Grass mods Landscape Fixes for Grass Mods Useful Ritual Stone Ritual Stone Buff (Skyrim SE) SSE Standing Stones Overhaul Tsundak's Standing Stone Effects Andromeda - Unique Standing Stones of Skyrim The Notice Board SE Immersive Patrols SE OBIS SE - Organized Bandits In Skyrim Special Edition Antennaria Populated Skyrim Civil War SE Edition Bound Arrows
Immersive Fallen Trees SSE Interesting NPCs Whiterun Valley Farmhouse Chimneys Skyrim Chimneys Castle Valdmire (SE) Skyrim 3D Trees Tel Mos Forgotten Dungeons (SSE) Pathfinders - Immersive Followers of Skyrim Cats in Skyrim Darkburned Blade Dragons Keep SSE More Clutter in Skyrim Colorful Magic by 184Gesu SE Hessian Sword Void Walk Oriel the Fire Mage - A Stand Alone Follower Mod Amazing Follower Tweaks SE
Immersive Amazing Follower Tweaks SE Another Vampire Leather Armor Oblivion Artifact Pack SE Zerofrost Mythical Armors and Dragon Imperial Halbeards and Polearms Da Boys - SSE Extra Guards SE Outlaws and Revolutionaries - Quest Mod Plus Open Civil War SSE DIVERSE SKYRIM SSE Killable Generals Generic Faction Followers Skyrim Civil War Quartermasters Skyrim Civil War Healers Skyrim Civil War Commanders Civil War Equipment Organization. Civil War Quartermasters Cloaks and Capes Heljarchen Farm - Skyrim Special Edition - Skyrim Reborn must be loaded after Heljarchen Farm The Great Forest of Whiterun Hold - use console command "disable" Whiterun Forest Borealis - use apatch Graule's Revenge (A White River Watch Overhaul) More Smelters Invasion of Skyrim - The Force Awakens - Grand Admiral Thrawn
Place of Power Ancient Falmer Ruins and Keeps (The Shrines of Auriel) Civil War Battlefields Power Stones of Skyrim - Special Edition Hamvir the Ghost Follower SSE - included
Odd problem - 100% game freezes in Broken Fang Cave, seems related to NPCs previously not causing issues. Over the last few weeks have had a 100% incidence of game freezing in Broken Fang Cave. Have had this mod updated since Oct 2022, and been through since then. Updated Dungeons Revisited in January and thought that would be the culprit. As there was no actual ctd, I had no crash log to go by. I "initially disabled" every npc, vanilla and mod added (4 mods) in the cell. Went in, no game freeze, previously 100%. Added back the npcs one mod at a time and it was when I added the "Broken Fang Vampires" from this mod I resumed game freezes. Confirmed on several times putting them in and then out again.
I can only guess they are having some odd cross referencing issue - I see they have >150 perks each and am wondering if it is when they use some ability/perk - I noticed the more of them I had active, the faster the freeze tended to happen. With all 6, freeze in about 1 minute. 3 of them, after several minutes and with one, I almost cleared the dungeon. Replaced them all with the standard "levelled vampire" using my levelled lists and ran the dungeon twice with no issue.
How come I can loot the containers in Whitewatch Tower? They have ownership in the CK, but not in the game world. I've never heard of becoming friends with the guard faction and I certainly didn't do anything to become their friend.
Great mod but the difficulty is completely broken. This mod adds way too many, sometimes way too overleveled enemies. This causes immense difficulty spikes for no apparent reason.
Anyway you could make a fomod file. Having compatibility issues with skyrim border holds and camps re-covered. specifically with halted stream camp and whitewatch tower. I'm a modding noob so if anyone has made patches for these please lmk!
Is there a way to remove the vampires at broken fang? They're extremely overleveled and there's a ton of them in what is basically a very early game area.
if i may ask, i use Whiterun Forest Borealis...and your link to the patch is direct me to Lexy's LOTD modlist, and the patch is nowhere to be found...any workaround for this ? i assume the patch will be for tree placement, but i'm not sure...
I use both - and no patch - and haven't found anything much to worry about - a few trees floating a foot (30cm) or so just on the North side of Sleeping Tree camp is about it.
cool, thanx for confirmation...only visited few places to check, also no trouble so far...my only concern probably is navmesh or ground tearing, i can live with something floating...lol...
341 comments
-1.1.7-
***
Compatible list:
Compatible || Semi-Compatible || Incompatible
Grass mods
Landscape Fixes for Grass Mods
Useful Ritual Stone
Ritual Stone Buff (Skyrim SE)
SSE Standing Stones Overhaul
Tsundak's Standing Stone Effects
Andromeda - Unique Standing Stones of Skyrim
The Notice Board SE
Immersive Patrols SE
OBIS SE - Organized Bandits In Skyrim Special Edition
Antennaria
Populated Skyrim Civil War SE Edition
Bound Arrows
Immersive Fallen Trees SSE
Interesting NPCs
Whiterun Valley
Farmhouse Chimneys
Skyrim Chimneys
Castle Valdmire (SE)
Skyrim 3D Trees
Tel Mos
Forgotten Dungeons (SSE)
Pathfinders - Immersive Followers of Skyrim
Cats in Skyrim
Darkburned Blade
Dragons Keep SSE
More Clutter in Skyrim
Colorful Magic by 184Gesu SE
Hessian Sword
Void Walk
Oriel the Fire Mage - A Stand Alone Follower Mod
Amazing Follower Tweaks SE
Immersive Amazing Follower Tweaks SE
Another Vampire Leather Armor
Oblivion Artifact Pack SE
Zerofrost Mythical Armors and Dragon
Imperial Halbeards and Polearms
Da Boys - SSE
Extra Guards SE
Outlaws and Revolutionaries - Quest Mod Plus
Open Civil War SSE
DIVERSE SKYRIM SSE
Killable Generals
Generic Faction Followers
Skyrim Civil War Quartermasters
Skyrim Civil War Healers
Skyrim Civil War Commanders
Civil War Equipment Organization.
Civil War Quartermasters
Cloaks and Capes
Heljarchen Farm - Skyrim Special Edition - Skyrim Reborn must be loaded after Heljarchen Farm
The Great Forest of Whiterun Hold - use console command "disable"
Whiterun Forest Borealis - use a patch
Graule's Revenge (A White River Watch Overhaul)
More Smelters
Invasion of Skyrim - The Force Awakens - Grand Admiral Thrawn
Place of Power
Ancient Falmer Ruins and Keeps (The Shrines of Auriel)
Civil War Battlefields
Power Stones of Skyrim - Special Edition
Hamvir the Ghost Follower SSE - included
Over the last few weeks have had a 100% incidence of game freezing in Broken Fang Cave. Have had this mod updated since Oct 2022, and been through since then. Updated Dungeons Revisited in January and thought that would be the culprit. As there was no actual ctd, I had no crash log to go by.
I "initially disabled" every npc, vanilla and mod added (4 mods) in the cell. Went in, no game freeze, previously 100%. Added back the npcs one mod at a time and it was when I added the "Broken Fang Vampires" from this mod I resumed game freezes. Confirmed on several times putting them in and then out again.
I can only guess they are having some odd cross referencing issue - I see they have >150 perks each and am wondering if it is when they use some ability/perk - I noticed the more of them I had active, the faster the freeze tended to happen. With all 6, freeze in about 1 minute. 3 of them, after several minutes and with one, I almost cleared the dungeon. Replaced them all with the standard "levelled vampire" using my levelled lists and ran the dungeon twice with no issue.
This mod adds way too many, sometimes way too overleveled enemies. This causes immense difficulty spikes for no apparent reason.
Edit: Now there is - thanks again.
Glad to be informed