Skyrim Special Edition
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Sagittarius22

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169 comments

  1. Wind0902
    Wind0902
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    I recommend putting this into your skyrim.ini if youre using this mod so that if you have subtitle for dialogues on, it will hide the name of the speaker, since this mod doesnt affect names in subtitles :

    [Interface]
    bShowSubtitleSpeakerName=0
  2. AliVeliUlaMula
    AliVeliUlaMula
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    It was so cool at first but after some time I got tired of talking to people just to learn their name. How do I properly uninstall this mod?
  3. 0deQI
    0deQI
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    hi, I love this mod because it adds a huge immersion, and I'm using it with another mod that adds names to npcs that don't have names ( NPCs Name Distributor ), before it was working normally, but I think I did something in the load order that makes the character names appear a few seconds after loading the save even though I haven't talked to the npc.


    After loading save:



    when you stop aiming at her:




    I'll try to fix it and I'll post it here if anyone likes the mods because I think it's an interesting combination, if anyone has any ideas on how to fix it please let me know

    I haven't touched things like Bashed Patch yet
    1. 0deQI
      0deQI
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      apparently the NPCs Names Distributor also has the function of hiding the names and they kind of end up having conflicts
      I'm stupid
    2. sasnikol
      sasnikol
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      Just a heads up this is no longer an issue in latest version of NPCs Names Distributor.
    3. adjustedfocus
      adjustedfocus
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      You just saved me two days of my life. For anyone with the same Issue, Name Distributor does the same thing. There's a configuration file for
      settings too.
  4. Karmadjan
    Karmadjan
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    I never play a new game without it. My immersion thanks you!
    1. sagittarius22
      sagittarius22
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      Thank you for the kind words
  5. Zhheimer
    Zhheimer
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    Yo, this mod seems really interesting to me, and I would love to have it in my next playthrough. But, I was wondering if there are any options to change the text that shows before you talk to the person (in this case, stranger.) “stranger” just dosent sit right with me in a darker game that takes place a couple hundred years ago, and would rather there just be no text instead of “stranger.”
    1. vaarallinen
      vaarallinen
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      "Race option" changes them to "Bosmer", "Nord" etc., if the word "stranger" itself is a problem 
  6. Anebrd
    Anebrd
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    I don't know what I am doing wrong. I installed the mod in my current game then went into Whiterun for the first time. Everyone has their name. Do I need to do something special to make the script run? Do I need a new game entirely? Thank you for your help.
  7. GhostRdrTat
    GhostRdrTat
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    Is it safe to turn this into an esl?
    1. sagittarius22
      sagittarius22
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      You may attempt it but I cannot guarantee its safety. I usually use Vortex to see if it detects the possibility of a mod to be an ESL.
  8. eLucifer
    eLucifer
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    Is there a way to make this affect dialogue subtitles too? When a stranger I never talked to has their name on the subtitles it's beating the purpose of this mod, as one might guess. :D So, any way to prevent this?

    Edit: Wait, I see that this was an option for LE but not for SE. Is there a reason for that? Like, is it bugged?
    1. Driku
      Driku
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      Last update: 20 November 2016

      Don't expect to get a response here, sadly :c
    2. sagittarius22
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      Bold of you to assume I don't read comments (??_?)
    3. Archangelftw
      Archangelftw
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      Omega Kek

      nice.
    4. eLucifer
      eLucifer
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      Well, thanks for reading my comment, lol.
    5. S3LV4GEM
      S3LV4GEM
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      Well in the end Driku was right lol, at least he reads xD
    6. sagittarius22
      sagittarius22
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      But I did give a response :(
    7. sleambean
      sleambean
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      Did you delete my comment?
    8. sagittarius22
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      What comment was that?
    9. sleambean
      sleambean
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      I said that you'd given a response but you still didn't answer eLucifer's original question, of why dialogue subtitles aren't affected
    10. PHANTOMHATE
      PHANTOMHATE
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      No disrespect intended here. Anyone reading these, the mod is not useless if you do not use subtitles. With that said I respect the desire to use subtitles and wanting a fix to coincide with the mod. I do believe you can just remove the name from the swf for subtitles just like people do for dialogue. This would fix the issue.
    11. Nagaeh
      Nagaeh
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      [Interface]
      bShowSubtitleSpeakerName=0
  9. VurrehNa5
    VurrehNa5
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    Nice! Would be nice if the only way you could learn their names is if you ask them it as a dialogue choice or they say it right away after you interact with them like if they're doing a service for you (like shopkeepers/vendors/barkeepers/wenches/armor+weapons vendors) for the complete immersion. Even better if there was a chance they didn't give it to you if your relationshiprank was low with them or just a random chance they didn't want to for no reason at all.
  10. dzee349
    dzee349
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    Love this mod, an absolute must-have! Any reason why it wouldn't work with the mod Improved Roads? For some reason those NPCs don't get the "stranger" name before I talk to them...
    1. sagittarius22
      sagittarius22
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      Hello, thank you! Maybe they do not have their "Unique" flag set on their actor base?
    2. dzee349
      dzee349
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      Ohhh yes I'm sure that's it! I'll try adding that and see what happens, thank you!
  11. jambazeus
    jambazeus
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    Gonna download this since I hate the idea of knowing an NPC before talking to them! Also, for the people harping about the subtitle issue with their names showing, defeating the purpose of this mod:

    If you don't want to use mod, edit your own Skyrim.ini:
    [Interface]
    bShowSubtitleSpeakerName=0


    Taken from No NPC names in subtitles at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) . Cheers!
    1. Jinchurikie
      Jinchurikie
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      thank you lmao