It works on everything - the whole point is basically that it adjust the attack speed directly, rather than just adding a "hit faster" enchantment to the weapon itself.
I'm fairly sure even ranged weapons use that modifier, so IIRC Bound Bow would benefit too, but Bound Sword/Axe definitely do. (Why anyone would ever *use* those is a fairly open question, but I'm sure there's at least one mod on here somewhere that makes them worthwhile). :)
I know this mod is pretty old, but if you cast elemental fury and get a kill with the skill that gives you 5% enchantment back using a chaos enchanted weapon it resets the weapons enchantment to 0. I haven't tested if it happens with other enchants
I THINK I understand what you're saying. Seems very unlikely that this would actually be the cause of it, given that it doesn't actually touch enchantment at all - which is the key requirement OF the fix in the first place.
You're talking about a fairly esoteric case though, and it's possible that the Chaos enchant script is screwing something up because it's confused. But I think it's much more likely that the fix needs to come from that side if so, not here.
USSEP is set to load before almost anything else, so it's unlikely to be the cause. (Though it just reimplements the bug, so it WILL conflict with mods that actually fix it).
Load order is still most likely to be your problem. Short answer: make sure this loads last. Long answer: learn how to manage your load order if you don't already.
Does this mod contain any scripts? Because I am just wondering if it would be save to deinstall it at any point of the game or not? PS: I noticed that the elemental fury buff stacks if you shout it multiple times before it wears off instead of being replaced by the latest instance. Is this intended?
No scripts, so yes it's perfectly safe to remove it.
Not sure about the stacking: you'd have to be trying pretty hard to get the cooldown below the duration - which I suspect isn't possible with just amulet and blessing, and needs mods for it to happen - but it means I never tested that.
Nothing in any piece of the player-visible OR internal parts of the game has that idea. You just can't add dynamic enchantments to an already-enchanted weapon, and a weapon enchantment is the only way to get the swirls, because models.
(I don't remember what the peak total damage I got from a weapon was, but it was well over 1000 without exploits and without even really trying hard. :) "Deliberate breakage for balance purposes" just has no credibility at all under those circumstances even if the bug had actually been intentional rather than a limitation of the engine).
"I don't like that limitation" is a fair way to put it if you prefer, sure. :)
I think we'll have to agree to disagree though. I see it as unquestionably a bug regardless of the underlying reason - "The Thu'um imbues your arms", not "your weapons".
"The Thu'um imbues your arms" This. Just because they were too lazy to code an active effect instead of a temp enchantment. If the description doesn't match the effect then either the shout effect is bugged or the description is.
Even if you changed the shout description instead if you're going to pretend that the effect is working "as intended" that would still be classed as a fix to the description as it was initially inaccurate.
Idk why people always argue that it's not a bug when clearly the description doesn't match the effect. Use your heads.
So, just to clarify; this makes Elemental Fury work on enchanted weapons. Yes?
Is there any reason it'd be incompatible with the Shout: Immersive and Dynamic shout overhaul? It adjusts the duration/cooldown of most shouts, including Elemental Fury.
Tested it with Shout: load this beforehand and it works, and doesn't overwrite Shout's changes (at least not the new cooldown - I don't have the third word yet so it's possible it overwrites the duration but I doubt it).
Make sure you load this first - loading this after causes it to not work (and break skyui for some reason??)
Is this mod compatible with the mod Thunderchild? Thunderchild adds more shouts to the game and allows the player do make their shouts do more damage, so would this conflict with this mod in any way?
I am fine with this not affecting Battle Fury, since only the dragonborn should be able to take enchanted weapons to the next level. Also counting how the difficulty slider only affects player output damage and not followers. They would be too strong on legendary.
25 comments
I'm fairly sure even ranged weapons use that modifier, so IIRC Bound Bow would benefit too, but Bound Sword/Axe definitely do. (Why anyone would ever *use* those is a fairly open question, but I'm sure there's at least one mod on here somewhere that makes them worthwhile). :)
In order for my weapon to receive the speed buff, I need to remain sheated. Isn't it strange ?
You're talking about a fairly esoteric case though, and it's possible that the Chaos enchant script is screwing something up because it's confused. But I think it's much more likely that the fix needs to come from that side if so, not here.
Load order is still most likely to be your problem. Short answer: make sure this loads last. Long answer: learn how to manage your load order if you don't already.
PS: I noticed that the elemental fury buff stacks if you shout it multiple times before it wears off instead of being replaced by the latest instance.
Is this intended?
Not sure about the stacking: you'd have to be trying pretty hard to get the cooldown below the duration - which I suspect isn't possible with just amulet and blessing, and needs mods for it to happen - but it means I never tested that.
https://www.nexusmods.com/skyrimspecialedition/mods/20134
Nothing in any piece of the player-visible OR internal parts of the game has that idea. You just can't add dynamic enchantments to an already-enchanted weapon, and a weapon enchantment is the only way to get the swirls, because models.
(I don't remember what the peak total damage I got from a weapon was, but it was well over 1000 without exploits and without even really trying hard. :) "Deliberate breakage for balance purposes" just has no credibility at all under those circumstances even if the bug had actually been intentional rather than a limitation of the engine).
This isn't a fix, it's a tweak. Cheers.
I think we'll have to agree to disagree though. I see it as unquestionably a bug regardless of the underlying reason - "The Thu'um imbues your arms", not "your weapons".
This. Just because they were too lazy to code an active effect instead of a temp enchantment.
If the description doesn't match the effect then either the shout effect is bugged or the description is.
Even if you changed the shout description instead if you're going to pretend that the effect is working "as intended" that would still be classed as a fix to the description as it was initially inaccurate.
Idk why people always argue that it's not a bug when clearly the description doesn't match the effect.
Use your heads.
Is there any reason it'd be incompatible with the Shout: Immersive and Dynamic shout overhaul? It adjusts the duration/cooldown of most shouts, including Elemental Fury.
Make sure you load this first - loading this after causes it to not work (and break skyui for some reason??)
Also counting how the difficulty slider only affects player output damage and not followers. They would be too strong on legendary.