Is it just me, or do all of these followers have the dark face bug? Also, there seem to be a bunch of cell and worldspace edits that I'm not sure are necessary. It also looks to me like the plugin needs to be cleaned in SSEEdit.
Sorry, I don't mean to be critical. I'm really hoping to be able to use this when it's ready.
The blackface bug is a problem on your end, the worldspace edits are for AI packages, and LOOT isn't showing any errors. If you could be more specific/post screenshots that would be great
Thanks, that did fix the black faces. When I looked at the BSA file it only contained your scripts. I think you need to add the meshes and textures to it next time you do an update. In the textures folder I think you only need to include the .dds files. The .tga files are unnecessary. I'm guessing you didn't see this issue in your testing because you had all of the loose files there.
Did you have a chance to look at the other issues I mentioned?
I finally got around to (re)start a play-through. Picked up Vivyna and her pal as followers. I'm using IAFT. I have a few things to note.
1: When she should enter bleed out, she just goes flat face-down on the ground. I've experienced this when making my own follower before, but never tried fixing it. 2: She's lvl 100, with 100 in her main skills. That feels excessive. When using IAFT to set her combat style, this at least resets her stats and skill levels to match her new class, but she remains lv100. 3: Her outfit keeps resetting, possibly after fast traveling on a new day. She started with just clothes and hide bracers and boots, but then suddenly had full steal, and after taking it from her, and giving her Iron (i like to immersivly progress gear) including a shield(as I made her a Sword/Board tank) she ended up with another set of steal. The first reset i believe happened because I had swapped her to using IAFT outfit management, and then canceled it, causing her to reset to her, I assume, Leveled armor set. But the second time was just randomly after fast traveling. *This is probably caused by another mod that runs a script to fix an inventory bug on NPCs. That script is only supposed to run once, on initial load/reload of a cell.*
Haven't done much else yet. Doing a pretty slow play-through (farmer/craftsman/merchant character), plus I have a full mod list to make use of.
P.S.: I wasn't aware at first that a courier would deliver a letter from her telling me she'd join me. Thought it was bugged when I first completed her requirement (as I was in the same cell as her when doing it) and she wouldn't talk to me. lol. Do all of them send a courier notification?
I think I fixed the bleedout thing, but after I looked into it I think it is possibly a problem with AFT. I changed the minimum health before bleedout on the followers.
I've done some experimenting with AFT/iAFT and the bleedout problem only happens with iAFT. I'm trying to find a way to fix it but it seems to happen with custom followers from all mods, so I don't know how likely it is that I'll be able to do anything about it.
Hey 3Enigma!! Its me again, son714!! Great mod and I just wanted to say I look forward to more updates regarding your mod!! In addition, I also endorsed it :)
neat concept. Each having unique requirements that are all based in the vanilla game progression, and not just simply "Pay me" or "Help me kill a bandit chief" is really effing neat. Also your ambition to have ~10 followers of each race would be quite the accomplishment, also would blow some other mods out of the water for immersion and game enjoyment.
At first pass of the spoilers, i think the one for defending Whiterun from a dragon is the lamest. You already get Lydia for doing that. Same for the Thane of Solitude req one. Those need different requirements. Maybe for solitude, have the first Wolf queen quest be the req, or both? since thaneship also costs the house. Maybe have owning Breezeholm be for the Whiterun one? or the 2nd forced dragon fight in the main quest line?
Thanks for the feedback :D I am planning on changing the requirements for those two you mentioned, I just couldn't think of any that made sense at the time. I'll consider your suggestions.
I like having mods like this available. I haven't had a chance to check this one out yet, but I'll throw a couple of ideas out for your consideration. I like to see the potential followers moving about in Skyrim rather than being parked at some inn or other location. Even if all they do is to ping-pong back and forth between two cities, that is better than just sitting at an inn waiting for you to stop by for them. It makes them seem more alive.
The other thing that I wish these types of mods would do is to make the player earn their friendship. I find it rather disconcerting to encounter a total stranger in the game and have him or her greet me like an old friend. I think I should have to do something for them before they are willing to follow me. Even something simple like helping them fight off a bear or some wolves would do. Don't put them in the PotentialFollowerFaction until I have done something for them.
It's just a suggestion. I know this would be more work for you, but I think it would make these followers seem more like real people. Thanks.
I do plan on adding something in the future along the lines of earning friendship and trust, for example one of the followers is a companion who will only become available after progressing through/completing that particular questline. As for moving around, most of the followers in this mod do that already and eventually all of them will.
Good News: In the next update, there will be quest requirements for each follower. Some harder to achieve than others, but NPCs will no longer greet you like an old friend on your first meeting.
21 comments
Sorry, I don't mean to be critical. I'm really hoping to be able to use this when it's ready.
Did you have a chance to look at the other issues I mentioned?
1: When she should enter bleed out, she just goes flat face-down on the ground. I've experienced this when making my own follower before, but never tried fixing it.
2: She's lvl 100, with 100 in her main skills. That feels excessive. When using IAFT to set her combat style, this at least resets her stats and skill levels to match her new class, but she remains lv100.
3: Her outfit keeps resetting, possibly after fast traveling on a new day. She started with just clothes and hide bracers and boots, but then suddenly had full steal, and after taking it from her, and giving her Iron (i like to immersivly progress gear) including a shield(as I made her a Sword/Board tank) she ended up with another set of steal. The first reset i believe happened because I had swapped her to using IAFT outfit management, and then canceled it, causing her to reset to her, I assume, Leveled armor set. But the second time was just randomly after fast traveling.*This is probably caused by another mod that runs a script to fix an inventory bug on NPCs. That script is only supposed to run once, on initial load/reload of a cell.*Haven't done much else yet. Doing a pretty slow play-through (farmer/craftsman/merchant character), plus I have a full mod list to make use of.
P.S.: I wasn't aware at first that a courier would deliver a letter from her telling me she'd join me. Thought it was bugged when I first completed her requirement (as I was in the same cell as her when doing it) and she wouldn't talk to me. lol. Do all of them send a courier notification?
edit: strike that 3rd one.
2: That's unintentional, fixing in the next update
As for the Courier, only 3 of them have notes as of now (Vivyna, Cancine and Mermon).
At first pass of the spoilers, i think the one for defending Whiterun from a dragon is the lamest. You already get Lydia for doing that. Same for the Thane of Solitude req one. Those need different requirements. Maybe for solitude, have the first Wolf queen quest be the req, or both? since thaneship also costs the house. Maybe have owning Breezeholm be for the Whiterun one? or the 2nd forced dragon fight in the main quest line?
I am planning on changing the requirements for those two you mentioned, I just couldn't think of any that made sense at the time. I'll consider your suggestions.
The other thing that I wish these types of mods would do is to make the player earn their friendship. I find it rather disconcerting to encounter a total stranger in the game and have him or her greet me like an old friend. I think I should have to do something for them before they are willing to follow me. Even something simple like helping them fight off a bear or some wolves would do. Don't put them in the PotentialFollowerFaction until I have done something for them.
It's just a suggestion. I know this would be more work for you, but I think it would make these followers seem more like real people. Thanks.