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RJinthematrix

Uploaded by

mrjentipede

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11 comments

  1. SusFusRoDah
    SusFusRoDah
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    • 41 kudos
    I took a peak at it in xedit, there's a lot of goodies there that would make a fine standalone mod.
  2. MellowMuse
    MellowMuse
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    I love the "Magic is Hard" addon. It could really be an entire overhaul with like two added features  or something and I think it would slay. Thanks for the mod!
  3. mrjentipede
    mrjentipede
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    • 265 kudos
    An update is coming, I wonder if anyone still tracks this mod
    1. Kedavix
      Kedavix
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      I track it but I missed the notification. Some other mod lead me to visit your profile and I saw there was an update available. ;)

      By the way, your changelog states you added a Punchy global. I thought that already existed?
    2. mrjentipede
      mrjentipede
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      • 265 kudos
      Fast shout was added and other spell conditions were optimized 
  4. hvora70
    hvora70
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    Hi! Thank you for all your work! I use many of your mods :)

    I renamed the downloaded mod file to "mrjentipede's Remnants of a Broken Overhaul SE" to be sure I remember all your contributions!
    1. Blackspine18859
      Blackspine18859
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      • 38 kudos
      I did the same! It's funny because I was just looking for a mod that forced small critters to move out of the way, and while checking for updates for Paulicus Poison Block, I saw a link to this one and voila! Two birds one stone. I disabled the other parts of the mod because they don't play well with my LO, but this is still great.
  5. Mitth90
    Mitth90
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    Regarding the Dark Shadows feature, would you be able to explain what it does differently than vanilla sneaking mechanics? To my knowledge, chances of being seen based on lighting are apart of base game.

    EDIT: NM, opened xEdit. Adds better chance to sneak based on lighting to player.

    Solid ideas btw. Appreciate the sharing
    1. mrjentipede
      mrjentipede
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      • 265 kudos
      I believe the shadows was wonky but overall mostly untested, the next version will start it off by default and fixed the correct global
  6. ryanmar
    ryanmar
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    These ideas are pretty nifty. Shame the overhaul didn't work out. Do you think you could add a new global to toggle off the Shadows ability? I want to use the poison and disease protection without the sneak adjustments, but they seem to be linked to the same global.
    Edit: Seems the global already exists, but Shadows was mistakenly linked to Coverface instead of the global that was apparently intended for it.
    But it would also be nice to have a global for Strength Through Experience, since I don't think every character should be able to punch hard just because they're high-level.
    1. mrjentipede
      mrjentipede
      • supporter
      • 265 kudos
      I picked up the pieces of the overhaul; I got most of it working again.  I doubt that I'll upload it ever, there is so much that I've added over the years I'd have difficulty making a description

      I'll add a Punchy global to the fist boost, the main reason I added it was that unarmed is very overlooked and a brawl at a high level or vs a highly armored opponent can be a slog fest (esp in the main overhaul which dramatically affects both the damage of weapons and protection of armor)