* Added a new widget * Fixed a bug where drinking from water sources doesn't immediately update the widget * Added drinking and container fill sounds * Added an option to fill either one container at a time, or all empty containers at once * Packaged the mod into a unified FOMOD installer
I can't seem to gather water from the environment. I've tried in everything from knee-deep shallows to the actual sea, and all I ever get is a message that there isn't sufficient water to gather, even when I'm up to my chest in it.
I noticed my fatigue increases one cycle while waiting and sleeping, instead of my fatigue being 0 when I wake up. I have set it on game time. Example: If i set it to 0.5 per four hours, I'll be 0.5 when I wake up. Is this intended?
I love this mod, however after update to AE v1.6..353 ( not using Survival Mode ) - Show Widget has to be reset every new load of the game. - Show Widget Hotkey doesn't work anymore. Didn't find a way in xEdit to overwrite the defaults ; any help, idea ?
EDIT : I was an airhead, I hadn't "activated" the mod in the MCM.
The drinking hotkey (to drink from water sources) doesn't seem to work. I've tried nearly half the keys on my keyboard and none of them do anything. Before the AE update, I remember having an issue with this, but the H key worked for me then. Now I can't get any key to work. Im still running on SE but I can't figure what the problem is.
Another issue I'm having is that the notification window keeps coming up from time to time, asking if I want to enable the mod, even though I've already enabled it. Is there any way to shut this off?
I was having some CTDs while saving my game. player.kill did work but I had to repeat it everytime I launched SSE. I opened a thread on skyrimmods reddit about this and someone suggested me to disable Vitality, since another needs mod has a similar issue. Disabling it via MCM didn't help, but disabling the plugin made my game save as intended without the need to use the console command.
I've just tried it and I guess it needs a few more testing to see (don't know if I can disable the plugin, save and re-enable), but it seems it's a bug related to Vitality mod (and it's interactions with another mod, maybe?).
Writing this to see if Narue or another member has experienced this before and if you guys are interested in taking a closer look at the case before I file a bug report.
Don't feel like writing a bible again, so here is the post I've made on reddit.
I have a save with Vitality Mode in it that I've had for a long time. I've gotten CTD's for ages with .NET Framework bringing up Vitality Mode as a possible culprit (usually the only one it lists.) But since that particular save was so old and I had popped several large mods in and out ("safely" using resaver) I just assumed it was my save/hacky modding practices.
Still could be that, but I don't know, I'll have to do what you did and try disabling it and see if the crashes go away but will need some time to test it.
There have been occasions in the past where I have had to use player.kill after initial game load or I will definitely CTD on the very next cell change, wait, save, etc. but on more recent ones it's a bit more sporadic and random, though pretty much inevitable. Again, with .NET Framework crash log pointing to VM.
Might be worth putting in a bug report either way for more visibility cause I had always wondered if it was something on my end or something other users with this mod were getting.
Just to complete, disabling it, saving the game, re-enabling and loading it again worked. I've been playing for some 20 hours since this fix. It may happen again in the future, but I believe this workaround will work again.
As a last addendum, I've also mentioned this on the Fallrim Tools posts and I've received this answer:
"Your crash log has two things that jump out at me:
* LItemFoodInnCommon10 -- one of the leveled lists for things you can buy from innkeepers. I would suggest using XEdit to check for errors in Vitality Mode, CACO, and the CACO USSEP patch. Also check for circular leveled lists.
* Animation -- it seems like an Argonian or Khajiit is trying to sit in a chair nearby. You could try rerunning FNIS/Nemesis to ensure that there are no problems in the animation system. And if you have any DAR mods that affect sitting animations, try disabling them and see if that makes a difference."
The first is probably a good place for Narue to start.
I just had CTD when saving in the Sleeping Giant inn. Crash log pointed to the this mod as a potential cause. I searched the formid in SSEEdit and found it was Litemfoodinncommon. The only thing I have that alters that file are USSEP and Vitality mode. USSEP adds something called FoodMeatPieUKSP that isn't found in Vitality mode but my smashed patch brought it over and there isn't a conflict. Is it possible this food item could be the cause even though SSEEdit says there is no conflict?
Edit: Just loaded up my save and had another CTD when trying to save. Again crash log pointed to this same exact FormID. Seems it has something to do with but it's odd that it only just started since I've been playing with Vitality mode for a long time.
I have had the exact same problem, and removing the FoodMeatPieUKSP (FormID: XX000801) record from the bashed batch manually with xEdit instantly fixes the problem. I can also confirm that it seems to be triggered randomly, sometimes hours into a session, suddenly saving results in a guaranteed CTD even when reloading. my .NET script framework logs point towards a leveled list: LItemFoodInnCommon (FormID: 00098E5F) containing the aforementioned meat pie. I can only guess the randomness is something to do with the game only accessing that leveled list in certain areas.
I just started getting almost the same CTD-on-save. After 535.5 hours. About a dozen times in a row. It just started after exiting the Temple of Miraak on Solstheim. ("I didn't change anything!")
The NetScriptFramework crash logs all say: Unhandled native exception occurred at 0x7FF7FB2F99C7 (SkyrimSE.exe+5999C7) on thread {between a 3 and 4 digit number}!and a bit lower: ?Possible relevant objects (1) { [ 1] TESLevItem(FormId: 0010E0E1, File: `CACO_USSEP_Patch.esp <- Complete Alchemy & Cooking Overhaul.esp <- VitalityMode.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)}I haven't changed any of the above mods since 09 August 2021 when I stuck in a newer USSEP.Looks like 0x0010e0e1 is "LItemFoodInnCommon10". Not that I'm messing with any container that has food at the moment *slaps Skyrim*.
I disabled Vitality Mode in ModOrganizer2 and loaded one of the last saves I made; waited until all the startup stuff finished; saved (no CTD!); quit to desktop through the menu (not console); enabled Vitality Mode in MO2; started Skyrim; loaded the save I'd just made; did some stuff and saved; and it seemed to work without CTD. I'll keep playing (such a hardship!) and see if this fixes the crashes.
After several minutes and a dead cultist (for no reason he deliberately Ice Spiked a bunny?!) the MCM menu 'registered' and I saved again, also without CTD. That's twice...
*slaps forum software* Did I tell you to post twice? Did I? No I did not.
Later: Well, twenty saves and over five game hours later (I've no idea about player-clock hours), it hasn't hesitated to save, and only crashed once in a predictable overloaded-script situation that I should know better etcetc.
So, looks like 'uninstalling'/save/reinstall worked. Yay! Thanks for the help!
Glad to know someonw found a fix for this mod. been CTDing on save also. But I don't understand how you fixed this issue. Would be grateful if you elaborate!
Long story short this will break your saves after so much time.
Long Story: I wanted to give a quick review of this mod. I had dropped Ineed, Frostfall, Campfire, and Wet and Cold to lighter versions and I thought this was the solution. I had been testing it on a new playthrough and a little over 1200 saves later, I began to crash on saving. Now I never quick save and all auto saves are turned off - as well I do not save over old files, I create a new save each and every time.
I decided I had not reinstalled SSE in a long time and thought maybe my files held old data or something so I was going to do a HUGE reinstall with that, SKSE, revert from Anniversary edition, and move to MO2 from Vortex. When I saw some bugs (i saw them before but I wanted to test it) about crashing when saving. I never had any issues with Ineed, just wanted something lighter. This was not the solution as I kept crashing on saves. I tried the kill me, teleporting to the testing area, moving back saves, none of it worked for me. Nothing until I removed this mod.
Its a shame because I loved it, it was so good. I loved that it recognized any drinks (Be a milk drinker, Food and Drink brewing Tea), but in the end if you are not stable and cause issues, then you are the issue. Thought I would leave this here for anyone else, its not worth it.
You will know when your saves get TMP files with 0 KBs. Those are saves created after the crashes.
333 comments
* Added a new widget
* Fixed a bug where drinking from water sources doesn't immediately update the widget
* Added drinking and container fill sounds
* Added an option to fill either one container at a time, or all empty containers at once
* Packaged the mod into a unified FOMOD installer
how to get water, i mean other than those huuuuge jug of pure waterhowever after update to AE v1.6..353 ( not using Survival Mode )
Didn't find a way in xEdit to overwrite the defaults ; any help, idea ?- Show Widget has to be reset every new load of the game.
- Show Widget Hotkey doesn't work anymore.
EDIT : I was an airhead, I hadn't "activated" the mod in the MCM.Another issue I'm having is that the notification window keeps coming up from time to time, asking if I want to enable the mod, even though I've already enabled it. Is there any way to shut this off?
I was having some CTDs while saving my game. player.kill did work but I had to repeat it everytime I launched SSE. I opened a thread on skyrimmods reddit about this and someone suggested me to disable Vitality, since another needs mod has a similar issue.
Disabling it via MCM didn't help, but disabling the plugin made my game save as intended without the need to use the console command.
I've just tried it and I guess it needs a few more testing to see (don't know if I can disable the plugin, save and re-enable), but it seems it's a bug related to Vitality mod (and it's interactions with another mod, maybe?).
Writing this to see if Narue or another member has experienced this before and if you guys are interested in taking a closer look at the case before I file a bug report.
Don't feel like writing a bible again, so here is the post I've made on reddit.
Thanks!
Still could be that, but I don't know, I'll have to do what you did and try disabling it and see if the crashes go away but will need some time to test it.
There have been occasions in the past where I have had to use player.kill after initial game load or I will definitely CTD on the very next cell change, wait, save, etc. but on more recent ones it's a bit more sporadic and random, though pretty much inevitable. Again, with .NET Framework crash log pointing to VM.
Might be worth putting in a bug report either way for more visibility cause I had always wondered if it was something on my end or something other users with this mod were getting.
Just to complete, disabling it, saving the game, re-enabling and loading it again worked. I've been playing for some 20 hours since this fix. It may happen again in the future, but I believe this workaround will work again.
As a last addendum, I've also mentioned this on the Fallrim Tools posts and I've received this answer:
"Your crash log has two things that jump out at me:
* LItemFoodInnCommon10 -- one of the leveled lists for things you can buy from innkeepers. I would suggest using XEdit to check for errors in Vitality Mode, CACO, and the CACO USSEP patch. Also check for circular leveled lists.
* Animation -- it seems like an Argonian or Khajiit is trying to sit in a chair nearby. You could try rerunning FNIS/Nemesis to ensure that there are no problems in the animation system. And if you have any DAR mods that affect sitting animations, try disabling them and see if that makes a difference."
The first is probably a good place for Narue to start.
Edit: Just loaded up my save and had another CTD when trying to save. Again crash log pointed to this same exact FormID. Seems it has something to do with but it's odd that it only just started since I've been playing with Vitality mode for a long time.
I can also confirm that it seems to be triggered randomly, sometimes hours into a session, suddenly saving results in a guaranteed CTD even when reloading. my .NET script framework logs point towards a leveled list: LItemFoodInnCommon (FormID: 00098E5F) containing the aforementioned meat pie.
I can only guess the randomness is something to do with the game only accessing that leveled list in certain areas.
The NetScriptFramework crash logs all say:
Unhandled native exception occurred at 0x7FF7FB2F99C7 (SkyrimSE.exe+5999C7) on thread {between a 3 and 4 digit number}!
and a bit lower:?Possible relevant objects (1)
{
[ 1] TESLevItem(FormId: 0010E0E1, File: `CACO_USSEP_Patch.esp <- Complete Alchemy & Cooking Overhaul.esp <- VitalityMode.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)
}
I haven't changed any of the above mods since 09 August 2021 when I stuck in a newer USSEP.Looks like 0x0010e0e1 is "LItemFoodInnCommon10". Not that I'm messing with any container that has food at the moment *slaps Skyrim*.I disabled Vitality Mode in ModOrganizer2 and loaded one of the last saves I made; waited until all the startup stuff finished; saved (no CTD!); quit to desktop through the menu (not console); enabled Vitality Mode in MO2; started Skyrim; loaded the save I'd just made; did some stuff and saved; and it seemed to work without CTD. I'll keep playing (such a hardship!) and see if this fixes the crashes.
After several minutes and a dead cultist (for no reason he deliberately Ice Spiked a bunny?!) the MCM menu 'registered' and I saved again, also without CTD. That's twice...
Later: Well, twenty saves and over five game hours later (I've no idea about player-clock hours), it hasn't hesitated to save, and only crashed once in a predictable overloaded-script situation that I should know better etcetc.
So, looks like 'uninstalling'/save/reinstall worked. Yay! Thanks for the help!
Long story short this will break your saves after so much time.
Long Story: I wanted to give a quick review of this mod. I had dropped Ineed, Frostfall, Campfire, and Wet and Cold to lighter versions and I thought this was the solution. I had been testing it on a new playthrough and a little over 1200 saves later, I began to crash on saving. Now I never quick save and all auto saves are turned off - as well I do not save over old files, I create a new save each and every time.
I decided I had not reinstalled SSE in a long time and thought maybe my files held old data or something so I was going to do a HUGE reinstall with that, SKSE, revert from Anniversary edition, and move to MO2 from Vortex. When I saw some bugs (i saw them before but I wanted to test it) about crashing when saving. I never had any issues with Ineed, just wanted something lighter. This was not the solution as I kept crashing on saves. I tried the kill me, teleporting to the testing area, moving back saves, none of it worked for me. Nothing until I removed this mod.
Its a shame because I loved it, it was so good. I loved that it recognized any drinks (Be a milk drinker, Food and Drink brewing Tea), but in the end if you are not stable and cause issues, then you are the issue. Thought I would leave this here for anyone else, its not worth it.
You will know when your saves get TMP files with 0 KBs. Those are saves created after the crashes.