Skyrim Special Edition

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Thicketford

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Thicketford

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24 comments

  1. DAVIDINTEL
    DAVIDINTEL
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    The mini-quest near Riften was awesome, ties things up nicely. Thanks for this great mod, well done!!
    1. Thicketford
      Thicketford
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      Glad you like it, thanks for the feedback.
  2. Enriador
    Enriador
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    This mod has a soft conflict with the Fishing Creation (obligatory on consoles) in the stop on the northern shore of the big lake near Riverwood.
    1. keepsyou
      keepsyou
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      what is the conflict?
  3. WalterTheMighty
    WalterTheMighty
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    There's a broken boat at the back of Castle Volkihar, any chance of letting me fix that one up?
    1. SillySilverSongbook
      SillySilverSongbook
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      Any time you modify existing game resources, you make it a potential compatibility nightmare. Most mod authors have gone back after having a mod posted here for years and remove such edits. This is why you have added resources that sometimes may duplicate a vanilla game function but with an added feature the mod provides.
    2. TheDarkEmperor
      TheDarkEmperor
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      You could just install "Volkihar Travel" it's a compatibility mod with "Volkihar Rebuilt" where if you've joined with the Volkihar Clan or completed the Dawnguard DLC with the Dawnguard, you can start repairing the castle, with Volkihar Travel allowing you to repair the docks to get a ship for you to fast travel with. Even comes with a spectral ship captain.
  4. bitoolean
    bitoolean
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    Sure would be nice if there were an option of instead having a single boat move between places and remember where it is at, that there were permanent boats at every location. This having to remember where the boat is makes me feel I'd be very frustrated sometimes thinking oh I can take the boat from that place and just walk to there to find out it's not because I might've used it who knows how long ago. Why not have the option. Since you're sharing this work, and I can imagine I'm not the only one in this position.
    1. FrozenParagon
      FrozenParagon
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      i think it's immersive friendly the way it currently is. frankly I'm not sure why there's a solitude warehouse boat. it does the same thing the ferryman does. redudant to vanilla
  5. Dragonsthorn
    Dragonsthorn
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    Conflicts with JK's Skyrim in Dawnstar. Boat is right under a walkway added by JK's.

    The ideal solution, especially considering other popular mods that modify Dawnstar's area, would be to move the boat from this mod along the Western coastline towards Solitude (not the Eastern one - I can think of at least three mods that use the area near the Dark Brotherhood Sanctuary, Land of Vominheim being the big one).

    Sadly I don't have the skills to do such a thing...
  6. zixi
    zixi
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    This is another mod I can't imagine Skyrim without! Thank you!
  7. jjaudon
    jjaudon
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    Would be cool to add a boat that will get you to Septimus' little outpost. It always bothered me that the dragonborn is out swimming in the Sea of Ghosts to find this, rather than taking a drrned boat like a normal person.
    1. OgamiGoro
      OgamiGoro
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      You don't need to swim to Septimus's cave, there are Ice Flows that lead right up to it. That being said, there is in fact a rowboat outside the cave, and it never made sense that you couldn't hijack it and row it to shore...other than the pain of scripting it of course.
  8. dinadan95350
    dinadan95350
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    Relevant for Thicketford's Hold Banners, Realistic Boat Travel, and Solstheim Boat Travel:

    Question for any knowledgeable modder. I used the Creation Kit to squish this mod into an ESL last year. Never had a problem running with my ESL'd version since. The question is: Now that ESPFE is all the rage, why doesn't SSEEdit think this one should qualify -- which is to say, this mod seems so near qualifying, what's keeping it from being made into an ESPFE?
    1. MemphisKong
      MemphisKong
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      It says you can if you compact the id. You can only do that in CK.
  9. Eddoursul
    Eddoursul
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    As an idea, a boat may require an oar in player's inventory, same way as pickaxe works for mining.

    Also, I've successfully ESLified this mod, would nice to have an official ESL for upgradeability.
    1. dinadan95350
      dinadan95350
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      Ditto. FYI I ESL-ified this mod and it seems to work fine. Saves a mod slot. I actually ESL-ified all three of this author's boat mods (separately) and am having good luck so far. Could probably put them into an all-in-one and it might still fit into and ESL. Note I am running with "Solitude Docks" and BJS's "Windhelm Exterior", so it's not impossible that an ESL could run with other ESPs, so long as those ESPs don't stomp directly on these boats.
    2. Thicketford
      Thicketford
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      I believe oars have changed from the original Skyrim and they can no longer be picked up.
    3. Aislyrith
      Aislyrith
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      Hey ! I tried to convert the mod into an ESL but it does not seem to work (I followed this guide : https://www.nexusmods.com/skyrimspecialedition/mods/21146). The skeleton in the Mine and the Whiterun boat cannot be activated and I don't understand why. When I use the mod as an esp I have no problem. Did you do anything specific in the conversion process ? Thanks in advance !
    4. dinadan95350
      dinadan95350
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      I made it through both of those w/o trouble. Maybe something else interfering further down the load order in yours but not mine.
  10. TheCoolCrushIceKilla
    TheCoolCrushIceKilla
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    Is this compatible with Lyngwi's fast travel points?