My Goddess people just want want want... They expect, they take without say a word of gratitude. My question was rhetorical, but I will put it in simple words:
I. Don’t. Care.
It’s a simple mod made for myself. Shared for those who need or want it. AS ALWAYS. Plus some options because I WANTED to do it. I don’t care for esl. Stop. The end.
LMAO, Very Well Said @JaneShepardN7 You are right, mod makers do not work for you... If someone wants something done, they should learn to do it themselves.
By the way, thank you for this mod, I have been trying to figure this out myself but could not find it in TES5Edit, so thank you, now I can finally figure this out.
HA HA HA, Damn, if I would have only looked at the script, I would have found this:
ScriptName FavorJobsChopWoodScript extends Quest
MiscObjectProperty pFirewood Auto Int Property PlayerFirewoodCount Auto Int Property PlayerGoldReward Auto MiscObject Property pGold Auto GlobalVariable Property JobsWoodValue Auto
Function SellWood(Actor Foreman)
;Count the amount of wood the player has PlayerFirewoodCount = Game.GetPlayer().GetItemCount(pFirewood)
;Make the Foreman the player's friend If Foreman.GetRelationshipRank(Game.GetPlayer()) == 0 Foreman.SetRelationshipRank(Game.GetPlayer(), 1) EndIf
;Calculate the amount of gold to give the player PlayerGoldReward = (PlayerFirewoodCount * (JobsWoodValue.GetValueInt()))
7 comments
I. Don’t. Care.
It’s a simple mod made for myself. Shared for those who need or want it. AS ALWAYS.
Plus some options because I WANTED to do it. I don’t care for esl. Stop. The end.
You are right, mod makers do not work for you... If someone wants something done, they should learn to do it themselves.
ScriptName FavorJobsChopWoodScript extends Quest
MiscObjectProperty pFirewood Auto
Int Property PlayerFirewoodCount Auto
Int Property PlayerGoldReward Auto
MiscObject Property pGold Auto
GlobalVariable Property JobsWoodValue Auto
Function SellWood(Actor Foreman)
;Count the amount of wood the player has
PlayerFirewoodCount = Game.GetPlayer().GetItemCount(pFirewood)
;Make the Foreman the player's friend
If Foreman.GetRelationshipRank(Game.GetPlayer()) == 0
Foreman.SetRelationshipRank(Game.GetPlayer(), 1)
EndIf
;Calculate the amount of gold to give the player
PlayerGoldReward = (PlayerFirewoodCount * (JobsWoodValue.GetValueInt()))
Game.GetPlayer().RemoveItem(pFirewood, PlayerFirewoodCount)
Game.GetPlayer().AddItem(pGold, PlayerGoldReward)
EndFunction