Version 1.2 fixes the CTD. The worldspace had an underscore in the name and that apparently crashes SE when you try to zone into it. Thanks to Arthmoor for his guide that helped me figure this out and to the players who posted helpful information about the crash.
The book to get started. The mystery of Indelious Mephestros
Spoiler:
Show
The Mystery of Indelious Mefestros
by A curious student
The day seems like yesterday when Indelious Mefestros roamed the halls of the college inciting laughter from the students and unapproving glares from the other masters. Indel (as he was called for short) had grand intentions of repairing the bad reputation of the college. He claimed to be working on an awe inspiring magic attraction that would be the envy of all Skyrim. He was considered to be quite mad of course. His open worship of the Daedric prince Sheogorath didn't help. It was said that when he learned about his nick name "Indelious the Mad" that he insisted with a smile that it should be "Indelious the Jumping Mad!" This after he had been caught jumping on every bed in the college claiming it to be in the name of research! He had many odd habits and sayings. He loved to tell people, "To see everything clearly, one must wear the proper clothes." Indel also seemed to collect forks from around the college. After he disappeared, they found over fifty in his room!
Indelious Mefestros was however a master of many of the schools of magic and could have been archmage if not for his obvious insanity. He could usually be found deep in The Midden. Indelious seemed obsessed with the Daedric artifact down there and that room is where he could be found ninety-nine percent of the time until he started wearing his wild clothes. What really earned him the "Mad" nickname started when he claimed that Sheogorath himself had bestowed upon him instructions for a proper gentlemen's outfit. Indelious began to wear a ridiculous multi colored suit all the time. A red and purple mockery of civility. Shortly after he began wearing the rainbow-like outfit, he quickly became known for his ability to travel to the far corners of Skyrim and return impossibly fast. This came in very handy if something was needed from Markarth or Solitude, but Indel refused to share his secrets of fast travel. He was so paranoid that when he would leave the college on any errand, he would first cast an invisibility spell on himself. Many attempts were made to follow him, but none were ever successful. One student claimed to have seen Indelious leave the college without casting the invisibility on himself. The student must have been mistaken or overly stressed from his lessons because his claim was that Indelious walked out onto the bridge to Winterhold, paused for a moment and then jumped off the side! The problem with this is that Indelious was back in the Arcanium less then an hour later with some books he had just picked up from Markarth. When Indelious was questioned abut the incident, he pointed at the accusing student and said, "Look at his clothes! How could anyone believe anything he claims to have seen?" The bridge has been checked many times since his disappearance, but anything odd is yet to be discovered.
I almost forgot, did I mention that Indel was a professional sod? Yes, he typically smelled like a bottle of freshly opened Cyrodilic Brandy. Sometimes he would pass out from too much drink and without fail when he woke up he would become frantic and start searching around screaming, "Where are you, please I can't have lost you!" Then he would sigh with relief and praise Sheogorath as he seemed to gingerly pick up and hold an object only he could see.
Many days after Indelious had gone on an errand and failed to return, the school conducted a full search for him and any clues that might shed light on his whereabouts. Eventually a few students were sent to each of the holds Indel frequented to inquire about him. Most came back with similar stories about his odd requests for forks and that he seemed to appear out of nowhere and then just disappear not far from a nearby body of water. An odd message was found with his fork collection written in Daedric. After being translated the archmage demanded the note be destroyed due to sensations of confusion it gave anyone touching it. The final pages of this tome have the translation of the Daedric note and it is most insane. It is doubtful the mystery of Indelious will ever be solved.
The note:
Ahh yes, keep this handy in case you need it after needing it!
First off you must understand that a properly sharpened fork is a must! Two tines, yes, only two for greater penetration! The heat of a good hot forge is good for heating a fork for good heated sharpening! Once sharpened, it will only reveal what is hidden to those with enough power.
To see everything clearly, one must wear the proper clothes.
Do you like rhymes? I do and you should too! So here is what we are going to do!
Go climb a mountain and pluck from it's head A bloom of pure nature, one purple, one red Now a bit of some cotton for making the thread
An ingot of greed that helps all kings reign An ingot well known to be werewolf's bane
Rhyming makes me hungry, let's add a snack!
A wedge of the goat with a wheel of the eider A raw bit of flesh from the waterfall climber!
OH YUM! Don't fear the heat of the smelter, make it respect you by wielding your mighty sharpened fork!
This a journal. WARNING! This one is a SPOILER if you read it before you find it!
Spoiler:
Show
If you are not me and you are reading this then you are either a despicable person who has absconded with my personal effects whilst I lay in a drunken stupor or I am dead!
Let's see, to begin, I am Indelious Mefestros, but you may know me as "Indelious the Jumping Mad" and I hold a high rank amongst my colleagues at the mages college. One of my main goals; only second to maintaining a constant state of inebriation, is to create something with magic to soothe away the Nord's intense distrust of the same. If I can create an attraction to get visitors to come to the college for recreation, it could turn the bad reputation around.
I believe all of us as children delved into the bounding adventure of jumping on a bed. The nicer the bed, the better the experience. In this line of reasoning, I have developed the ultimate in bouncing joy! I have aptly named it "The Telvanni Thriller!" (Of course inspired by the wondrous lift created by the master of Tel Mithryn himself.)
I must also give much credit to my patron, Sheogorath. Intellect and madness are not so far apart and in his great wisdom he saw fit to grant me a small corner in his realm to do my experiments and to design an impossible floating home with open air rooms and an endless horizon. Sleeping under the stars is quite therapeutic even though I know the sky around me is all an illusion. If you have found your way into the home's sphere I must have left my extra access charm in the Midden again! DRAT! But how could you find it and more interestingly how could you have known where to jump?
Anyway, back to why I'm bothering to write these notes!
In the case of my death, please feel free to enjoy the house. You must have my waterfall crystal to be lifted up to the house and then you will need to ride "The Telvanni Thriller" to it's end to gain access to every part of the abode and get some delicious sweetrolls. This pleases Sheogorath greatly.
I must leave some mystery for your discovery and my Lord's entertainment though!
Now I must get back to making this necklace in case of another unwanted brandy induced trip to visit the sometimes jumpy Big Happy. I wish he'd stay out of the pool!
OH! Be sure to keep Big Happy well exercised, Sheogorath insists and his Daedra need discipline!
Lastly, if somehow you are a complete miscreant and happen to lose both of my Not Forkys, Sheogorath will share with you how to create another at any smelter. All you need do is hold the artifact known as "Wabbajack" in your hand. Any soul gems Sheogorath requires must be filled so be prepared to pay a steep price for such carelessness!
Now the hints. I will put each one in order for those who only want help with a single step. These are SPOILERS for each part of the mystery.
First:
Spoiler:
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Go to a forge to create a sharpened fork.
Second:
Spoiler:
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Equip the sharpened fork in your right hand so you can see the recipe to create the outfit in the smelter menu. If you are not level 30+ it will not show.
Third:
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Equip the outfit and go to The Midden Dark to the room with the Daedric artifact. You will now see a fork on the table next to the investigators notes and key named "Not Forky Too." Pick it up!
Fourth:
Spoiler:
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Keep the outfit on and be sure to keep "Not Forky Too" in your inventory and go out on the bridge from the college. You will hear a magic sound when you are near the entry spot. Look down in 3rd person and you will see a magic area to jump down to. This will get you inside the house area.
Fifth:
Spoiler:
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Find Indel's corpse and loot the waterfall crystal and the journal and read it! Then ride the waterfall up to the house.The corpse should be in a pile of large rocks on the bottom of the lake very near the middle of the North wall. If it's not, look in the North East corner. The current flows that way, but the corpse should be in the rock pile.
Sixth:
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One of the platforms has 4 small cylinders near an edge that has no railing. Step inside of them and the activator will appear. Ride the Telvanni Thriller. You must land on the glowing magic to bounce up and spawn the next bounce spot. Repeat until you spawn a ring of fire and land inside of it.
This is a major spoiler video in case your really stuck.
Frequently Asked Questions:
How do I get out?
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You must be wearing the outfit and have Not Forky or Not Forky Too in your inventory and simply walk around the backside of the big tree at the pool. There are a few portals that you can choose from and you can come back from the other side as well as long as you have the outfit on and a Not Forky in your inventory.
How do I know I've found everything?
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If you got the Wabbajack party favor staff then you found everything. If not, just read the descriptions on each item you find to get a clue about the next item. Don't forget to jump on the beds!
Hey Asaforg, what are your favorite things to do in this house?
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See the sunrise/sunset, watch the party guests roam around the house, jump on the beds until the bowls overflow with treats, see how many party guests I can get into the pool geysers at the same time and lastly to wait until night time and watch the party guests go after the Dremora! It's like a fireworks show!
Some of the NPCs are acting bugged.
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If it's the party guests or Sheogorath, just unequip the staff and let them despawn then reequip the staff or you can just use the rest option to pass one hour and that will reset them. If the Dremora seems frozen, just jump down into the water and ride the waterfall back up while he is spawned.
Why do the chests disappear sometimes?
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The chests will only disappear when the NPCs are spawned. If the Dremora is active and the NPCs are also active they can loot weapons from the chests and you can not get them back. The best solution was to disable the chests when the NPCs are enabled to prevent this. You will not lose any items you store in the chests this way.
HELP! I put my staffs into a display rack and now they wont work!
Spoiler:
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You will need to use the console to get new staffs. Placing them in a display rack seems to effect some of the script properties and that is why they do not work. If you have a mod that allows you to get items from mods, that will work as well.
i like the telivani elevators, i once wanted to use that script for other things within skyrim, but i wonder if the elevator could be extended and go much further.
this cell kind of makes me think of creating an Atlantis city mod, but trying to stick to the descriptions of herodotus in creating the cell as accurate as possible to the lore of Atlantis.
Thanks for the comment cubbyman1. The elevators are a set distance due to the included animations, but the script I did after the elevators moves the player from the activator to an X marker so you can place the marker wherever you want. It does take a bit of testing to find the right speed to move the player at though.
i'm no modder myself, but i do have a ton of ideas for all kinds of things.
i gotta say you created a mod that has a great unique feel to it, normally i wouldn't download a mod like this because i'm more interested in mods that change things within the skyrim landscape, but i see some concepts that you put together here that are very interesting and wonder if something like the elevator could be added to the vanilla game in other areas outside of the only mushroom house in the game. or perhaps like how the merethic era elevator platforms work, could be added to various areas of the game in some way.
i also thought about an idea similar to rapture of the bioshock series but creating the spin that it was a underwater dwarven city that was built as perhaps a research center at the bottom of the sea of ghosts, the picture that is presented in my mind is that this under water city offers more than a few things that haven't been done before in the game, i thought that maybe the script for the telivani elevator could be used as a possible thrust for a Dwemer travel tube under the sea that goes through tunnels that they built to work with the city as well as possibly accessing other dwemer ruins within the landscape. another possible thing i have considered instead of the telivani elevator idea is using water current that pushes a container that the player sits or stands within and is protected from the water, or maybe the tube is a travel tube that doesn't require a container and only needs the player to remain within the tube for travel to the next destination similar to the travel tubes seen in the tv show futurama. https://www.youtube.com/watch?v=6hfcnm8V4fA
and inside the city they have window barriers that can see other parts of the city under water, i realize this would mean you would have to create another cell that looks like it's under water and is being protected by these barriers while still allowing the player to see fish swimming and other aquodic life outside these barriers to make the effect feel real to the player example: https://www.youtube.com/watch?v=JCbpMeRhsr8 that shimmering water wave effect i believe could be done using the time wound effect that we see on the throat of the world, and sound effects of the sea and sea creatures could easily be extracted via any youtube video that involves under water sounds i would think anyways.
and i'm thinking if the city was situated a little bit beyond the invisible border in the sea of ghosts, that it would keep good performance because it wouldn't be around much of anything else so it could potentially be a pretty big city without destroying FPS. and if that's not good enough for stability, then perhaps create a dwemer waystation instead of the city in this location that the player can enter into a water compression chamber that gets rid of the water so the player can walk into the facility and perhaps find a travel tube that takes the player through a load screen into another cell completely vacant of skyrims map for better stability and FPS of the location, and after the player gets through that load screen, they are still traveling through the travel tube as they slowly approach the city, maybe the flooring of the sea could look like the the badlands area in between windhelm and darkwater crossing, anyway the travel tube eventually will load into another load screen into the facility of the city, which the player has to figure out how to unlock sections of the city.
perhaps some sections have been flooded and need to be repaired in order to advance to the next section, requiring the player to possibly need to take other routes and fight dwemer NPC's who also have parts on them that could be used to fix things in the city, i was also thinking of a possible situation where the player needs to repair a dwemer mech that resembles a giant centurion, that was meant for people to use outside the city for repairing things and accessing other areas within the underwater landscape.
I was no modder either, but it all starts with cracking that CK open and a few tutorials. You have a pretty huge concept here and it would take months to get it all working. I spent six months making Crater of Exile for Skyrim LE.
damn, i never heard of that mod until now, and i check the nexus new stuff daily since 2014 when i got my first pc and had to learn everything the slow way, the whole sole reason why i got a pc was to play skyrim with mods, my brother in law built my pc for me, and i once tried to do the CK stuff, but it was very intimidating and overwhelming, the only thing i dis was create overpowered NPC's which is really stupid based and boring, i originally wanted to create a follower that used alex jones voice files, i don't care about his politics, but the man has an amazing voice and i wanted to utilize that and put it in the game.
i tried to commission it out to other modders, but nobody wanted to touch him because he's just too offensive lol, like i didn't care about him as a person, i just wanted to take advantage of his voice files as he has a powerful voice and i could see his voice type being used in various circumstances. the mod wasn't supposed to be political either, if anything it would have either been a joke mod or a follower mod that was used in the civil war.
Hehehe, welcome to Skyrim modding, crashes are a HUGE part of it. The Alex Jones voiced follower would be pretty funny. Kind of the opposite of Bob Ross voice-wise.
i was asking people in the steam discussion tab and they said i will have to update my game version, which i don't really want to do right now, my need to mod is less than my need to play the game in general.
I love the idea of this mod, although I got 3 things to ask if its possible you can do and it will make this a perfect house mod.
one, so I wanted a place for all my waifu followers to hang out, with jinxed follower mods, its a possibility and could probably have 40 followers in this place. Maybe expand the pool or follower beds?
Two, I want this to be the ultimate playa home, stripper poles, sexy dancing, make this the ultimate hangout after your travels with your waifu's. I know there's some kind of pool party, but maybe something more to it as well? (Good reference is https://www.nexusmods.com/skyrim/mods/24931)
Three, I notice there are guest in there, possible to choose who those guest are? Make them all female or species?
I could probably add these myself, but I rather you do it if possible, since you know the in's and outs of your mod. Maybe have it as a add-on like your pinball game?
Thank you very much and your comment made me smile. I have used Amazing Follower Tweaks that allows you to tell your followers to stay where you want and it lets you have many followers. I think I had 7 of them roaming around the house. As far as the party guests, they are a set number of NPCs, one of each race and I just mixed up the male/female about 50/50. You could just use the console (player.placeatme) to add more NPCs of any type you want and then use a pose mod to compel them to do what ever dance you want.
I'm glad you like the house and thank you for the comment!
Ah yes, that will work thanks for the advice on it :). Question is it possible you can expand it a bit more? More beds and such for my followers? Not sure if your moving onto different projects, if so I can probably do it myself as long theirs no weird script I have to keep in mind?
Make em' share the beds! Isn't that the point? There are a ton of furniture markers all over the place in there to keep them from just standing around. Any npc will use them if they are allowed to sandbox. The guests have a really big sandbox of 3000 so they will go all over the house.
This would be perfect if the storage can merge with the legacy of dragonborn storage, maybe have a teleport from the safe house to here when you unlock it.
Awesome will keep that in mind! What about linking storage between the 2? is that possible? I think I saw a mod that can show how to do it. I could try myself.
Thank you for the interest darroughgt. It does not, but you made me want to look into adding it. Keep an eye out for an update after I do some testing.
Has anyone had any luck fixing the crashing issue? I've tried moving it in my load order, optimizing meshes (they were skipped) and dismissing followers. I love the whole part of finding this home in the mod, but I've unfortunately been unable to explore the home itself. From what I can see of the screenshots, it looks amazing! Thank you Asaforg for sharing your hard work with us!
Wow, this is really odd. Thanks for the comment todzilla57 and for giving some feedback about the crash. As you can see below no one else has responded to my questions. I did use nifoptimizer and then opened the file in the SE CK to resave the esp. I also exported new facegen data from the SE CK for all the NPCs. It worked perfectly for me on my non-modded SE install and it is 100% vanilla assets. I have two other files that I ported over with no issues, but this one is the only one that is a new world space as opposed to just interior cells. I'm sure it is a mod conflict and the only way to find which mod it is is to open your whole load order with SSEEdit. This will point out the conflicts. I feel it could be a water mod since that is the one major change from LE to SE. I would love to figure out what it is.
I've uploaded version 1.1 which I went through thoroughly and still found no errors, but I re-verified the nave mesh in hopes it will fix the crashes a few players are having. Again, I played all the way through the mod with no issues on a non-modded game. Please let me know if this works for you.
Thank you so much Pulse! SSE gave me some really odd issues that hurt the release of the mod. I did learn more from doing it though! It finally works now thanks to Arthmoor's issue solving page for conversions.
Another person getting the crash here. Looking at it in SE-Edit, it seems to be something conflicting with worldspaces? I'm not 100% certain how this is supposed to work, so I'll just list the stuff marked in yellow and red here XD (Also moved it as high as I could in the load order to no avail, plus no water mods period.)
Thank you for the post RagnarokV2. Any information helps. This one seems to be tricky because the mod must be working for some and crashing others. I've had zero issues on LE where I created the mod and it works fine for me on an unmodded game which makes me believe it's a mod conflict.
I see you tried with version 1.1 and that helps as well. I may just need to start adding some popular mods to my SE game and see if anything crashes it.
The nav mesh messages your seeing is just where I added some doors in different areas and the errors were already there. Since I opened that area in the CK it links the errors to my esp. WinterholdExteriorBridge is the only place I added a bit of nav mesh. If your load order is not too big can you post it? Maybe that will help me find the issue.
LOL, that's okay. I have a 90 gig game myself on LE. I have an idea that I'm going to try when I get home today and it may help. If I had the crash it would be a lot easier to solve. The unofficial patch is the first I plan to try since it would effect so much of the game. Again, thank you for the help and thank you even more for the interest in the mod!
As for the bridge, the only mod I really have to alter that is the "Immersive College of Winterhold" mod Maybe the unofficial Skyrim Patch too, but I'm not sure if that alters anything there.
Edit: Any time XD I'm generally a fan of most things Sheogorath and Magic related in the game, so this is a double win for me to play XD
I use the immersive college of Winterhold as well in LE, but I'll give it a go with some tests. Kudos for helping out too. So many players just don't answer questions to help resolve issues like these.
Well I DO want to get this mod working XD it sounds like fun and looks stunning from the screenies!
That aside, could it perhaps have something to do with Hypothermia? I have 0 experience with modding myself, so don't worry if I'm misunderstanding how this works XD just thought of it since it's the only mod I can think of that I have that has any influence on water. (That and Recorder with her comments on bottled water >.>''')
Good news! I just installed the mod with the new NMM and I CRASHED! No other mods installed so I should be able to figure out the issue and get it fixed.
Awesome! I'll download it right now and give it a shot!
EDIT: Works perfectly! Quite amusing and love the sunsets there XD kinda didn't like the sheo-suit since I have a female character sooooo I put a portal there using another mod XD Apologies. Kudos and thanks! Definitely an amusing mod! (jumped on the beds a few times before I realized what had actually happened thanks to that >.>''')
70 comments
The book to get started. The mystery of Indelious Mephestros
by
A curious student
The day seems like yesterday when Indelious Mefestros roamed the halls of the college inciting laughter from the students and unapproving glares from the other masters. Indel (as he was called for short) had grand intentions of repairing the bad reputation of the college. He claimed to be working on an awe inspiring magic attraction that would be the envy of all Skyrim. He was considered to be quite mad of course. His open worship of the Daedric prince Sheogorath didn't help. It was said that when he learned about his nick name "Indelious the Mad" that he insisted with a smile that it should be "Indelious the Jumping Mad!" This after he had been caught jumping on every bed in the college claiming it to be in the name of research!
He had many odd habits and sayings. He loved to tell people, "To see everything clearly, one must wear the proper clothes." Indel also seemed to collect forks from around the college. After he disappeared, they found over fifty in his room!
Indelious Mefestros was however a master of many of the schools of magic and could have been archmage if not for his obvious insanity. He could usually be found deep in The Midden. Indelious seemed obsessed with the Daedric artifact down there and that room is where he could be found ninety-nine percent of the time until he started wearing his wild clothes. What really earned him the "Mad" nickname started when he claimed that Sheogorath himself had bestowed upon him instructions for a proper gentlemen's outfit. Indelious began to wear a ridiculous multi colored suit all the time. A red and purple mockery of civility.
Shortly after he began wearing the rainbow-like outfit, he quickly became known for his ability to travel to the far corners of Skyrim and return impossibly fast. This came in very handy if something was needed from Markarth or Solitude, but Indel refused to share his secrets of fast travel. He was so paranoid that when he would leave the college on any errand, he would first cast an invisibility spell on himself. Many attempts were made to follow him, but none were ever successful.
One student claimed to have seen Indelious leave the college without casting the invisibility on himself. The student must have been mistaken or overly stressed from his lessons because his claim was that Indelious walked out onto the bridge to Winterhold, paused for a moment and then jumped off the side! The problem with this is that Indelious was back in the Arcanium less then an hour later with some books he had just picked up from Markarth.
When Indelious was questioned abut the incident, he pointed at the accusing student and said, "Look at his clothes! How could anyone believe anything he claims to have seen?" The bridge has been checked many times since his disappearance, but anything odd is yet to be discovered.
I almost forgot, did I mention that Indel was a professional sod? Yes, he typically smelled like a bottle of freshly opened Cyrodilic Brandy. Sometimes he would pass out from too much drink and without fail when he woke up he would become frantic and start searching around screaming, "Where are you, please I can't have lost you!" Then he would sigh with relief and praise Sheogorath as he seemed to gingerly pick up and hold an object only he could see.
Many days after Indelious had gone on an errand and failed to return, the school conducted a full search for him and any clues that might shed light on his whereabouts. Eventually a few students were sent to each of the holds Indel frequented to inquire about him. Most came back with similar stories about his odd requests for forks and that he seemed to appear out of nowhere and then just disappear not far from a nearby body of water.
An odd message was found with his fork collection written in Daedric. After being translated the archmage demanded the note be destroyed due to sensations of confusion it gave anyone touching it. The final pages of this tome have the translation of the Daedric note and it is most insane. It is doubtful the mystery of Indelious will ever be solved.
The note:
Ahh yes, keep this handy in case you need it after needing it!
First off you must understand that a properly sharpened fork is a must!
Two tines, yes, only two for greater penetration!
The heat of a good hot forge is good for heating a fork for good heated sharpening!
Once sharpened, it will only reveal what is hidden to those with enough power.
To see everything clearly, one must wear the proper clothes.
Do you like rhymes? I do and you should too! So here is what we are going to do!
Go climb a mountain and pluck from it's head
A bloom of pure nature, one purple, one red
Now a bit of some cotton for making the thread
An ingot of greed that helps all kings reign
An ingot well known to be werewolf's bane
Rhyming makes me hungry, let's add a snack!
A wedge of the goat with a wheel of the eider
A raw bit of flesh from the waterfall climber!
OH YUM! Don't fear the heat of the smelter, make it respect you by wielding your mighty sharpened fork!
This a journal. WARNING! This one is a SPOILER if you read it before you find it!
Let's see, to begin, I am Indelious Mefestros, but you may know me as "Indelious the Jumping Mad" and I hold a high rank amongst my colleagues at the mages college. One of my main goals; only second to maintaining a constant state of inebriation, is to create something with magic to soothe away the Nord's intense distrust of the same. If I can create an attraction to get visitors to come to the college for recreation, it could turn the bad reputation around.
I believe all of us as children delved into the bounding adventure of jumping on a bed. The nicer the bed, the better the experience. In this line of reasoning, I have developed the ultimate in bouncing joy! I have aptly named it "The Telvanni Thriller!" (Of course inspired by the wondrous lift created by the master of Tel Mithryn himself.)
I must also give much credit to my patron, Sheogorath. Intellect and madness are not so far apart and in his great wisdom he saw fit to grant me a small corner in his realm to do my experiments and to design an impossible floating home with open air rooms and an endless horizon. Sleeping under the stars is quite therapeutic even though I know the sky around me is all an illusion. If you have found your way into the home's sphere I must have left my extra access charm in the Midden again! DRAT! But how could you find it and more interestingly how could you have known where to jump?
Anyway, back to why I'm bothering to write these notes!
In the case of my death, please feel free to enjoy the house. You must have my waterfall crystal to be lifted up to the house and then you will need to ride "The Telvanni Thriller" to it's end to gain access to every part of the abode and get some delicious sweetrolls. This pleases Sheogorath greatly.
I must leave some mystery for your discovery and my Lord's entertainment though!
Now I must get back to making this necklace in case of another unwanted brandy induced trip to visit the sometimes jumpy Big Happy. I wish he'd stay out of the pool!
OH! Be sure to keep Big Happy well exercised, Sheogorath insists and his Daedra need discipline!
Lastly, if somehow you are a complete miscreant and happen to lose both of my Not Forkys, Sheogorath will share with you how to create another at any smelter. All you need do is hold the artifact known as "Wabbajack" in your hand. Any soul gems Sheogorath requires must be filled so be prepared to pay a steep price for such carelessness!
Now the hints. I will put each one in order for those who only want help with a single step. These are SPOILERS for each part of the mystery.
First:
Second:
Third:
Fourth:
Fifth:
Sixth:
This is a major spoiler video in case your really stuck.
Frequently Asked Questions:
How do I get out?
How do I know I've found everything?
Hey Asaforg, what are your favorite things to do in this house?
Some of the NPCs are acting bugged.
Why do the chests disappear sometimes?
HELP! I put my staffs into a display rack and now they wont work!
this cell kind of makes me think of creating an Atlantis city mod, but trying to stick to the descriptions of herodotus in creating the cell as accurate as possible to the lore of Atlantis.
I say go for Atlantis!
i gotta say you created a mod that has a great unique feel to it, normally i wouldn't download a mod like this because i'm more interested in mods that change things within the skyrim landscape, but i see some concepts that you put together here that are very interesting and wonder if something like the elevator could be added to the vanilla game in other areas outside of the only mushroom house in the game. or perhaps like how the merethic era elevator platforms work, could be added to various areas of the game in some way.
i also thought about an idea similar to rapture of the bioshock series but creating the spin that it was a underwater dwarven city that was built as perhaps a research center at the bottom of the sea of ghosts, the picture that is presented in my mind is that this under water city offers more than a few things that haven't been done before in the game, i thought that maybe the script for the telivani elevator could be used as a possible thrust for a Dwemer travel tube under the sea that goes through tunnels that they built to work with the city as well as possibly accessing other dwemer ruins within the landscape. another possible thing i have considered instead of the telivani elevator idea is using water current that pushes a container that the player sits or stands within and is protected from the water, or maybe the tube is a travel tube that doesn't require a container and only needs the player to remain within the tube for travel to the next destination similar to the travel tubes seen in the tv show futurama.
https://www.youtube.com/watch?v=6hfcnm8V4fA
and inside the city they have window barriers that can see other parts of the city under water, i realize this would mean you would have to create another cell that looks like it's under water and is being protected by these barriers while still allowing the player to see fish swimming and other aquodic life outside these barriers to make the effect feel real to the player example: https://www.youtube.com/watch?v=JCbpMeRhsr8
that shimmering water wave effect i believe could be done using the time wound effect that we see on the throat of the world, and sound effects of the sea and sea creatures could easily be extracted via any youtube video that involves under water sounds i would think anyways.
and i'm thinking if the city was situated a little bit beyond the invisible border in the sea of ghosts, that it would keep good performance because it wouldn't be around much of anything else so it could potentially be a pretty big city without destroying FPS. and if that's not good enough for stability, then perhaps create a dwemer waystation instead of the city in this location that the player can enter into a water compression chamber that gets rid of the water so the player can walk into the facility and perhaps find a travel tube that takes the player through a load screen into another cell completely vacant of skyrims map for better stability and FPS of the location, and after the player gets through that load screen, they are still traveling through the travel tube as they slowly approach the city, maybe the flooring of the sea could look like the the badlands area in between windhelm and darkwater crossing, anyway the travel tube eventually will load into another load screen into the facility of the city, which the player has to figure out how to unlock sections of the city.
perhaps some sections have been flooded and need to be repaired in order to advance to the next section, requiring the player to possibly need to take other routes and fight dwemer NPC's who also have parts on them that could be used to fix things in the city, i was also thinking of a possible situation where the player needs to repair a dwemer mech that resembles a giant centurion, that was meant for people to use outside the city for repairing things and accessing other areas within the underwater landscape.
i tried to commission it out to other modders, but nobody wanted to touch him because he's just too offensive lol, like i didn't care about him as a person, i just wanted to take advantage of his voice files as he has a powerful voice and i could see his voice type being used in various circumstances. the mod wasn't supposed to be political either, if anything it would have either been a joke mod or a follower mod that was used in the civil war.
it's too bad i can't have both.
It's pretty awesome.
So, Pinball, huh? Nice. :D
Thank you very much for the comment Vagent.
one, so I wanted a place for all my waifu followers to hang out, with jinxed follower mods, its a possibility and could probably have 40 followers in this place. Maybe expand the pool or follower beds?
Two, I want this to be the ultimate playa home, stripper poles, sexy dancing, make this the ultimate hangout after your travels with your waifu's. I know there's some kind of pool party, but maybe something more to it as well? (Good reference is https://www.nexusmods.com/skyrim/mods/24931)
Three, I notice there are guest in there, possible to choose who those guest are? Make them all female or species?
I could probably add these myself, but I rather you do it if possible, since you know the in's and outs of your mod. Maybe have it as a add-on like your pinball game?
I'm glad you like the house and thank you for the comment!
Question is it possible you can expand it a bit more? More beds and such for my followers?
Not sure if your moving onto different projects, if so I can probably do it myself as long theirs no weird script I have to keep in mind?
I'm sure it is a mod conflict and the only way to find which mod it is is to open your whole load order with SSEEdit. This will point out the conflicts. I feel it could be a water mod since that is the one major change from LE to SE. I would love to figure out what it is.
I'm not 100% certain how this is supposed to work, so I'll just list the stuff marked in yellow and red here XD (Also moved it as high as I could in the load order to no avail, plus no water mods period.)
Yellow:
Block -2, 0 \ Sub-Block -6, 0 \ 000075AB <LeftHandMineExterior02>
Block 0, -1 \ Sub-Block 0, -2 \ 000096F2 (Nav is green)
Block 1, 0 \ Sub-Block 4, 0 \ 0000B4DC <WindhelmBridge04>
Red:
Block -2, 0 \ Sub-Block -5, 0 \ 000075A9 <MarkarthAttackStart02> \ Temporary \ 00094C23
Block -2, 0 \ Sub-Block -5, 0 \ 000075AA <MarkarthAttackStart03> \ Temporary \ 001064FC
Block -2, 0 \ Sub-Block -5, 0 \ 00007178 <SalviusFarmExterior01> \ Temporary \ 001030CB (It's green but the navmesh is red.)
Block -1, 0 \ Sub-Block -3, 2 \ 000092E0 \ Temporary \ 0005C0A7
Block -1, 0 \ Sub-Block -3, 2 \ 00009300 \ Temporary \ 000EF76B
Block -1, 0 \ Sub-Block -3, 2 \ 00009301 (Nav is green in this one)
Block -1, 0 \ Sub-Block -3, 2 \ 00009302 (Nav is green)
Block -1, 0 \ Sub-Block -3, 2 \ 00009322 (Nav is green)
Block 0, -1 \ Sub-Block 0, -2 \ 000096D3 (Nav is green)
Block 0, -1 \ Sub-Block 0, -2 \ 000096F3 <RiverwoodBridge> \ Temporary \ 0005B593
Block 0, -1 \ Sub-Block 0, -2 \ 00009711 <Riverwood03> (Nav is green)
Block 0, -1 \ Sub-Block 0, -2 \ 00009712 <Riverwood02> \ Temporary \ 0005C3B1
Block 0, 0 \ Sub-Block 3, 3 \ 00008E62 <WinterholdCollegeExterior> \ Temporary \ 001074A9
Block 0, 0 \ Sub-Block 3, 3 \ 00008E62 <WinterholdCollegeExterior> \ Temporary \ 00107608
Block 0, 0 \ Sub-Block 3, 3 \ 00008E62 <WinterholdCollegeExterior> \ Temporary \ 001095BF
Block 0, 0 \ Sub-Block 3, 3 \ 00008E63 \ Temporary \ 0003E57B
Block 0, 0 \ Sub-Block 3, 3 \ 00008E81 \ Temporary \ 0004DA71
Block 0, 0 \ Sub-Block 3, 3 \ 00008E81 \ Temporary \ 001074AB
Block 0, 0 \ Sub-Block 3, 3 \ 00008E82 <WinterholdExteriorBridge> \ Temporary \ 0010C05E
Block 1, 0 \ Sub-Block 4, 0 \ 0000B4DA \ Temporary \ 000B87E2
Block 1, 0 \ Sub-Block 4, 0 \ 0000B4DB <WindhelmBridge03> \ Temporary \ 000FC123
Block 1, 0 \ Sub-Block 4, 1 \ 0000B4BA <WindhelmExterior02> \ Temporary \ 00079BBE
Others:
Block -1, -1 \ Sub-Block -1, -2 \ 00009B94 <POIPineForest25> (Is purple with green navmesh?)
Hope this helps somehow o-o
I see you tried with version 1.1 and that helps as well. I may just need to start adding some popular mods to my SE game and see if anything crashes it.
The nav mesh messages your seeing is just where I added some doors in different areas and the errors were already there. Since I opened that area in the CK it links the errors to my esp. WinterholdExteriorBridge is the only place I added a bit of nav mesh. If your load order is not too big can you post it? Maybe that will help me find the issue.
Is there perhaps any other way I can provide more information?
Worldspace \ 0000003C <Tamriel> \ 00008E62 <WinterholdCollegeExterior> \ 001074A9
Worldspace \ 0000003C <Tamriel> \ 00008E62 <WinterholdCollegeExterior> \ 00107608
Worldspace \ 0000003C <Tamriel> \ 00008E62 <WinterholdCollegeExterior> \ 001095BF
Worldspace \ 0000003C <Tamriel> \ 00008E63 \ 0003E57B
Worldspace \ 0000003C <Tamriel> \ 00008E81 \ 0004DA71
Worldspace \ 0000003C <Tamriel> \ 00008E81 \ 001074AB
Worldspace \ 0000003C <Tamriel> \ 00008E82 <WinterholdExteriorBridge> \ 0010C05E
Worldspace \ 0000003C <Tamriel> \ 000092E0 \ 0005C0A7
Worldspace \ 0000003C <Tamriel> \ 00009300 \ 000EF76B
Worldspace \ 0000003C <Tamriel> \ 0000B4DB <WindhelmBridge03> \ 000FC123
Worldspace \ 0000003C <Tamriel> \ 0000B4FC <WindhelmBridge01> \ 000FC116
As for the bridge, the only mod I really have to alter that is the "Immersive College of Winterhold" mod
Maybe the unofficial Skyrim Patch too, but I'm not sure if that alters anything there.
Edit: Any time XD I'm generally a fan of most things Sheogorath and Magic related in the game, so this is a double win for me to play XD
That aside, could it perhaps have something to do with Hypothermia? I have 0 experience with modding myself, so don't worry if I'm misunderstanding how this works XD just thought of it since it's the only mod I can think of that I have that has any influence on water.
(That and Recorder with her comments on bottled water >.>''')
EDIT: Works perfectly! Quite amusing and love the sunsets there XD kinda didn't like the sheo-suit since I have a female character sooooo I put a portal there using another mod XD Apologies. Kudos and thanks! Definitely an amusing mod!
(jumped on the beds a few times before I realized what had actually happened thanks to that >.>''')