i have the great cities and dragons bridge mods (from the great cities) and dragon bridge let you almost inside one wall (can walk off, just by two steps to the side) and on morthal, it lets you over a rooft.
I mean, its not something that damage your game, but, if it doent's need something soo strong as to patch, i think its worth notice.
till now, Markhat, whiterun, riften, windheld, and dawnstar are good with the great cities mods.
Altho winterhold lets you inside the college, it kinda broke the quest line (haven't started the quest soo i got inside with a key closed door lmao, had to teleport back to whiterun)
all the other seems fine.
altho there is a location called "windhild" or something, between morthal and dawnstart, i just learned it to see what happened, i really see no point in that place, its good if you have any quest nearby tho, like the dungeon near there. thanks for the mod, you can't belive how usefull it is. i've been playing for almost 15 hours in a raw without getting tired of the hunger and need to sleep from survival mode, everytime i used a carriage i had to arrive eating everything and sleep for like 5 ingame hours.
Don't know id off hand. Yes, Bee's inventory resets every day like other merchants. If you use console help blank tome may get id that way. Next time I am in game if I remember will see what it is.
currently playing Dawnguard DLC and even after multiple visits of Castle Volkihar and Fort Dawnguard the spelltome isn't offered to craft. It's just missing from your side, or something went wrong in my place? And its the same problem with Solstheim? (haven't played yet in this playtrough)
I'm absolutely loving this mod btw, its done perfectly, works like a charm, doesnt collide with anything. Thank you so much for immersive survival addon. And mod "AmazingFollowerTweaks" for summoning my sometimes missing Lydia (damn Lydia) is the perfect companion for your since it fixes the only downside of it.
Just download, can't wait to give it a try, it kind of reminds be of back in the day when I played Ultima Online, the mid/late 1990s was the game that grandfathered what we have today, anyway we had marker stones we had to walk to the location we wanted to mark as a location and we would cast a spell on the stone this would mark that stone, the stone would then be placed in a tome so when you wanted to teleport to that location you just casted the teleport spell on that stone in the tome.
I have been playing skyrim since it came out for the xbox360. During all these years, ive been wanting a mod that added teleportation to skyrim. I dont like fast travel, it doesnt feel natural to the way i play. I am a wh*%# for immersion and every mod that added some sort of teleportation, did so in an odd manner. I always uninstalled them after a couple hours because they never felt right. This mod however, man, you hit the nail on the head. I am in love. I have only endorsed a handful of mods in my time playing and i am happy to add this one to that list. You have earned it my friend. Thankyou.
Is it possible to teleport to the new vampire playerhome? (cc mod) Would be amazing if you could add a spell that you can teleport home (for survival mode vampire playtrhough :D)
I love this mod, i've been using it for a few hours to fool around cities (i have done many survival mode gameplays but have finished none lmao) its expectacular how helpful this is, but haven't done the main quest after riverwood tho, is there a tome for high hrothgar ? will be ? i hope so, the only thing i hate because i have no teleport, its walking ALL THE WAY to high hrothgar. i mean, the few firts times were nice and cool but i have done MANY TIMES the quests and it will keep asking me to go there a few more times and felt kinda tiresome.
47 comments
I mean, its not something that damage your game, but, if it doent's need something soo strong as to patch, i think its worth notice.
till now, Markhat, whiterun, riften, windheld, and dawnstar are good with the great cities mods.
Altho winterhold lets you inside the college, it kinda broke the quest line (haven't started the quest soo i got inside with a key closed door lmao, had to teleport back to whiterun)
all the other seems fine.
altho there is a location called "windhild" or something, between morthal and dawnstart, i just learned it to see what happened, i really see no point in that place, its good if you have any quest nearby tho, like the dungeon near there.
thanks for the mod, you can't belive how usefull it is.
i've been playing for almost 15 hours in a raw without getting tired of the hunger and need to sleep from survival mode, everytime i used a carriage i had to arrive eating everything and sleep for like 5 ingame hours.
Now its beautiful, thanks.
and can load an old save or do i need to start a new game?
currently playing Dawnguard DLC and even after multiple visits of Castle Volkihar and Fort Dawnguard the spelltome isn't offered to craft. It's just missing from your side, or something went wrong in my place? And its the same problem with Solstheim? (haven't played yet in this playtrough)
I'm absolutely loving this mod btw, its done perfectly, works like a charm, doesnt collide with anything. Thank you so much for immersive survival addon.
And mod "AmazingFollowerTweaks" for summoning my sometimes missing Lydia (damn Lydia) is the perfect companion for your since it fixes the only downside of it.
Would be amazing if you could add a spell that you can teleport home (for survival mode vampire playtrhough :D)
i mean, the few firts times were nice and cool but i have done MANY TIMES the quests and it will keep asking me to go there a few more times and felt kinda tiresome.
Anyway, great mod and thanks.