the immersive armor?
Thank you very much for everything.