Skyrim Special Edition
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Weird Wizard Dave

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341 comments

  1. MMYY1993
    MMYY1993
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    I love the concept of this mod, however it does not really work for me. I follow the manual to first open immersive quick slot application and when I try to open Skyrim, the quick slot application just got closed. I tried several times and it comes all the same. I think the overlap app is not functioning properly. Is anyone else have the same problem?
    1. Masti1981
      Masti1981
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      same problem here. frustrating as it used to work a few months ago
    2. Masti1981
      Masti1981
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      just came acrros this, it works and it is better! and more importantly still supported by the dev!

      https://www.nexusmods.com/skyrimspecialedition/mods/23416?tab=description
  2. Gous4
    Gous4
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    Its an awesome mod, but after some trying there has still to be much done and the performance is also not the greatest actually, i wouldnt recommend it for now until it gets worked on again
    but the idea is great for sure, sad that bethesda didnt think of this
  3. AstralJam8
    AstralJam8
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    Is there a way to disable the two shoulder slots? I'm also using VRIK (VR Inverse Kinematics) and I like the "grip and pull to equip" method for weapons and shields, but I also want more belt slots for spells which Immersive VR Quickslots Tool does better.
  4. deleted68143202
    deleted68143202
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    haven't tried the mod yet but is it possible to use the Skyrim VR configuration tool to adjust the XYZ axis for the weapon slots so that I can move them onto me back rather than in front of me?

    Edit: Nevermind I misunderstood the concept of the mod.
  5. Syri
    Syri
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    I can see the slots and everything, but can't interact with it.
    I think problem comes from the fact that I'm using french version and french keyboard.
    To open the console, we use the key ² (top left key under esc, left to 1).
    I haven't found a way to change the console key used by the mod, it would be nice to add it please.
    (changing the console key the game use is complicated and would break other mods that already works with it)
    1. Masti1981
      Masti1981
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      Hey Syri, i'm that same guy from the WotV discord group! ha! :)
      I had the same as you, but changed the output mode to SKSE clipboard connect (best) (from within the quickslots tooll) and then it would let me interact with the icons, needs SKSE setup though, i dont fully understand it myself, but thats the option that got things working for me . hope that helps
    2. Syri
      Syri
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      Ok thanks, it finally worked, I had the wrong version, I used the one on the top, "main file", instead of the "optional" one, now everything worked fine with the skse parameter.
    3. Masti1981
      Masti1981
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      Awesome! Glad to hear it. out of interest, what option are you using for the quickslots IO settings? Im using SKSE clipboard, but got the occasional problem with movement. How about you?
  6. Masti1981
    Masti1981
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    PLEASE ADVISE: I have the interface working, the icons are floating below me, the haptic feedback works etc, but i cannot interact with the icons, there is no way to store or equip anything from them. tried both finger buttons, long presses, short presses, doesnt do anything.

    - Version 0.1.4.3a and version 0.2.9.1 installed and activated.
    - plugins.txt appended with *ImmersiveVRQuickSlots.esp
    - I had 2 quickslots.exe files in my folder, i guess because i have 2 seperate mods activated? The documentation needs to be clearer on this, anyway, soon discovered that one mod is more usefull than the other, i launch the new version of the mod and then lauch the skse file instead of launching the game the normal way.
    -
    Why wont it let me do anything? Fantastic idea for a mod, poor documentation, seems to be a problem with most of the mods on here. Eager to get this thing working!
    1. Masti1981
      Masti1981
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      I've managed to get it working after a lot of fiddling about. awesome mod, kudos to the dev. Is there any documentation for the VR quickslot tool? There are 4 output modes, SKSE clipboard connect (best) was the only one that seems to work. How does the DSN integration option work? i am intruiged as i have that mode working already.

  7. dantrog1
    dantrog1
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    Anyone figure out a way to add more spell slots? I've been looking around in the files for this mod, but can't find anything.
  8. Vonklinkenhoffn
    Vonklinkenhoffn
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    I hope this project gets moving again. I would love to use it for my Rift, but as it is now I'm a bit reluctant because of the performance issues I see some Rift users have been having. Anyway, this seems to be a really awesome mod to have though.
    1. Illegalchan
      Illegalchan
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      I've been playing around 30 hours now with this mod on the oculus, and I haven't had any problems as of yet. Just in case they're relevant GTX 1060 6gb, I7-3770, and 16 gigs of ram.
    2. Vonklinkenhoffn
      Vonklinkenhoffn
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      Really?? That's awesome to hear! But I've read all this stuff about how it's resource heavy on the Rift, have you noticed any of this? I need "muh FPS" :p
      I shouldn't have much problems if you don't I suppose. I'm running it on a 8GB GTX 1070TI, Ryzen 1600 and 16 Gigs 3000Mhz RAM.
  9. dx03dx03
    dx03dx03
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    -
    1. Vonklinkenhoffn
      Vonklinkenhoffn
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      totally.
  10. NEwTo1Skyrimsamgee
    NEwTo1Skyrimsamgee
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    Ever since I installed this mod I can't use any of my menus properly even with this mod not running in my load order. Please. Tell me how to get my standard vive controls back....
    1. jinxatron
      jinxatron
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      You have to delete the modified keymap in the data folder (Data/interface, somethin somethin) That should revert to standard Skyrim settings.