Skyrim Special Edition
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shadowphoton

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shadowphoton

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16 comments

  1. SotiCoto
    SotiCoto
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    Is there any way to combine mods that both make changes to the same file?  

    I really want to keep this mod, but I want to get rid of all other HUD elements except the Sneak Indicator and the Spell Crosshairs...  and unfortunately this conflicts with any other mods I have for erasing the OTHER HUD elements. 
    Now I think about it though, I've only got your skyvr_hmd_info.nif file.  If I can erase the other parts with skyvr_hmd_info.swf then that should work fine... in theory.  Now I've just got to figure out how to erase everything from the HUD except for the Sneak Indicator, the Spell Crosshairs and the command console. 
  2. Philosophist1
    Philosophist1
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    Thanks for this. How do I change the location of the indicator? It's way too low. I also have the compass at the top of my view, but the indicator stays at the bottom. I could swear I saw controls or a configuration file or setting, but I lost it.
  3. JWR03
    JWR03
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    bind it to the players active hand model
  4. KingofTrouble
    KingofTrouble
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    Perfect this is very helpful ..... lets just say can't be a good thief if you getting distracted by the darn icon in the center of your face! ....

    It was tolerable when i was an Assassin .. cux i could just ignore it while i was smashing someone's head and blood splattering everywhere! even on my face so an icon there amidst all that blood didn't matter.

    Funny thing is i never used a Blunt weapon at all.... aaah the irony!
  5. highonsunday
    highonsunday
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    Thank you very much. I really appreciate you creating & sharing this!
  6. spacewalking
    spacewalking
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    Such a small thing but makes a big difference in VR. Thanks for this...

    -David
  7. Arikdefrasia
    Arikdefrasia
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    Seems like no matter which version of 1.1 I use, the eye is below the compass.
    1. zhuliks
      zhuliks
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      Same. Checked the file, compared to old one and sneak icon polygons are indeed much lower than 1.0 version.

      I would also recommend the author to flip "above compass" mesh 180 degrees, that would look better since gradient black was supposed to have something above it and the eye is symmetrical. So when its below compass it looks good, but when its above - it needs to be flipped.
    2. shadowphoton
      shadowphoton
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      Should be fixed now, so above should be working as intended. Added an optional file to remove the hidden/detected message as well. I need to troubleshoot my ini settings a bit too, I've realized that it was because I had my ini set the way it was that in my game it was displaying as above and below, but with vanilla settings it wasn't.
    3. zhuliks
      zhuliks
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      https://i.imgur.com/k0hb90Q.png

      Could you add this as an option too? Its flipped but needs "HIDDEN" message disable since text gets flipped too.
  8. xwize
    xwize
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    I play with crosshair off and with the compass at the top.
    Would be nice to have the sneak indicator lowered a bit from the top so I can see it when I'm sneaking without needing to look up so much.
  9. dustinbrink
    dustinbrink
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    What I've been waiting for! Sneak eye starts off right in the middle of my vision, so annoying. Will endorse!
  10. Cynndal
    Cynndal
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    So glad you got this figured out...thank you!