Skyrim Special Edition
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  • Minmaxing Crafting without exploits

    The maximum bonus you can achieve for an 8pt base-magnitude enchantment (Fortify School, Alchemy, Smithing, etc) in the base game, reached after a few rounds of the "crafting loop" of using Enchanting to make +Alchemy gear and then using that gear to make +Enchanting potions, is 35%.

    Dragonborn changed that with multiple bonuses, most of which require even more grind as part of the cycle with two trips to Apocrypha for each pass through the loop. The "simple" bonus is Azhidal's Genius, which at +10 POINTS of Enchanting skill is almost (but not quite) worthless, but does push the endpoint to 36% per item. The much larger and more important bonus though is actually somewhat hidden: although it's obvious that Seeker Of Shadows should give a 10% bonus to Alchemy, it's a lot less ob...