Skyrim Special Edition

File information

Last updated

Original upload

Created by

KataPUMB

Uploaded by

KataPUMB

Virus scan

Safe to use

229 comments

  1. KataPUMB
    KataPUMB
    • premium
    • 223 kudos
    Locked
    Sticky
    In case you want to comment something you can join my recently created discord server:
    https://discord.gg/MnTY2PTNWW
  2. KataPUMB
    KataPUMB
    • premium
    • 223 kudos
    Locked
    Sticky


    Not required but highly recommended to avoid some known issues with Bat Form power I would install this two mods along with Dark-Envoy:


    AS REQUESTED:

    • Shadow pack is TOGGEABLE, one you unlock them use the power to toggle them on and off.
    • Bat travel now teleports to more secluded areas for immersion purposes. Also as mentioned in the description it let's you save up to 6 personal markers to teleport.

    PATCH NOTES MOVED TO THE MOD DESCRIPTION TAB
  3. TheOnlycorndog
    TheOnlycorndog
    • member
    • 2 kudos
    Locked
    Sticky
    TLDR: Download this mod, there's no reason not to and it adds a whole bunch of awesome stuff for vampires. Just use it. Seriously. Read on for a more in-depth review (spoiler free).

    For anyone worried about compatibility, the short version is that I'm pretty sure it's compatible with basically everything. The only mods that might not jive well with Dark Envoy are any mods that change a narrow strip of the cliffside along the road leaving southeast from Dragon Bridge (close to that big bandit roadblock but not quite that far) since Dark Envoy puts a cave there but I can't think of anything that does that off the top of my head so you should be fine. I did a lot of testing (just to be safe) with some of the more popular Vampire related mods out there and here's what I found if you're curious:

    • Better Vampires/Sacrosanct:  Compatible! No worries here, all the powers stand on their own and compliment these awesome mods very nicely.
    • "Bat Travel Vampire Power" by DidymusEi (https://www.nexusmods.com/skyrimspecialedition/mods/20730): Compatible! I was worried about both mods adding very similar features (the power to transform into a cloud of bats to fly freely around Tamriel and the power to transform into a cloud of bats to fast travel) but there doesn't appear to be any issues. This mod's 'fly' power actually works better than the one from Bat Travel Vampire Power because it doesn't have as much input lag but what holds me back from using its 'fast travel' poewr is the fact that it doesn't let me save custom travel points like with Bat Travel Vampire Power. Unlike with Bat Travel Vampire Power, however, this mod doesn't require you to join the Volkihar to gain access to the powers without using the Console so that's a definite selling point.
    • "Castle Volkihar Rebuilt" by Arthmoor (https://www.nexusmods.com/skyrimspecialedition/mods/324): Compatible! This mod doesn't change anything in Castle Volkihar besides adding an activatable to the Molag Bal altar in the shrine where you and Serana confront Harkon at the end of the DLC so there's absolutely no conflicts!
    • "Wintersun: Faiths of Skyrim" by EnaiSiaion (https://www.nexusmods.com/skyrimspecialedition/mods/22506): Compatible! This was a bit confusing at first because I've used Wintersun for so long but the Molag Bal shrine added by EnaiSiaion's mod isn't the same one talked about in this mod. The shrine this mod refers to is the one Harkon already had in the castle in the room where you and Serana fight him. There's no conflict whatsoever! (For anyone wondering, Wintersun is compatible with Castle Volkihar Rebuilt as well since the latter mod doesn't really make any changes to the so-called 'throne room' where the Volkihar NPCs hang out).

    Things I love about this mod:

    • ESO Reference: It's subtle and you probably won't get it if you haven't played ESO but the "Gate of Coldharbour" power, which opens a portal to Coldharbour and calls a whole bunch of daedra to fight for you, is only useable outdoors because it rains the summoned daedra down to the ground as flaming meteors just like how they drop from the Dark Anchors in ESO. It's subtle but an awesome reference that really adds to the mod for me!
    • Clever Use of In-Game Voice Files: To gain the powers you need to pray to Molag Bal. Of course, being the Lord of Domination, he's not going to simply give them away, not even to a powerful vampire such as yourself, so you're going to have to earn them in a trial by combat. It would have been easy to just make the quest unvoiced or used text popups to tell the story but instead the mod author weaved together the existing in-game Molag Bal voice lines (from the House of Horrors quest in Markarth) masterfully. You really get the sense that the Father of Vampires is testing you to see if you're worthy of the power you seek and that, when you succeed, the price may have been too high...
    • The Powers: These powers are seriously cool. It's best if you experience them for yourself but you really get the sense that Molag Bal has chosen you to be his new chosen vampire lord on Tamriel and bestowed upon you the same power he gave to Harkon millennia ago in their dark bargain. When combined with an overhaul mod like Sacrosanct or Better Vampires, you really get the sense that your powers have grown exponentially and that you've truly become Harkon's equal! They're a ton of fun and really powerful, which is why it's awesome that the mod gives you the option to wait until level 50 to get them in stages or immediately after the quest as well as how strong you want them to be (balanced or really powerful).
    Things I don't  love about this mod:

    • More People Don't Know About It: Seriously, why hasn't this mod gotten more attention? It's well made, well balanced, compatible with everything I've tested it against, and adds some very very cool powers to the game that will definitely enhance anyone's vampire playthrough.

    There's literally no reason not to Download this mod, then Endorse it, then Vote for it to be front-paged because it's awesome.
  4. cfzlbj
    cfzlbj
    • member
    • 3 kudos
    How did you obtain this spell? How to complete MOD's small tasks?I have followed the instructions to the castle without triggering any missions?Is it necessary to join a vampire when facing Lord Haakon in order to complete the mission?
    1. keltikstar
      keltikstar
      • premium
      • 0 kudos
      If you can find the cave you don’t need to join them. 
    2. cfzlbj
      cfzlbj
      • member
      • 3 kudos
      Where is the cave?
  5. keltikstar
    keltikstar
    • premium
    • 0 kudos
    First I have to say, while I’m early in the mod I’m loving it. Really feel it should have been in the game. Bat Form is awesome. I was wondering, is there a way I could add a condition in edit to where I could only use it at night? If so, any guidance would be appreciated.
    1. KataPUMB
      KataPUMB
      • premium
      • 223 kudos
      That's a condition that's better suited for role-playing than for programming, to be honest.
    2. cfzlbj
      cfzlbj
      • member
      • 3 kudos
      I also want to.
  6. Farlghen123
    Farlghen123
    • member
    • 0 kudos
    Well, after trying again and testing a little, it seems that the AI ​​of the hounds summoned by shadow pack does not work very well at all (sometimes they do not want to attack or never attack even if they are attacked), I would appreciate if someone else What happens to it and the conclusion they reached (mod incompatibility, game mechanics, etc.)
  7. Huglarh
    Huglarh
    • member
    • 3 kudos
    This might be because I installed "Dark Envoy" in mid-session, but I noticed when using "Bat Travel" with "Open Cities" installed - I am moved to a cell with absolutely no people around - nor functioning doors.

    If possible, could a patch be made with Open Cities in mind, to have the Dovahkin 'travel' to the proper cell for Open Cities?
  8. mishapudik
    mishapudik
    • member
    • 34 kudos
    Friend, hello. First of all, I would like to thank you for such an amazing mod. You're just a genius. Secondly, as a lover of vampires, I really like the Image of Dettlaff from The Witcher 3 and the implementation of vampires in this game, please tell me if you have plans for something in the style of Vampires from The Witcher 3? For example, to create some kind of fog effect when attacking with claws? And another small question, is it possible to somehow create the effect of a Flock of Bats so that I’m just in the form of fog without bats?
  9. steel1876
    steel1876
    • member
    • 0 kudos
    So, I'm not sure you check these comments list, but I don't really do discord. Anyway, if you do see this, I'd only ask one thing... This mod is great but for the bat travel I'd request that the travel location be to a place that is secluded and not in the middle of populated area. If I were a vampire, I wouldn't want everyone to know by just appearing somewhere in front of everyone. Maybe end up in an alley way or outside the city wall where people aren't. And don't do it in an enclosed city world space so those of us using open cities don't end up in an abandoned city area and have to teleport through a rock. Please and thank you. And again, the mod is great, everything else is spot on.
    1. jaderiver
      jaderiver
      • member
      • 122 kudos
      Like the idea, of showing somewhere secluded myself 😉
    2. Farlghen123
      Farlghen123
      • member
      • 0 kudos
      I totally agree, if I had to make a single complaint, that would be it. The truth is that I never dared to comment on it because the mod itself is so good that it can be ignored (that and that normally one would travel at night, so... Normally you don't encounter people)
  10. Detttlaff
    Detttlaff
    • member
    • 0 kudos
    for bat form visible bug you can change your camera to 1st person before you hit toggle of the power form,and change it again to 3rd person if the form already, its work for me in one click. nice mod ever i seen. endorse,.
  11. Treehugger1337
    Treehugger1337
    • supporter
    • 0 kudos
    Does this mod come with MCM options to disable/enable powers/spells? There are only a few powers/spells I would like from this mod and my spell list and powers list is already quite big.
  12. hellboyquintex
    hellboyquintex
    • member
    • 0 kudos
    I can see myself in bat form, despite installing the both suggested mods. Anyone know a fix?
  13. dickheaddicted
    dickheaddicted
    • member
    • 0 kudos
    just coming back to say that im finally a jesus godly vampire after using this mod. endorsed. wait... i already did a long time ago