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JaneShepardN7

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JaneShepardN7

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7 comments

  1. EXOGAMES15
    EXOGAMES15
    • member
    • 4 kudos
    why not just make them .ESLs?
    1. JaneShepardN7
      JaneShepardN7
      • supporter
      • 76 kudos
      Why I have to, if I don't care for ESLs?
    2. beligos
      beligos
      • supporter
      • 2 kudos
      cause many of ppl reach 255 mod limit
    3. JaneShepardN7
      JaneShepardN7
      • supporter
      • 76 kudos
      My Goddess people just want want want... They expect, they take without say a word of gratitude. My question was rhetorical, but I will put it in simple words:

      I. Don’t. Care.

      It’s a simple mod made for myself. Shared for those who need or want it. AS ALWAYS.
      Plus some options because I WANTED to do it. I don’t care for esl. Stop. The end.
    4. SmuggerSTAG
      SmuggerSTAG
      • supporter
      • 0 kudos
      LMAO, Very Well Said @JaneShepardN7
      You are right, mod makers do not work for you... If someone wants something done, they should learn to do it themselves.
    5. SmuggerSTAG
      SmuggerSTAG
      • supporter
      • 0 kudos
      By the way, thank you for this mod, I have been trying to figure this out myself but could not find it in TES5Edit, so thank you, now I can finally figure this out.
    6. SmuggerSTAG
      SmuggerSTAG
      • supporter
      • 0 kudos
      HA HA HA, Damn, if I would have only looked at the script, I would have found this:

      ScriptName FavorJobsChopWoodScript extends Quest

      MiscObjectProperty pFirewood Auto
      Int Property PlayerFirewoodCount Auto
      Int Property PlayerGoldReward Auto
      MiscObject Property pGold Auto
      GlobalVariable Property JobsWoodValue Auto

      Function SellWood(Actor Foreman)

      ;Count the amount of wood the player has
      PlayerFirewoodCount = Game.GetPlayer().GetItemCount(pFirewood)

      ;Make the Foreman the player's friend
      If Foreman.GetRelationshipRank(Game.GetPlayer()) == 0
      Foreman.SetRelationshipRank(Game.GetPlayer(), 1)
      EndIf

      ;Calculate the amount of gold to give the player
      PlayerGoldReward = (PlayerFirewoodCount * (JobsWoodValue.GetValueInt()))

      Game.GetPlayer().RemoveItem(pFirewood, PlayerFirewoodCount)
      Game.GetPlayer().AddItem(pGold, PlayerGoldReward)

      EndFunction